HomeSort by relevance Sort by last modified time
    Searched refs:texMatrix (Results 1 - 4 of 4) sorted by null

  /frameworks/native/cmds/flatland/
Composers.cpp 46 bool blit(GLuint texName, const float* texMatrix,
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
150 float texMatrix[16];
151 glc->getTransformMatrix(texMatrix);
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
174 float texMatrix[16];
175 glc->getTransformMatrix(texMatrix);
190 return mBlitter.blit(texName, texMatrix, x, y, w, h)
    [all...]
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 63 "uniform mat4 texMatrix;\n"
68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n"
358 GLfloat texMatrix[16];
359 ST->getTransformMatrix(texMatrix);
360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix");
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 516 "uniform mat4 texMatrix;\n"
519 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
543 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
586 GLfloat texMatrix[16];
587 mST->getTransformMatrix(texMatrix);
588 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
    [all...]
  /external/chromium_org/cc/output/
shader.cc 582 "texMatrix",
602 uniform TexCoordPrecision mat4 texMatrix;
607 vec2(texMatrix * vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
    [all...]

Completed in 197 milliseconds