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  /external/mesa3d/src/gallium/state_trackers/vega/
renderer.h 44 struct matrix;
58 const struct matrix *modelview,
65 const struct matrix *modelview);
  /external/mesa3d/src/glsl/
ir_uniform.h 63 * Number of bytes from one vector in a matrix to the next.
140 * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms
152 /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
  /external/mesa3d/src/mesa/main/
clip.c 44 /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */
72 * current modelview matrix and stored in the resulting eye coordinates.
76 * whenever the projection matrix changes.
  /external/qemu/distrib/sdl-1.2.15/src/video/dc/
SDL_dcevents.c 128 if (state->matrix[i]!=old_state.matrix[i]) {
132 SDL_PrivateKeyboard(state->matrix[i]?SDL_PRESSED:SDL_RELEASED,&keysym);
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowCanvas.java 115 public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
118 appendDescription(" transformed by matrix");
  /external/skia/bench/
tile_analyze.py 131 """For the given tile layout and per-tile bench values, returns a matrix of
141 Returns [sum, matrix] where sum is the total bench tile time that covers the
142 viewport, and matrix is used for visualizing the tiles.
152 matrix = [[0 for y in range(tile_cols)] for x in range(truncated_tile_rows)]
155 matrix[x][y] = values[x * tile_cols + y]
158 return [viewport_tile_sum, matrix]
160 def GetTileVisCodes(suffix, matrix):
162 visualizing the benches from the given tile config and matrix data.
167 for i in range(len(matrix[0])):
169 this_js += 'data_%s.addRows(%s);' % (suffix, str(matrix))
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  /external/skia/include/core/
SkPathMeasure.h 52 the corresponding matrix (by calling getPosTan).
54 matrix is unchanged.
56 bool SK_WARN_UNUSED_RESULT getMatrix(SkScalar distance, SkMatrix* matrix,
  /external/skia/include/utils/
SkProxyCanvas.h 38 virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
39 virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
70 const SkPath& path, const SkMatrix* matrix,
  /external/skia/src/gpu/
GrStencilAndCoverPathRenderer.cpp 77 // fragment shaders be able to eat varyings generated by a matrix.
108 // mapRect through persp matrix may not be correct
111 // theoretically could set bloat = 0, instead leave it because of matrix inversion
  /external/skia/src/image/
SkImagePriv.cpp 149 SkMatrix matrix; local
160 matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
166 canvas->concat(matrix);
  /external/skia/src/svg/
SkSVGPaintState.cpp 205 SkASSERT(strncmp(str, "matrix(", 7) == 0);
213 SkMatrix matrix;
214 matrix.reset();
215 matrix.setScaleX(values[0]);
216 matrix.setSkewY(values[1]);
217 matrix.setSkewX(values[2]);
218 matrix.setScaleY(values[3]);
219 matrix.setTranslateX(values[4]);
220 matrix.setTranslateY(values[5]);
221 sum.setConcat(matrix, sum)
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  /external/webrtc/src/modules/audio_coding/codecs/isac/main/source/
lpc_shape_swb12_tables.c 32 * A rotation matrix to decorrelate intra-vector correlation,
44 * A rotation matrix to remove correlation among LAR coefficients
45 * of different LAR vectors. One might guess that decorrelation matrix
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
armVCM4P10_TransformResidual4x4_s.s 101 ;// Transpose the 4x4 matrix *
103 ;// Transpose the 4x4 result matrix *
134 ;// Transpose the resultant matrix
  /frameworks/base/libs/hwui/
SkiaColorFilter.cpp 34 // Color matrix filter
37 SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter* skFilter, float* matrix, float* vector):
38 SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) {
  /frameworks/base/libs/hwui/font/
Font.h 28 #include "../Matrix.h"
50 FontDescription(const SkPaint* paint, const mat4& matrix);
92 static Font* create(FontRenderer* state, const SkPaint* paint, const mat4& matrix);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
SepiaFilter.java 42 "uniform mat3 matrix;\n" +
46 " vec3 new_color = min(matrix * color.rgb, 1.0);\n" +
109 mProgram.setHostValue("matrix", weights);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
TextureViewActivity.java 21 import android.graphics.Matrix;
44 private Matrix mMatrix = new Matrix();
  /packages/apps/Camera2/src/com/android/camera/ui/
RotateLayout.java 20 import android.graphics.Matrix;
31 private Matrix mMatrix = new Matrix();
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 34 import android.opengl.Matrix;
75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
76 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
77 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
154 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 34 import android.opengl.Matrix;
73 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
74 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
75 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
152 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /external/chromium_org/third_party/freetype/include/freetype/
fttypes.h 282 /* values or matrix coefficients. */
364 /* A simple structure used to store a 2x2 matrix. Coefficients are */
373 /* xx :: Matrix coefficient. */
375 /* xy :: Matrix coefficient. */
377 /* yx :: Matrix coefficient. */
379 /* yy :: Matrix coefficient. */
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  /external/chromium_org/third_party/ots/test/
side-by-side.cc 115 FT_Matrix matrix; local
116 matrix.xx = matrix.yy = 1 << 16;
117 matrix.xy = matrix.yx = 0 << 16;
132 FT_Set_Transform(face, &matrix, 0);
  /external/chromium_org/third_party/skia/src/core/
SkShader.cpp 49 const SkMatrix& matrix) {
52 const SkMatrix* m = &matrix;
58 total.setConcat(matrix, this->getLocalMatrix());
247 const SkMatrix& matrix) {
248 if (!this->INHERITED::setContext(device, paint, matrix)) {
299 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
  /external/chromium_org/ui/gfx/
interpolated_transform_unittest.cc 17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
175 SkMatrix44& m = interpolated.matrix();
176 // Upper-left 3x3 matrix should all be 0, 1 or -1.
226 SkMatrix44& m = interpolated.matrix();
227 // Upper-left 3x3 matrix should all be 0, 1 or -1.
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix)
57 typedef Matrix<Scalar,3,3> Matrix3;
58 typedef Matrix<Scalar,3,1> Vector3;
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
174 /** Set \c *this from a 3x3 rotation matrix \a mat.
185 /** Constructs and \returns an equivalent 3x3 rotation matrix.

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