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  /external/eigen/Eigen/src/Core/
NoAlias.h 95 * the source expression contains a matrix product.
108 * because the result matrix A is also an operand of the matrix product. Therefore,
  /external/eigen/Eigen/src/Core/products/
GeneralMatrixVector_MKL.h 29 * General matrix-vector product functionality based on ?GEMV.
41 * This file implements general matrix-vector multiplication using BLAS
93 typedef Matrix<EIGTYPE,Dynamic,1,ColMajor> GEMVVector;\
SelfadjointProduct.h 15 * half of the selfadjoint matrix C.
30 typedef Map<const Matrix<Scalar,Dynamic,1> > OtherMap;
34 Map<Matrix<Scalar,Dynamic,1> >(mat+stride*i+(UpLo==Lower ? i : 0), (UpLo==Lower ? size-i : (i+1)))
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Quaternion.h 60 typedef Matrix<Scalar, 4, 1> Coefficients;
62 typedef Matrix<Scalar,3,1> Vector3;
63 /** the equivalent rotation matrix type */
64 typedef Matrix<Scalar,3,3> Matrix3;
118 * - a rotation matrix expression,
242 * then it is much more efficient to first convert it to a 3x3 Matrix.
253 // of the conversion to a Matrix followed by a Matrix/Vector product.
282 * - if \a xpr is a 3x3 matrix, then \a xpr is assumed to be rotation matrix
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  /external/eigen/demos/opengl/
camera.cpp 149 // update the transform matrix
242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW);
248 Matrix4f inv = mViewMatrix.inverse().matrix();
  /external/eigen/test/
product_syrk.cpp 17 typedef Matrix<Scalar, MatrixType::ColsAtCompileTime, Dynamic> Rhs1;
18 typedef Matrix<Scalar, Dynamic, MatrixType::RowsAtCompileTime> Rhs2;
19 typedef Matrix<Scalar, MatrixType::ColsAtCompileTime, Dynamic,RowMajor> Rhs3;
vectorwiseop.cpp 112 typedef Matrix<Scalar, MatrixType::RowsAtCompileTime, 1> ColVectorType;
113 typedef Matrix<Scalar, 1, MatrixType::ColsAtCompileTime> RowVectorType;
170 CALL_SUBTEST_5(vectorwiseop_matrix(Matrix<float,4,5>()));
  /external/eigen/unsupported/Eigen/
MPRealSupport 49 // Declare matrix and vector types with multi-precision scalar type
50 typedef Matrix<mpreal,Dynamic,Dynamic> MatrixXmp;
51 typedef Matrix<mpreal,Dynamic,1> VectorXmp;
  /external/freetype/src/raster/
ftrend1.c 62 const FT_Matrix* matrix,
74 if ( matrix )
75 FT_Outline_Transform( &slot->outline, matrix );
  /external/llvm/lib/CodeGen/
RegAllocBase.cpp 60 Matrix = &mat;
95 Matrix->invalidateVirtRegs();
127 Matrix->assign(*VirtReg, AvailablePhysReg);
  /external/mesa3d/include/VG/
vgu.h 109 VGfloat * matrix) VGU_API_EXIT;
115 VGfloat * matrix) VGU_API_EXIT;
125 VGfloat * matrix) VGU_API_EXIT;
  /external/mesa3d/src/gallium/state_trackers/vega/
vg_context.h 179 const struct matrix *paint_to_user,
180 const struct matrix *user_to_surface,
181 struct matrix *mat);
  /external/mesa3d/src/mesa/main/
config.h 40 /** Maximum modelview matrix stack depth */
43 /** Maximum projection matrix stack depth */
46 /** Maximum texture matrix stack depth */
viewport.c 56 * matrix). Usually called from _mesa_Viewport().
88 * the WindowMap matrix being up to date in the driver's Viewport
134 * the WindowMap matrix being up to date in the driver's Viewport
  /external/mesa3d/src/mesa/math/
m_xform.h 78 * into a straight-forward matrix transformation, with asm acceleration
133 #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
134 #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
  /external/opencv/cv/src/
_cvimgproc.h 115 uchar* dst, int dst_step, CvSize win_size, const float *matrix );
118 float* dst, int dst_step, CvSize win_size, const float *matrix );
121 float* dst, int dst_step, CvSize win_size, const float *matrix );
  /external/skia/gm/
downsamplebitmap.cpp 69 SkMatrix matrix; variable
70 matrix.setScale( curScale, curScale );
77 canvas->drawBitmapMatrix( fBM, matrix, &paint );
strokes.cpp 103 SkMatrix matrix; local
104 matrix.setRotate(angle, px, py);
105 canvas->concat(matrix);
  /external/skia/include/core/
SkColorFilter.h 33 * If the filter can be represented by a 5x4 matrix, this
34 * returns true, and sets the matrix appropriately.
37 virtual bool asColorMatrix(SkScalar matrix[20]) const;
  /external/skia/include/utils/
SkDumpCanvas.h 83 virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
84 virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
115 const SkPath& path, const SkMatrix* matrix,
  /external/skia/src/core/
SkBlitter.h 71 const SkMatrix& matrix,
73 return Choose(device, matrix, paint, NULL, 0);
77 const SkMatrix& matrix,
  /external/skia/src/pipe/
SkGPipeRead.cpp 268 SkMatrix matrix;
269 reader->readMatrix(&matrix);
270 canvas->setMatrix(matrix);
275 SkMatrix matrix;
276 reader->readMatrix(&matrix);
277 canvas->concat(matrix);
470 const SkMatrix* matrix = NULL;
473 matrix = &matrixStorage;
476 canvas->drawTextOnPath(text, len, path, matrix, state->paint());
541 SkMatrix matrix;
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  /external/srec/srec/clib/
imeld_tr.c 42 ** Note the matrix is the transpose of the transformation
56 vec[ii] += prep->matrix[ii][jj] * fram[jj];
81 ** Note the matrix is the transpose of the transformation
  /external/webrtc/src/modules/audio_coding/codecs/isac/main/source/
lpc_shape_swb16_tables.c 32 * A rotation matrix to decorrelate intra-vector correlation,
44 * A rotation matrix to remove correlation among LAR coefficients
45 * of different LAR vectors. One might guess that decorrelation matrix
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
omxVCM4P10_TransformDequantLumaDCFromPair_s.s 120 ;// Transpose the 4x4 matrix *
122 ;// Transpose the 4x4 result matrix *
151 ;// Transpose the resultant matrix

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