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  /cts/suite/cts/deviceTests/opengl/assets/vertex/
basic 16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
blur 16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
water 18 attribute vec2 a_TexCoordinate;
20 varying vec2 v_TexCoordinate;
perspective 19 attribute vec2 a_TexCoordinate;
22 varying vec2 v_TexCoordinate;
  /external/eigen/doc/snippets/
Tutorial_AdvancedInitialization_Join.cpp 5 RowVectorXd vec2(4);
6 vec2 << 1, 4, 9, 16;;
7 std::cout << "vec2 = " << vec2 << std::endl;
10 joined << vec1, vec2; variable
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
ARB_shader_texture_lod.glsl 5 vec2 P, float dPdx, float dPdy);
10 vec2 P, vec2 dPdx, vec2 dPdy);
12 vec3 P, vec2 dPdx, vec2 dPdy);
14 vec4 P, vec2 dPdx, vec2 dPdy);
30 vec3 P, vec2 dPdx, vec2 dPdy)
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ARB_shader_texture_lod.frag 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
  /external/mesa3d/src/glsl/builtins/profiles/
ARB_shader_texture_lod.glsl 5 vec2 P, float dPdx, float dPdy);
10 vec2 P, vec2 dPdx, vec2 dPdy);
12 vec3 P, vec2 dPdx, vec2 dPdy);
14 vec4 P, vec2 dPdx, vec2 dPdy);
30 vec3 P, vec2 dPdx, vec2 dPdy)
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  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
vec2.js 25 * @name vec2
27 var vec2 = {};
30 * Creates a new, empty vec2
32 * @returns {vec2} a new 2D vector
34 vec2.create = function() {
42 * Creates a new vec2 initialized with values from an existing vector
44 * @param {vec2} a vector to clone
45 * @returns {vec2} a new 2D vector
47 vec2.clone = function(a) {
55 * Creates a new vec2 initialized with the given value
    [all...]
  /external/clang/test/Sema/
ext_vector_components.c 11 float2 vec2, vec2_2; local
17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}}
18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
26 f = vec2.x; // legal, shorten
32 vec2.x = f;
33 vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}}
34 vec2.yx = vec2_2.xy;
  /cts/suite/cts/deviceTests/opengl/assets/fragment/
basic 16 varying vec2 v_TexCoordinate;
blur 16 uniform vec2 u_Scale;
17 varying vec2 v_TexCoordinate;
33 vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale);
perspective 19 varying vec2 v_TexCoordinate;
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
vec2-spec.js 23 describe("vec2", function() {
29 beforeEach(function() { result = vec2.create(); });
34 beforeEach(function() { result = vec2.clone(vecA); });
39 beforeEach(function() { result = vec2.fromValues(1, 2); });
44 beforeEach(function() { result = vec2.copy(out, vecA); });
50 beforeEach(function() { result = vec2.set(out, 1, 2); });
57 beforeEach(function() { result = vec2.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); });
74 beforeEach(function() { result = vec2.add(vecB, vecA, vecB); });
83 it("should have an alias called 'sub'", function() { expect(vec2.sub).toEqual(vec2.subtract); })
    [all...]
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp 67 btVector3 vec2 = btVector3(); local
68 jmeBulletUtil::convert(env, vector2, &vec2);
69 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2);
82 btVector3 vec2 = btVector3(); local
83 jmeBulletUtil::convert(env, vector2, &vec2);
86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3);
99 btVector3 vec2 = btVector3(); local
100 jmeBulletUtil::convert(env, vector2, &vec2);
105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 38 varying vec2 texture_coord;
48 varying vec2 texture_coord;
105 varying vec2 texture_coord0;
106 varying vec2 texture_coord1;
107 varying vec2 texture_coord2;
108 varying vec2 texture_coord3;
112 vec2 texcoord_base = gl_MultiTexCoord0.xy;
113 vec2 one_texel_x = vec2(texel_scale_x_, 0.0);
128 varying vec2 texture_coord0
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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 18 uniform vec2 m_FrustumNearFar;
54 vec4 readDepth(vec2 uv){
65 vec4 disdis = texture2D(m_water_dudvmap, vec2(waterTex2 * m_texScale));
66 vec4 fdist = texture2D(m_water_dudvmap, vec2(waterTex1 + disdis*m_distortionMix));
71 vec4 nmap = texture2D(m_water_normalmap, vec2(waterTex1 + disdis*m_distortionMix));
82 vec4 refl = texture2D(m_water_reflection, vec2(projCoord.x,1.0-projCoord.y));
83 vec4 refr = texture2D(m_water_refraction, vec2(projCoord));
84 vec4 wdepth =readDepth(vec2(projCoord));
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_quad.c 96 LLVMValueRef vec1, vec2; local
114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2);
117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy");
119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy");
131 LLVMValueRef vec1, vec2; local
151 vec2 = LLVMBuildShuffleVector(builder, a, b,
154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy");
156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_quad.c 96 LLVMValueRef vec1, vec2; local
114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2);
117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy");
119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy");
131 LLVMValueRef vec1, vec2; local
151 vec2 = LLVMBuildShuffleVector(builder, a, b,
154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy");
156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
shader2v.glsl 8 varying vec2 varTex0;
  /frameworks/native/services/surfaceflinger/
Transform.h 25 #include <ui/vec2.h>
80 vec2 transform(int x, int y) const;
100 vec2 transform(const vec2& v) const;
  /external/clang/test/PCH/
exprs.h 79 extern double2 vec2, vec2b;
80 typedef typeof(vec2.x) ext_vector_element;
103 typedef typeof(__builtin_shufflevector(vec2, vec2b, 2, 1)) shuffle_expr;
  /external/chromium_org/cc/output/
shader.cc 144 attribute TexCoordPrecision vec2 a_texCoord;
146 varying TexCoordPrecision vec2 v_texCoord;
183 attribute TexCoordPrecision vec2 a_texCoord;
185 varying TexCoordPrecision vec2 v_texCoord;
186 uniform TexCoordPrecision vec2 texScale;
257 attribute TexCoordPrecision vec2 a_texCoord;
262 varying TexCoordPrecision vec2 v_texCoord;
277 varying TexCoordPrecision vec2 v_texCoord;
280 v_texCoord = (a_position.xy + vec2(1.0)) * 0.5;
319 uniform TexCoordPrecision vec2 quad[4]
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  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 59 varying vec2 v_uv;
62 v_uv = a_position.xy * 0.5 + vec2(0.5, 0.5);
67 varying vec2 v_uv;
74 varying vec2 v_uv;
76 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));
81 varying vec2 v_uv;
89 varying vec2 v_uv;
98 varying vec2 v_uv;
100 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));
106 varying vec2 v_uv
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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 264 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
265 Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>());
266 position[0] = vec2(0, 0);
267 position[1] = vec2(group.width, 0);
268 position[2] = vec2(group.width, group.height);
269 position[3] = vec2(0, group.height);
270 texCoord[0] = vec2(0, 0);
271 texCoord[1] = vec2(1, 0)
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