HomeSort by relevance Sort by last modified time
    Searched refs:sweepFlag (Results 1 - 18 of 18) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGPathSegArcAbs.h 31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
33 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
SVGPathSegArcRel.h 31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
33 return adoptRef(new SVGPathSegArcRel(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
SVGPathSegArc.h 30 SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
38 , m_sweepFlag(sweepFlag)
84 bool sweepFlag() const { return m_sweepFlag; }
85 void setSweepFlag(bool sweepFlag)
87 m_sweepFlag = sweepFlag;
SVGPathSegArcAbs.idl 34 [StrictTypeChecking] attribute boolean sweepFlag;
SVGPathSegArcRel.idl 34 [StrictTypeChecking] attribute boolean sweepFlag;
SVGPathConsumer.h 63 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode) = 0;
SVGPathParser.h 47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag);
SVGPathStringBuilder.h 50 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
SVGPathSegListBuilder.h 65 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
SVGPathByteStreamBuilder.cpp 94 void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
102 writeFlag(sweepFlag);
SVGPathByteStreamBuilder.h 54 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
SVGPathElement.h 73 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
74 PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
SVGPathElement.idl 74 [Default=Undefined] optional boolean sweepFlag);
81 [Default=Undefined] optional boolean sweepFlag);
SVGPathSegListBuilder.cpp 140 void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
145 m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
147 m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
SVGPathStringBuilder.cpp 116 void SVGPathStringBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
120 + ' ' + String::number(angle) + ' ' + String::number(largeArcFlag) + ' ' + String::number(sweepFlag)
126 + ' ' + String::number(angle) + ' ' + String::number(largeArcFlag) + ' ' + String::number(sweepFlag)
SVGPathElement.cpp 163 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role)
165 return SVGPathSegArcAbs::create(this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
168 PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role)
170 return SVGPathSegArcRel::create(this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
SVGPathParser.cpp 412 bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag)
446 if (sweepFlag == largeArcFlag)
458 if (thetaArc < 0 && sweepFlag)
460 else if (thetaArc > 0 && !sweepFlag)
SVGPathSegListSource.cpp 146 sweep = arcTo->sweepFlag();

Completed in 661 milliseconds