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    Searched refs:zxE (Results 1 - 3 of 3) sorted by null

  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Mat3D.c 50 ptrA->zxE = 0;
66 ptrA->zxE = 0;
171 matL.zxE = zxA;
195 matL.zxE = 0;
217 matL.zxE = ( ( zxA >> sh1L ) + 1 ) >> 1;
229 matL.zxE = zxA << -shiftL;
254 ptrA->zxE * scaleA, ptrA->zyE * scaleA, ptrA->zzE * scaleA,
267 int32 zL = ( int32 ) matPtrA->zxE * vecPtrA->xE + ( int32 ) matPtrA->zyE * vecPtrA->yE + ( int32 ) matPtrA->zzE * vecPtrA->zE;
301 int32 zL = ( ( ( ( int32 ) matPtrA->zxE * vecPtrA->xE + 1 ) >> 1 ) +
317 ( ( ( int32 ) mat1PtrA->xxE * mat2PtrA->xxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xyE * mat2PtrA->yxE + 1 ) >> 1 ) + ( ( ( int32 ) mat1PtrA->xzE * mat2PtrA->zxE + 1 ) >> 1 )
    [all...]
Flt16Mat3D.h 63 int16 zxE;
Cluster3D.c 361 vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE + zL * altA.matE.zzE ) >> altA.matE.bbpE;

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