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    Searched refs:spill_loc_index (Results 1 - 2 of 2) sorted by null

  /dalvik/vm/compiler/codegen/x86/
AnalysisO1.cpp 368 if(compileTable[k].spill_loc_index >= 0) {
369 if(compileTable[k].spill_loc_index > 4*(MAX_SPILL_JIT_IA-1))
370 ALOGE("spill_loc_index is wrong for entry %d: %d",
371 k, compileTable[k].spill_loc_index);
372 spillIndexUsed[compileTable[k].spill_loc_index >> 2] = 1;
399 /* update compileTable.physicalReg, compileTable.spill_loc_index & allRegs.isUsed
402 not in a spilled memory location (spill_loc_index is -1)
435 compileTable[k].spill_loc_index = -1;
800 if(compileTable[k].spill_loc_index >= 0)
801 spillIndexUsed[compileTable[k].spill_loc_index >> 2] = 1
    [all...]
AnalysisO1.h 255 int spill_loc_index; //for temporary registers only member in struct:compileTableEntry
259 int spill_loc_index; member in struct:regAllocStateEntry1

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