/external/chromium_org/gpu/command_buffer/service/ |
shader_translator_unittest.cc | 41 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 46 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); 72 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 91 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 115 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); 130 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); 147 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); 186 const ShaderTranslator::VariableMap& uniform_map = local 187 fragment_translator_->uniform_map(); 188 EXPECT_EQ(2u, uniform_map.size()) [all...] |
shader_manager_unittest.cc | 153 ShaderTranslator::VariableMap uniform_map; local 154 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 156 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 160 EXPECT_CALL(shader_translator, uniform_map()) 161 .WillRepeatedly(ReturnRef(uniform_map)); 182 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin(); 183 it != uniform_map.end(); ++it) { 200 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin(); 201 it != uniform_map.end(); ++it) {
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shader_manager.h | 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader 107 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) { 109 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
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shader_translator.h | 84 virtual const VariableMap& uniform_map() const = 0; 130 virtual const VariableMap& uniform_map() const OVERRIDE;
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memory_program_cache_unittest.cc | 264 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); 266 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); 289 EXPECT_EQ(vertex_attrib_map, vertex_shader_->uniform_map()); 291 EXPECT_EQ(vertex_attrib_map, fragment_shader_->uniform_map()); 313 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); 315 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); 341 EXPECT_EQ(vertex_attrib_map, vertex_shader_->uniform_map()); 343 EXPECT_EQ(vertex_attrib_map, fragment_shader_->uniform_map());
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mocks.h | 92 MOCK_CONST_METHOD0(uniform_map, const VariableMap&());
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memory_program_cache.cc | 43 UNIFORM_MAP 51 if (type == UNIFORM_MAP) { 75 StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map()); 243 shader_a->uniform_map(), 246 shader_b->uniform_map(),
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program_manager_unittest.cc | 672 ShaderTranslator::VariableMap uniform_map; local 679 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 681 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 683 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo( 687 EXPECT_CALL(shader_translator, uniform_map()) 688 .WillRepeatedly(ReturnRef(uniform_map)); 766 ShaderTranslator::VariableMap::const_iterator it = uniform_map.find( 768 ASSERT_TRUE(it != uniform_map.end()); 942 ShaderTranslator::VariableMap uniform_map; local [all...] |
shader_manager.cc | 45 uniform_map_ = translator->uniform_map();
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shader_translator.cc | 280 ShaderTranslator::uniform_map() const { function in class:gpu::gles2::ShaderTranslator
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