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  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.pconst/
ctor_default.pass.cpp 30 std::vector<double> dn = d.densities();
ctor_param.pass.cpp 35 std::vector<double> dn = d.densities();
param_ctor_default.pass.cpp 30 std::vector<double> dn = pa.densities();
  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.plinear/
ctor_default.pass.cpp 30 std::vector<double> dn = d.densities();
ctor_param.pass.cpp 35 std::vector<double> dn = d.densities();
param_ctor_default.pass.cpp 30 std::vector<double> dn = pa.densities();
  /frameworks/base/docs/html/design/style/
iconography.jd 13 pixel densities, as mentioned in
19 <p>Because you will deliver each icon in multiple sizes to support different densities,
26 <p>So, to create an icon for different densities, you should follow the <strong>2:3:4:6:8
27 scaling ratio</strong> between the five primary densities (medium, high, x-high, xx-high, and
134 download link below provides a package with icons that are scaled for various screen densities and
402 <p>Because you will need to create assets for different screen densities,
417 densities. For example if a 60x60 circle was painted as a bitmap for
472 <p>Supporting multiple screen densities means you must create multiple versions
499 variances in filenames across densities, which is important because
500 corresponding assets for different densities must share the same filename.</p
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  /frameworks/base/docs/html/guide/webapps/
targeting.jd 40 controlling the viewport size and screen densities.</p>
66 should pay close attention to the scaling that occurs on different densities, because image scaling
69 screen densities, you should control how scaling occurs by providing viewport metadata about
71 densities, which you can apply to different screens using CSS or JavaScript.</p></dd>
179 mdpi device). Screen densities are discussed more in <a href="#ViewportDensity">Defining the
217 densities.</p>
319 your web page for different screen densities, set
334 different densities, <a href="#DensityCSS">with CSS</a> or
342 screen densities&mdash;the <code>-webkit-device-pixel-ratio</code> CSS media feature. The
359 specific screen densities using the {@code -webkit-device-pixel-ratio} media feature. Notic
    [all...]
overview.jd 42 Android added support for more screen densities (adding support for high and low-density
56 multiple screen densities. The information in this document is important if you're building a web
  /frameworks/base/docs/html/training/basics/supporting-devices/
screens.jd 36 appearance for different screen sizes and densities.</p>
40 <li>And four generalized densities: low (ldpi), medium (mdpi), high (hdpi), extra high
140 quality and performance on all screen densities.</p>
  /frameworks/base/docs/html-intl/ru/training/multiscreen/
screendensities.jd 1 page.title=Supporting Different Densities
adaptui.jd 6 previous.title=Supporting Different Screen Densities
  /build/target/product/
sdk.mk 103 # locale + densities. en_US is both first and in alphabetical order to
  /frameworks/base/docs/html/about/
start.jd 55 densities, and tested it on the Android emulator and on real devices. You're ready to ship your app.</p>
  /packages/apps/Camera2/
version.mk 21 # 0 : all densities
  /frameworks/base/docs/html/guide/topics/manifest/
compatible-screens-element.jd 44 for different screen sizes and densities.</p>
102 <p>For information about the different screen densities, see <a
  /frameworks/base/docs/html/about/dashboards/
index.jd 78 <h2 id="Screens">Screen Sizes and Densities</h2>
84 actual screen sizes and densities into several buckets as expressed by the table below.</p>
417 // variable to sum all densities for this size
  /frameworks/base/docs/html/about/versions/
android-1.6-highlights.jd 182 <h3 id="Screens">Expanded support for screen densities and resolutions</h3>
185 display resolutions and densities. Developers can also specify the types of screens supported by their
  /external/chromium_org/ui/gfx/image/
image_skia.h 29 // Container for the same image at different densities, similar to NSImage.
  /frameworks/base/docs/html/design/downloads/
index.jd 63 <p>The download package includes icons that are scaled for various screen densities and suitable for
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 53 icon dimensions for each of the three generalized screen densities.</p>
icon_design_list.jd 55 icon dimensions for each of the three generalized screen densities.</p>
icon_design_menu.jd 52 Screens</a>, you should create separate icons for all generalized screen densities, including low-,
205 <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
icon_design_action_bar.jd 48 Screens</a>, you should create separate icons for all generalized screen densities, including low-,
  /frameworks/base/docs/html/training/displaying-bitmaps/
index.jd 41 application memory for various screen sizes and densities. Applications should be optimized to

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