/external/mesa3d/src/gallium/state_trackers/vega/ |
renderer.h | 44 struct matrix; 58 const struct matrix *modelview, 65 const struct matrix *modelview);
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/external/mesa3d/src/glsl/ |
ir_uniform.h | 63 * Number of bytes from one vector in a matrix to the next. 140 * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms 152 /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
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/external/mesa3d/src/mesa/main/ |
clip.c | 44 /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */ 72 * current modelview matrix and stored in the resulting eye coordinates. 76 * whenever the projection matrix changes.
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/external/qemu/distrib/sdl-1.2.15/src/video/dc/ |
SDL_dcevents.c | 128 if (state->matrix[i]!=old_state.matrix[i]) { 132 SDL_PrivateKeyboard(state->matrix[i]?SDL_PRESSED:SDL_RELEASED,&keysym);
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowCanvas.java | 115 public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) { 118 appendDescription(" transformed by matrix");
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/external/skia/bench/ |
tile_analyze.py | 131 """For the given tile layout and per-tile bench values, returns a matrix of 141 Returns [sum, matrix] where sum is the total bench tile time that covers the 142 viewport, and matrix is used for visualizing the tiles. 152 matrix = [[0 for y in range(tile_cols)] for x in range(truncated_tile_rows)] 155 matrix[x][y] = values[x * tile_cols + y] 158 return [viewport_tile_sum, matrix] 160 def GetTileVisCodes(suffix, matrix): 162 visualizing the benches from the given tile config and matrix data. 167 for i in range(len(matrix[0])): 169 this_js += 'data_%s.addRows(%s);' % (suffix, str(matrix)) [all...] |
/external/skia/include/core/ |
SkPathMeasure.h | 52 the corresponding matrix (by calling getPosTan). 54 matrix is unchanged. 56 bool SK_WARN_UNUSED_RESULT getMatrix(SkScalar distance, SkMatrix* matrix,
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/external/skia/include/utils/ |
SkProxyCanvas.h | 38 virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE; 39 virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE; 70 const SkPath& path, const SkMatrix* matrix,
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/external/skia/src/gpu/ |
GrStencilAndCoverPathRenderer.cpp | 77 // fragment shaders be able to eat varyings generated by a matrix. 108 // mapRect through persp matrix may not be correct 111 // theoretically could set bloat = 0, instead leave it because of matrix inversion
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/external/skia/src/image/ |
SkImagePriv.cpp | 149 SkMatrix matrix; local 160 matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit); 166 canvas->concat(matrix);
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/external/skia/src/svg/ |
SkSVGPaintState.cpp | 205 SkASSERT(strncmp(str, "matrix(", 7) == 0); 213 SkMatrix matrix; 214 matrix.reset(); 215 matrix.setScaleX(values[0]); 216 matrix.setSkewY(values[1]); 217 matrix.setSkewX(values[2]); 218 matrix.setScaleY(values[3]); 219 matrix.setTranslateX(values[4]); 220 matrix.setTranslateY(values[5]); 221 sum.setConcat(matrix, sum) [all...] |
/external/webrtc/src/modules/audio_coding/codecs/isac/main/source/ |
lpc_shape_swb12_tables.c | 32 * A rotation matrix to decorrelate intra-vector correlation, 44 * A rotation matrix to remove correlation among LAR coefficients 45 * of different LAR vectors. One might guess that decorrelation matrix
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/ |
armVCM4P10_TransformResidual4x4_s.s | 101 ;// Transpose the 4x4 matrix * 103 ;// Transpose the 4x4 result matrix * 134 ;// Transpose the resultant matrix
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/frameworks/base/libs/hwui/ |
SkiaColorFilter.cpp | 34 // Color matrix filter 37 SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter* skFilter, float* matrix, float* vector): 38 SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) {
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/frameworks/base/libs/hwui/font/ |
Font.h | 28 #include "../Matrix.h" 50 FontDescription(const SkPaint* paint, const mat4& matrix); 92 static Font* create(FontRenderer* state, const SkPaint* paint, const mat4& matrix);
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
SepiaFilter.java | 42 "uniform mat3 matrix;\n" + 46 " vec3 new_color = min(matrix * color.rgb, 1.0);\n" + 109 mProgram.setHostValue("matrix", weights);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
TextureViewActivity.java | 21 import android.graphics.Matrix; 44 private Matrix mMatrix = new Matrix();
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/packages/apps/Camera2/src/com/android/camera/ui/ |
RotateLayout.java | 20 import android.graphics.Matrix; 31 private Matrix mMatrix = new Matrix();
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 34 import android.opengl.Matrix; 75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); 76 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); 77 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); 89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7); 154 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 34 import android.opengl.Matrix; 73 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f); 74 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0); 75 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0); 87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7); 152 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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/external/chromium_org/third_party/freetype/include/freetype/ |
fttypes.h | 282 /* values or matrix coefficients. */ 364 /* A simple structure used to store a 2x2 matrix. Coefficients are */ 373 /* xx :: Matrix coefficient. */ 375 /* xy :: Matrix coefficient. */ 377 /* yx :: Matrix coefficient. */ 379 /* yy :: Matrix coefficient. */ [all...] |
/external/chromium_org/third_party/ots/test/ |
side-by-side.cc | 115 FT_Matrix matrix; local 116 matrix.xx = matrix.yy = 1 << 16; 117 matrix.xy = matrix.yx = 0 << 16; 132 FT_Set_Transform(face, &matrix, 0);
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/external/chromium_org/third_party/skia/src/core/ |
SkShader.cpp | 49 const SkMatrix& matrix) { 52 const SkMatrix* m = &matrix; 58 total.setConcat(matrix, this->getLocalMatrix()); 247 const SkMatrix& matrix) { 248 if (!this->INHERITED::setContext(device, paint, matrix)) { 299 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
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/external/chromium_org/ui/gfx/ |
interpolated_transform_unittest.cc | 17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); 175 SkMatrix44& m = interpolated.matrix(); 176 // Upper-left 3x3 matrix should all be 0, 1 or -1. 226 SkMatrix44& m = interpolated.matrix(); 227 // Upper-left 3x3 matrix should all be 0, 1 or -1.
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
AngleAxis.h | 34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) 57 typedef Matrix<Scalar,3,3> Matrix3; 58 typedef Matrix<Scalar,3,1> Vector3; 76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */ 174 /** Set \c *this from a 3x3 rotation matrix \a mat. 185 /** Constructs and \returns an equivalent 3x3 rotation matrix.
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