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    Searched refs:yuvTexStrideV (Results 1 - 4 of 4) sorted by null

  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 86 const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
87 const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
88 const int yuvTexStrideU = yuvTexStrideV;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
115 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
116 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
117 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 200 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
201 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
202 int yuvTexStrideU = yuvTexStrideV;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
220 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 548 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
549 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
550 int yuvTexStrideU = yuvTexStrideV;
560 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
561 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
562 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
563 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
577 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
578 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
579 int yuvTexStrideU = yuvTexStrideV;
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 691 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
692 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
693 int yuvTexStrideU = yuvTexStrideV;
703 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
704 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
705 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
706 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
720 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
721 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
722 int yuvTexStrideU = yuvTexStrideV;
    [all...]

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