/development/ndk/platforms/android-14/samples/native-media/ |
default.properties | 1 # Indicates whether an apk should be generated for each density. 2 split.density=false
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/device/sample/skins/WVGAMedDpi/ |
hardware.ini | 2 hw.lcd.density=16
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
completion1-expected-completion5.txt | 2 50dp : <b>Density-independent Pixels</b> - an abstract unit that is based on the physical density of the screen.
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/sdk/apps/DeviceConfig/res/values-hdpi/ |
strings.xml | 3 <string name="density">HIGH</string>
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/sdk/apps/DeviceConfig/res/values-ldpi/ |
strings.xml | 3 <string name="density">LOW</string>
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/sdk/apps/DeviceConfig/res/values-mdpi/ |
strings.xml | 3 <string name="density">MEDIUM</string>
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/sdk/apps/DeviceConfig/res/values-nodpi/ |
strings.xml | 3 <string name="density">NODPI</string>
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/sdk/apps/DeviceConfig/res/values-tvdpi/ |
strings.xml | 3 <string name="density">TV</string>
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/sdk/apps/DeviceConfig/res/values-xhdpi/ |
strings.xml | 3 <string name="density">XHIGH</string>
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/external/qemu/android/ |
hw-lcd.c | 17 hwLcd_setBootProperty(int density) 21 /* Map density to one of our five bucket values. 22 The TV density is a bit particular (and not actually a bucket 25 if (density != LCD_DENSITY_TVDPI) { 26 if (density < (LCD_DENSITY_LDPI + LCD_DENSITY_MDPI)/2) 27 density = LCD_DENSITY_LDPI; 28 else if (density < (LCD_DENSITY_MDPI + LCD_DENSITY_HDPI)/2) 29 density = LCD_DENSITY_MDPI; 30 else if (density < (LCD_DENSITY_HDPI + LCD_DENSITY_XHDPI)/2) 31 density = LCD_DENSITY_HDPI [all...] |
/development/tools/emulator/skins/HVGA/ |
hardware.ini | 2 hw.lcd.density=160
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/development/tools/emulator/skins/QVGA/ |
hardware.ini | 2 hw.lcd.density=120
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/development/tools/emulator/skins/WQVGA400/ |
hardware.ini | 2 hw.lcd.density=120
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/development/tools/emulator/skins/WQVGA432/ |
hardware.ini | 2 hw.lcd.density=120
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/development/tools/emulator/skins/WVGA800/ |
hardware.ini | 2 hw.lcd.density=240
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/development/tools/emulator/skins/WVGA854/ |
hardware.ini | 2 hw.lcd.density=240
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/lint/ |
InputDensityDialog.java | 18 import com.android.resources.Density; 38 * Density value being chosen - static to keep most recently chosen value 41 private static int sDpi = Density.DEFAULT_DENSITY; 54 lblWhatIsThe.setText("What is the screen density the current px value works with?"); 63 for (Density density : Density.values()) { 64 if (density == Density.NODPI) { 67 if (density.getDpiValue() == sDpi) [all...] |
/development/tools/emulator/skins/WSVGA/ |
hardware.ini | 2 hw.lcd.density=160
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/development/tools/emulator/skins/WXGA720/ |
hardware.ini | 2 hw.lcd.density=320
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/development/tools/emulator/skins/WXGA800/ |
hardware.ini | 2 hw.lcd.density=160
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/development/tools/emulator/skins/WXGA800-7in/ |
hardware.ini | 2 hw.lcd.density=213
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Fog.glsllib | 9 // x == density
18 float density = g_FogParams.x;
28 float fogAmt2 = exp(-density * density * dist * dist);
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/frameworks/base/core/java/android/util/ |
DisplayMetrics.java | 24 * size, density, and font scaling. 31 * Standard quantized DPI for low-density screens. 36 * Standard quantized DPI for medium-density screens. 41 * This is a secondary density, added for some common screen configurations. 43 * class density -- that is, don't supply specific graphics for this 44 * density, instead allow the platform to scale from other densities 51 * <p>This density was original introduced to correspond with a 52 * 720p TV screen: the density for 1080p televisions is 60 * Standard quantized DPI for high-density screens. 65 * Standard quantized DPI for extra-high-density screens 139 public float density; field in class:DisplayMetrics [all...] |
/development/ndk/platforms/android-9/samples/native-audio/ |
default.properties | 12 # Indicates whether an apk should be generated for each density. 13 split.density=false
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/frameworks/base/docs/html/design/style/ |
metrics-grids.jd | 5 <p>Devices vary not only in physical size, but also in screen density (<acronym title="Dots per 7 falling into a particular size bucket and density bucket:</p> 10 600<acronym title="Density-independent pixels: One dp is one pixel on a 160 dpi (mdpi) 12 <li>The density buckets are <acronym 13 title="Low density (120 dpi)">LDPI</acronym>, <acronym title="Medium density (160 14 dpi)">MDPI</acronym>, <acronym title="High density (240 dpi)">HDPI</acronym>, <acronym title 15 ="Extra-high density (320 dpi)">XHDPI</acronym>, <acronym title 16 ="Extra-extra!-high density (480 dpi)">XXHDPI</acronym>, and <acronym title 17 ="Extra-extra-extra!-high density (640 dpi)">XXXHDPI</acronym>.</li [all...] |