/cts/suite/cts/deviceTests/opengl/assets/fragment/ |
perspective | 17 varying vec3 v_Position; 18 varying vec3 v_Normal; 19 varying vec2 v_TexCoordinate;
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basic | 16 varying vec2 v_TexCoordinate;
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water | 19 varying vec3 v_Position; 20 varying vec2 v_TexCoordinate;
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blur | 17 varying vec2 v_TexCoordinate;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
shader2v.glsl | 6 varying vec3 varWorldPos; 7 varying vec3 varWorldNormal; 8 varying vec2 varTex0;
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/cts/suite/cts/deviceTests/opengl/assets/vertex/ |
basic | 17 varying vec2 v_TexCoordinate;
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blur | 17 varying vec2 v_TexCoordinate;
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water | 19 varying vec3 v_Position; 20 varying vec2 v_TexCoordinate;
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perspective | 20 varying vec3 v_Position; 21 varying vec3 v_Normal; 22 varying vec2 v_TexCoordinate;
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 21 varying vec4 lightDir; 22 varying vec4 waterTex1; 23 varying vec4 waterTex2; 24 varying vec4 position; 25 varying vec4 viewDir; 26 varying vec4 viewpos; 27 varying vec4 viewLightDir; 28 varying vec4 viewCamDir;
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simple_water.frag | 23 varying vec4 lightDir; //lightpos 24 varying vec4 waterTex1; //moving texcoords 25 varying vec4 waterTex2; //moving texcoords 26 varying vec4 position; //for projection 27 varying vec4 viewDir; //viewts 28 varying vec4 viewLightDir; 29 varying vec4 viewCamDir;
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/external/chromium_org/content/browser/renderer_host/ |
compositing_iosurface_shader_programs_mac.cc | 38 varying vec2 texture_coord; 48 varying vec2 texture_coord; 105 varying vec2 texture_coord0; 106 varying vec2 texture_coord1; 107 varying vec2 texture_coord2; 108 varying vec2 texture_coord3; 128 varying vec2 texture_coord0; 129 varying vec2 texture_coord1; 130 varying vec2 texture_coord2; 131 varying vec2 texture_coord3 [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 59 varying vec2 v_uv; 67 varying vec2 v_uv; 74 varying vec2 v_uv; 81 varying vec2 v_uv; 89 varying vec2 v_uv; 98 varying vec2 v_uv; 106 varying vec2 v_uv; 116 varying vec2 v_uv; 124 varying vec2 v_uv; 133 varying vec2 v_uv [all...] |
/external/chromium_org/cc/output/ |
shader.cc | 146 varying TexCoordPrecision vec2 v_texCoord; 185 varying TexCoordPrecision vec2 v_texCoord; 262 varying TexCoordPrecision vec2 v_texCoord; 263 varying float v_alpha; 277 varying TexCoordPrecision vec2 v_texCoord; 321 varying TexCoordPrecision vec2 dummy_varying; 381 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. 443 varying TexCoordPrecision vec2 v_texCoord; 444 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. 499 varying TexCoordPrecision vec2 v_texCoord [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_split_copy.c | 69 } varying[VERT_ATTRIB_MAX]; member in struct:copy_context 259 const struct gl_client_array *srcarray = copy->varying[i].array; 260 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; 262 memcpy(csr, srcptr, copy->varying[i].size); 263 csr += copy->varying[i].size; 280 printf(" varying %d: ", i); 281 for(j = 0; j < copy->varying[i].size / 4; j++) 436 /* Make a list of varying attributes and their vbo's. Also 449 copy->varying[j].attr = i; 450 copy->varying[j].array = copy->array[i] [all...] |
/external/mesa3d/src/mesa/vbo/ |
vbo_split_copy.c | 69 } varying[VERT_ATTRIB_MAX]; member in struct:copy_context 259 const struct gl_client_array *srcarray = copy->varying[i].array; 260 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; 262 memcpy(csr, srcptr, copy->varying[i].size); 263 csr += copy->varying[i].size; 280 printf(" varying %d: ", i); 281 for(j = 0; j < copy->varying[i].size / 4; j++) 436 /* Make a list of varying attributes and their vbo's. Also 449 copy->varying[j].attr = i; 450 copy->varying[j].array = copy->array[i] [all...] |
/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 132 varying vec2 y_texCoord; 133 varying vec2 uv_texCoord; 149 varying vec2 v_texCoord; 161 varying vec2 v_texCoord; 173 varying vec2 y_texCoord; 174 varying vec2 uv_texCoord; 195 varying vec2 v_texCoord; 212 varying vec2 v_texCoord;
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
ProgramBinary.cpp | 1005 // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 1006 // Returns the number of used varying registers, or -1 if unsuccesful 1007 int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader) 1013 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) 1015 int n = VariableRowCount(varying->type) * varying->size; 1016 int m = VariableColumnCount(varying->type); 1038 varying->reg = r [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittests.cc | 46 varying vec3 v_normal; 57 varying mediump vec3 v_normal;
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gl_stream_draw_unittests.cc | 41 varying vec4 v_color; 51 varying vec4 v_color;
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compressed_texture_test.cc | 164 varying vec2 v_texcoord; 173 varying vec2 v_texcoord;
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gl_bind_uniform_location_unittest.cc | 114 varying vec4 v_color; 126 varying vec4 v_color;
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/external/chromium/net/data/proxy_resolver_v8_unittest/ |
bindings.js | 1 // Try calling the browser-side bound functions with varying (invalid)
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/external/chromium-libpac/test/js-unittest/ |
bindings.js | 1 // Try calling the browser-side bound functions with varying (invalid)
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/external/chromium_org/net/data/proxy_resolver_v8_unittest/ |
bindings.js | 1 // Try calling the browser-side bound functions with varying (invalid)
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