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  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 52 Texgen and the texture matrix have no effect on the point's s and t
54 by texgen or the texture matrix. Note that with a 3D texture and/or
142 matrix. Note, however, that the texture r and q coordinates are passed
144 matrix.
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_csc.h 56 vl_csc_matrix *matrix);
  /external/pixman/pixman/
Makefile.sources 23 pixman-matrix.c \
pixman-conical-gradient.c 88 cx = image->common.transform->matrix[0][0] / 65536.;
89 cy = image->common.transform->matrix[1][0] / 65536.;
90 cz = image->common.transform->matrix[2][0] / 65536.;
97 image->common.transform->matrix[2][0] == 0 &&
  /external/skia/include/effects/
SkColorMatrixFilter.h 23 virtual bool asColorMatrix(SkScalar matrix[20]) const SK_OVERRIDE;
SkLayerRasterizer.h 42 virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
  /external/skia/include/gpu/
SkGpuDevice.h 96 const SkPath& path, const SkMatrix* matrix,
155 // sets the render target, clip, and matrix on GrContext. Use forceIdenity to override
156 // SkDraw's matrix and draw in device coords.
170 * matrix has already been set on GrContext
  /external/skia/include/views/
SkTouchGesture.h 21 bool evaluateMatrix(SkMatrix* matrix);
  /external/skia/src/animator/
SkDrawMatrix.cpp 36 SK_MEMBER_ARRAY(matrix, Float),
100 SkDebugf("matrix=\"identity\"/>\n");
185 if (matrix.count() > 0) {
186 SkScalar* vals = matrix.begin();
SkPaintParts.h 57 SkDrawMatrix* matrix; member in class:SkDrawShader
  /external/skia/src/core/
SkComposeShader.cpp 79 const SkMatrix& matrix) {
80 if (!this->INHERITED::setContext(device, paint, matrix)) {
84 // we preconcat our localMatrix (if any) with the device matrix
89 tmpM.setConcat(matrix, this->getLocalMatrix());
  /external/skia/src/effects/
SkBlurMaskFilter.cpp 61 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix,
138 const SkMatrix& matrix,
144 radius = matrix.mapRadius(fRadius);
157 const SkMatrix& matrix,
163 radius = matrix.mapRadius(fRadius);
251 SkBlurMaskFilterImpl::filterRRectToNine(const SkRRect& rrect, const SkMatrix& matrix,
299 if (!this->filterMask(&dstM, srcM, matrix, &margin)) {
349 if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
368 const SkMatrix& matrix,
398 filterResult = this->filterRectMask(&dstM, rects[0], matrix, &margin
591 SkMatrix matrix; local
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SkStippleMaskFilter.cpp 13 const SkMatrix& matrix,
  /external/skia/src/gpu/gl/
GrGLProgram.h 85 * The GrDrawState's view matrix along with the aspects of the render target determine the
86 * matrix sent to GL. The size of the render target affects the GL matrix because we must
202 // Helper for setData() that sets the view matrix and loads the render target height uniform
  /external/skia/src/pdf/
SkPDFDeviceFlattener.h 43 const SkPath& path, const SkMatrix* matrix,
  /external/skia/src/utils/
SkCanvasStack.h 32 virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
SkCullPoints.cpp 188 SkMatrix matrix; local
189 matrix.setRectToRect(bounds, limit, SkMatrix::kFill_ScaleToFit);
191 path.transform(matrix, &devPath);
192 matrix.mapRect(&devTarget, target);
  /external/skia/src/utils/debugger/
SkDrawCommand.cpp 38 case DRAW_BITMAP_MATRIX: return "Draw Bitmap Matrix";
60 case SET_MATRIX: return "Set Matrix";
244 SkConcatCommand::SkConcatCommand(const SkMatrix& matrix) {
245 fMatrix = matrix;
248 fInfo.push(SkObjectParser::MatrixToString(matrix));
286 const SkMatrix& matrix,
289 fMatrix = matrix;
299 fInfo.push(SkObjectParser::MatrixToString(matrix));
667 const SkPath& path, const SkMatrix* matrix,
673 if (NULL != matrix) {
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  /external/srtp/crypto/include/
crypto_math.h 95 /* the matrix A[] is stored in column format, i.e., A[i] is
96 the ith column of the matrix */
122 * the matrix A[] is stored in column format, i.e., A[i] is the ith
123 * column of the matrix
  /external/webrtc/src/modules/audio_coding/codecs/isac/fix/source/
pitch_gain_tables.h 42 /* transform matrix */
  /frameworks/base/core/java/android/view/
HardwareLayer.java 21 import android.graphics.Matrix;
208 * @param matrix The transform to apply to the layer.
210 abstract void setTransform(Matrix matrix);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
FadedEdgeDrawHelper.java 23 import android.graphics.Matrix;
43 private Matrix mFadeMatrix;
94 mFadeMatrix = new Matrix();
95 // use use a height of 1, and then wack the matrix each time we
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
rsbench.rs 78 // Setup the projection matrix
155 rs_matrix4x4 matrix;
156 rsMatrixLoadIdentity(&matrix);
157 rsgProgramVertexLoadModelMatrix(&matrix);
  /frameworks/compile/mclinker/include/mcld/Fragment/
FragmentGraph.h 110 * \brief ReachMatrix is the reachability matrix which describes the relation
130 // m_Data - the contents of the matrix. Here we use a one dimensional array
131 // to represent the two dimensional matrix
134 // m_N - this is an m_N x m_N matrix
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselRS.java 327 private Matrix4f matrixFromFloat(float[] matrix) {
329 if (matrix == null || matrix.length == 0) {
331 } else if (matrix.length == 16) {
333 } else if (matrix.length == 9) {
336 throw new IllegalArgumentException("matrix length not 0,9 or 16");
342 rsMatrix.set(i, j, matrix[i*dimensions + j]);
349 public void setDefaultCardMatrix(float[] matrix) {
350 mScript.set_defaultCardMatrix(matrixFromFloat(matrix));
828 public void setMatrix(int n, float[] matrix) {
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