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    Searched refs:uniform_map (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
shader_translator_unittest.cc 41 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
46 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
72 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
91 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
115 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
130 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
147 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
186 const ShaderTranslator::VariableMap& uniform_map = local
187 fragment_translator_->uniform_map();
188 EXPECT_EQ(2u, uniform_map.size())
    [all...]
shader_manager_unittest.cc 153 ShaderTranslator::VariableMap uniform_map; local
154 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
156 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
160 EXPECT_CALL(shader_translator, uniform_map())
161 .WillRepeatedly(ReturnRef(uniform_map));
182 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
183 it != uniform_map.end(); ++it) {
200 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
201 it != uniform_map.end(); ++it) {
shader_manager.h 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader
107 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) {
109 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
shader_translator.h 84 virtual const VariableMap& uniform_map() const = 0;
130 virtual const VariableMap& uniform_map() const OVERRIDE;
memory_program_cache_unittest.cc 264 VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
266 VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
289 EXPECT_EQ(vertex_attrib_map, vertex_shader_->uniform_map());
291 EXPECT_EQ(vertex_attrib_map, fragment_shader_->uniform_map());
313 VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
315 VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
341 EXPECT_EQ(vertex_attrib_map, vertex_shader_->uniform_map());
343 EXPECT_EQ(vertex_attrib_map, fragment_shader_->uniform_map());
mocks.h 92 MOCK_CONST_METHOD0(uniform_map, const VariableMap&());
memory_program_cache.cc 43 UNIFORM_MAP
51 if (type == UNIFORM_MAP) {
75 StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map());
243 shader_a->uniform_map(),
246 shader_b->uniform_map(),
program_manager_unittest.cc 672 ShaderTranslator::VariableMap uniform_map; local
679 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
681 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
683 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
687 EXPECT_CALL(shader_translator, uniform_map())
688 .WillRepeatedly(ReturnRef(uniform_map));
766 ShaderTranslator::VariableMap::const_iterator it = uniform_map.find(
768 ASSERT_TRUE(it != uniform_map.end());
942 ShaderTranslator::VariableMap uniform_map; local
    [all...]
shader_manager.cc 45 uniform_map_ = translator->uniform_map();
shader_translator.cc 280 ShaderTranslator::uniform_map() const { function in class:gpu::gles2::ShaderTranslator

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