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    Searched defs:vertexShader (Results 26 - 50 of 55) sorted by null

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  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader) {
78 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
188 if (vertexShader == 0) {
199 GLES20.glAttachShader(program, vertexShader);
200 checkGlError("glAttachShader vertexShader");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
212 if (vertexShader == 0) {
225 GLES20.glAttachShader(program, vertexShader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
176 if (vertexShader == 0) {
187 GLES20.glAttachShader(program, vertexShader);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
174 if (vertexShader == 0) {
185 GLES20.glAttachShader(program, vertexShader);
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 240 GLuint vertexShader, fragmentShader;
243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
259 glAttachShader(program, vertexShader);
282 glDeleteShader(vertexShader);
    [all...]
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
120 if (!vertexShader) {
131 glAttachShader(program, vertexShader);
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
61 if (vertexShader == 0) {
71 GLES20.glAttachShader(program, vertexShader);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 192 GLuint vertexShader;
197 vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr);
203 glAttachShader(programObject, vertexShader);
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 385 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
386 if (vertexShader == 0) {
396 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
263 if (vertexShader == 0) {
273 GLES20.glAttachShader(program, vertexShader);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
242 if (vertexShader == 0) {
252 GLES20.glAttachShader(program, vertexShader);
  /external/chromium_org/third_party/WebKit/Source/testing/runner/
TestPlugin.cpp 470 unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
473 if (vertexShader && fragmentShader && program) {
474 m_context->attachShader(program, vertexShader);
485 if (vertexShader)
486 m_context->deleteShader(vertexShader);
  /frameworks/base/libs/hwui/
ProgramCache.cpp 439 String8 vertexShader = generateVertexShader(description);
442 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
282 if (vertexShader == 0) return 0;
288 glAttachShader(program, vertexShader);
302 glDeleteShader(vertexShader);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
254 if (vertexShader == 0) {
264 GLES20.glAttachShader(program, vertexShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
232 if (vertexShader == 0) return 0;
238 glAttachShader(program, vertexShader);
252 glDeleteShader(vertexShader);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
318 if (vertexShader == 0) {
329 GLES20.glAttachShader(program, vertexShader);
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 331 GLuint vertexShader, fragmentShader;
335 &vertexShader));
346 glAttachShader(program, vertexShader);
369 glDeleteShader(vertexShader);
    [all...]
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
401 if (vertexShader == 0) {
411 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
621 if (vertexShader == 0) {
631 GLES20.glAttachShader(program, vertexShader);

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