/external/chromium_org/gpu/command_buffer/service/ |
memory_program_cache_unittest.cc | 78 vertex_shader_(NULL), 98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, 105 ASSERT_TRUE(vertex_shader_ != NULL); 120 vertex_shader_->set_attrib_map(vertex_attrib_map); 121 vertex_shader_->set_uniform_map(vertex_uniform_map); 125 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); 128 vertex_shader_->SetStatus(true, NULL, NULL); 180 Shader* vertex_shader_; member in class:gpu::gles2::MemoryProgramCacheTest 197 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, NULL, 203 *vertex_shader_->signature_source() [all...] |
program_manager_unittest.cc | 1340 Shader* vertex_shader_; member in class:gpu::gles2::ProgramManagerWithCacheTest [all...] |
/external/chromium_org/cc/output/ |
program_binding.h | 57 vertex_shader_.GetShaderString(), 74 vertex_shader_.Init( 86 const VertexShader& vertex_shader() const { return vertex_shader_; } 90 VertexShader vertex_shader_; member in class:cc::ProgramBinding
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
render_tree.h | 163 return vertex_shader_; 167 vertex_shader_ = shader; 191 ShaderID vertex_shader_; member in class:CCNode
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 81 vertex_shader_(0), 105 vertex_shader_(0), 264 if (vertex_shader_ != 0 || fragment_shader_ != 0 || program_ != 0) { 270 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, 272 if (!vertex_shader_) { 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; [all...] |
shader_program.h | 506 GLuint vertex_shader_; member in class:android::filterfw::ShaderProgram
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