/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_aatritemp.h | 211 span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane); 215 span.attrStart[attr][c] = solve_plane(ix + 0.5F, iy + 0.5F, attrPlane[attr][c]); 227 array->z[count] = (GLuint) solve_plane(cx, cy, zPlane); 290 array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane); 303 span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane); 307 span.attrStart[attr][c] = solve_plane(ix + 1.5F, iy + 0.5F, attrPlane[attr][c]);
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s_aalinetemp.h | 60 line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); 76 attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ; 88 attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
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s_aatriangle.c | 103 solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) function 110 #define SOLVE_PLANE(X, Y, PLANE) \ 115 * Return 1 / solve_plane().
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s_aaline.c | 144 solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) function 150 #define SOLVE_PLANE(X, Y, PLANE) \ 155 * Return 1 / solve_plane().
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/external/mesa3d/src/mesa/swrast/ |
s_aatritemp.h | 211 span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane); 215 span.attrStart[attr][c] = solve_plane(ix + 0.5F, iy + 0.5F, attrPlane[attr][c]); 227 array->z[count] = (GLuint) solve_plane(cx, cy, zPlane); 290 array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane); 303 span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane); 307 span.attrStart[attr][c] = solve_plane(ix + 1.5F, iy + 0.5F, attrPlane[attr][c]);
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s_aalinetemp.h | 60 line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); 76 attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ; 88 attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
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s_aatriangle.c | 103 solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) function 110 #define SOLVE_PLANE(X, Y, PLANE) \ 115 * Return 1 / solve_plane().
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s_aaline.c | 144 solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) function 150 #define SOLVE_PLANE(X, Y, PLANE) \ 155 * Return 1 / solve_plane().
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