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Searched
full:densities
(Results
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of
119
) sorted by null
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/ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.pconst/
ctor_default.pass.cpp
30
std::vector<double> dn = d.
densities
();
ctor_param.pass.cpp
35
std::vector<double> dn = d.
densities
();
param_ctor_default.pass.cpp
30
std::vector<double> dn = pa.
densities
();
/ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.plinear/
ctor_default.pass.cpp
30
std::vector<double> dn = d.
densities
();
ctor_param.pass.cpp
35
std::vector<double> dn = d.
densities
();
param_ctor_default.pass.cpp
30
std::vector<double> dn = pa.
densities
();
/frameworks/base/docs/html/design/style/
iconography.jd
13
pixel
densities
, as mentioned in
19
<p>Because you will deliver each icon in multiple sizes to support different
densities
,
26
<p>So, to create an icon for different
densities
, you should follow the <strong>2:3:4:6:8
27
scaling ratio</strong> between the five primary
densities
(medium, high, x-high, xx-high, and
134
download link below provides a package with icons that are scaled for various screen
densities
and
402
<p>Because you will need to create assets for different screen
densities
,
417
densities
. For example if a 60x60 circle was painted as a bitmap for
472
<p>Supporting multiple screen
densities
means you must create multiple versions
499
variances in filenames across
densities
, which is important because
500
corresponding assets for different
densities
must share the same filename.</p
[
all
...]
/frameworks/base/docs/html/guide/webapps/
targeting.jd
40
controlling the viewport size and screen
densities
.</p>
66
should pay close attention to the scaling that occurs on different
densities
, because image scaling
69
screen
densities
, you should control how scaling occurs by providing viewport metadata about
71
densities
, which you can apply to different screens using CSS or JavaScript.</p></dd>
179
mdpi device). Screen
densities
are discussed more in <a href="#ViewportDensity">Defining the
217
densities
.</p>
319
your web page for different screen
densities
, set
334
different
densities
, <a href="#DensityCSS">with CSS</a> or
342
screen
densities
—the <code>-webkit-device-pixel-ratio</code> CSS media feature. The
359
specific screen
densities
using the {@code -webkit-device-pixel-ratio} media feature. Notic
[
all
...]
overview.jd
42
Android added support for more screen
densities
(adding support for high and low-density
56
multiple screen
densities
. The information in this document is important if you're building a web
/frameworks/base/docs/html/training/basics/supporting-devices/
screens.jd
36
appearance for different screen sizes and
densities
.</p>
40
<li>And four generalized
densities
: low (ldpi), medium (mdpi), high (hdpi), extra high
140
quality and performance on all screen
densities
.</p>
/frameworks/base/docs/html-intl/ru/training/multiscreen/
screendensities.jd
1
page.title=Supporting Different
Densities
adaptui.jd
6
previous.title=Supporting Different Screen
Densities
/build/target/product/
sdk.mk
103
# locale +
densities
. en_US is both first and in alphabetical order to
/frameworks/base/docs/html/about/
start.jd
55
densities
, and tested it on the Android emulator and on real devices. You're ready to ship your app.</p>
/packages/apps/Camera2/
version.mk
21
# 0 : all
densities
/frameworks/base/docs/html/guide/topics/manifest/
compatible-screens-element.jd
44
for different screen sizes and
densities
.</p>
102
<p>For information about the different screen
densities
, see <a
/frameworks/base/docs/html/about/dashboards/
index.jd
78
<h2 id="Screens">Screen Sizes and
Densities
</h2>
84
actual screen sizes and
densities
into several buckets as expressed by the table below.</p>
417
// variable to sum all
densities
for this size
/frameworks/base/docs/html/about/versions/
android-1.6-highlights.jd
182
<h3 id="Screens">Expanded support for screen
densities
and resolutions</h3>
185
display resolutions and
densities
. Developers can also specify the types of screens supported by their
/external/chromium_org/ui/gfx/image/
image_skia.h
29
// Container for the same image at different
densities
, similar to NSImage.
/frameworks/base/docs/html/design/downloads/
index.jd
63
<p>The download package includes icons that are scaled for various screen
densities
and suitable for
/frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd
53
icon dimensions for each of the three generalized screen
densities
.</p>
icon_design_list.jd
55
icon dimensions for each of the three generalized screen
densities
.</p>
icon_design_menu.jd
52
Screens</a>, you should create separate icons for all generalized screen
densities
, including low-,
205
<p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other
densities
.</em></p>
icon_design_action_bar.jd
48
Screens</a>, you should create separate icons for all generalized screen
densities
, including low-,
/frameworks/base/docs/html/training/displaying-bitmaps/
index.jd
41
application memory for various screen sizes and
densities
. Applications should be optimized to
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