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    Searched refs:us_elapsed (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/cc/scheduler/
texture_uploader.cc 327 unsigned us_elapsed = pending_queries_.front()->Value(); local
329 "Renderer4.TextureGpuUploadTimeUS", us_elapsed, 0, 100000, 50);
332 us_elapsed = std::max(1u, us_elapsed);
333 us_elapsed = std::min(15000u, us_elapsed);
339 double textures_per_second = 1.0 / (us_elapsed * 1e-6);
  /external/stressapptest/src/
worker.cc 2525 uint64 us_elapsed = time_end - time_start; local
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