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  /frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
RecentsVerticalScrollView.java 59 float densityScale = getResources().getDisplayMetrics().density;
307 float densityScale = getResources().getDisplayMetrics().density;
  /packages/apps/Dialer/src/com/android/dialer/list/
PhoneFavoriteListView.java 128 mDensityScale = getResources().getDisplayMetrics().density;
138 mDensityScale= getResources().getDisplayMetrics().density;
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
SwipeableListView.java 105 float densityScale = getResources().getDisplayMetrics().density;
114 float densityScale = getResources().getDisplayMetrics().density;
  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.cpp 675 // TODO: Not sure if display density should handled by SF any longer
676 class Density {
679 int density = 0; local
681 density = atoi(property);
683 return density;
693 // The density of the device is provided by a build property
694 float density = Density::getBuildDensity() / 160.0f; local
695 if (density == 0) {
696 // the build doesn't provide a density -- this is wrong
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  /frameworks/base/libs/androidfw/
ResourceTypes.cpp     [all...]
  /frameworks/base/core/java/android/webkit/
WebView.java 198 * <p>The screen density of a device is based on the screen resolution. A screen with low density
199 * has fewer available pixels per inch, where a screen with high density
200 * has more &mdash; sometimes significantly more &mdash; pixels per inch. The density of a
202 * height and width are defined in terms of screen pixels will appear larger on the lower density
203 * screen and smaller on the higher density screen.
207 * appearance on a medium density screen. So, it applies 1.5x scaling on a high density screen
208 * (because its pixels are smaller) and 0.75x scaling on a low density screen (because its pixels
217 * window.devicePixelRatio} is "1.0", then the device is considered a medium density (mdpi) devic
    [all...]
  /cts/tests/tests/holo/res/values/
strings.xml 27 <string name="display_info_text">Density DPI: %1$d\nDensity Bucket: %2$s\nWidth DP: %3$d\nHeight DP: %4$d</string>
  /development/apps/NinePatchLab/src/com/android/ninepatch/
NinePatchLab.java 107 mScale = res.getDisplayMetrics().density;
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationCloning.java 70 mDensity = getContext().getResources().getDisplayMetrics().density;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
DensityActivity.java 40 * This activity demonstrates various ways density can cause the scaling of
  /external/chromium_org/ash/display/
display_change_observer_x11.cc 32 // The DPI threshold to detect high density screen.
  /external/chromium_org/chrome/android/java/src/org/chromium/chrome/browser/
WebsiteSettingsPopup.java 89 final int dividerHeight = (int) (2 * mContext.getResources().getDisplayMetrics().density);
  /external/chromium_org/sync/internal_api/public/base/
unique_position.h 25 // - if a < b, there is a UniquePosition such that a < x < b (density);
  /external/chromium_org/third_party/icu/source/tools/makeconv/
genmbcs.h 66 * with a low density of SBCS mappings, which would result in more wasted
  /external/chromium_org/ui/base/win/
dpi.cc 34 // best available scale based on the screen's pixel density. This can be
  /external/chromium_org/ui/gfx/
skia_util.cc 74 // correct density.
  /external/icu4c/tools/makeconv/
genmbcs.h 66 * with a low density of SBCS mappings, which would result in more wasted
  /external/iproute2/
README.distribution 13 where f is the probability density function.
  /external/iproute2/netem/
README.distribution 15 where f is the probability density function.
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
povray.php 75 'direction', 'diffuse', 'df3', 'dents', 'density_map', 'density_file', 'density', 'cylindrical',
  /external/webrtc/src/modules/audio_processing/ns/
ns_core.h 68 float density[SIMULT* HALF_ANAL_BLOCKL]; member in struct:NSinst_t_
  /frameworks/av/media/libeffects/lvm/lib/Reverb/src/
LVREV_Private.h 87 #define LVREV_MAX_DENSITY 100 /* Maximum density, 100% */
  /frameworks/base/core/java/android/appwidget/
AppWidgetHostView.java 279 float density = getResources().getDisplayMetrics().density; local
281 int xPaddingDips = (int) ((padding.left + padding.right) / density);
282 int yPaddingDips = (int) ((padding.top + padding.bottom) / density);
  /frameworks/base/core/java/android/content/res/
AssetManager.java 193 int density,
197 int block = loadResourceValue(ident, (short) density, outValue, resolveRefs);
659 int orientation, int touchscreen, int density, int keyboard,
692 private native final int loadResourceValue(int ident, short density, TypedValue outValue,
  /frameworks/base/core/java/com/android/internal/app/
PlatLogoActivity.java 84 final int p = (int)(4 * metrics.density);

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