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  /external/eigen/Eigen/src/plugins/
MatrixCwiseUnaryOps.h 11 // This file is a base class plugin containing matrix specifics coefficient wise functions.
  /external/eigen/bench/
BenchUtil.h 73 #include <boost/numeric/ublas/matrix.hpp>
  /external/eigen/bench/btl/data/
gnuplot_common_settings.hh 69 set xlabel "matrix size" offset 0,0
  /external/eigen/bench/btl/generic_bench/static/
static_size_generator.hh 26 //recursive generation of statically defined matrix and vector sizes
  /external/eigen/test/eigen2/
eigen2_sum.cpp 59 CALL_SUBTEST_1( matrixSum(Matrix<float, 1, 1>()) );
  /external/eigen/test/
eigen2support.cpp 57 CALL_SUBTEST_1( eigen2support(Matrix<double,1,1>()) );
hessenberg.cpp 16 typedef Matrix<Scalar,Size,Size> MatrixType;
unalignedassert.cpp 45 Matrix<float,2,2,DontAlign> m; // good: no alignment requested
  /external/freetype/src/base/
ftoutln.c 681 const FT_Matrix* matrix )
686 if ( !vector || !matrix )
689 xz = FT_MulFix( vector->x, matrix->xx ) +
690 FT_MulFix( vector->y, matrix->xy );
692 yz = FT_MulFix( vector->x, matrix->yx ) +
693 FT_MulFix( vector->y, matrix->yy );
704 const FT_Matrix* matrix )
710 if ( !outline || !matrix )
717 FT_Vector_Transform( vec, matrix );
  /external/freetype/src/cff/
cf2stack.h 52 CF2_Frac f; /* 2.30 fixed point (for font matrix) */
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 115 * Set the world matrix to use. Does nothing if the Renderer is
118 * @param worldMatrix World matrix to use.
126 * @param viewMatrix The view matrix to use.
127 * @param projMatrix The projection matrix to use.
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
ShadowCamera.java 42 * Handy to compute projection matrix of a light
  /external/llvm/include/llvm/CodeGen/PBQP/
HeuristicSolver.h 244 const Matrix &eCosts = g.getEdgeCosts(eItr);
303 const Matrix *yxeCosts = flipEdge1 ?
304 new Matrix(g.getEdgeCosts(yxeItr).transpose()) :
307 const Matrix *zxeCosts = flipEdge2 ?
308 new Matrix(g.getEdgeCosts(zxeItr).transpose()) :
315 Matrix delta(yLen, zLen);
343 Matrix &yzeCosts = g.getEdgeCosts(yzeItr);
507 Matrix &edgeCosts = g.getEdgeCosts(eItr);
569 Matrix &edgeCosts = g.getEdgeCosts(eItr);
  /external/llvm/lib/CodeGen/
RegAllocBasic.cpp 178 LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
203 Matrix->unassign(Spill);
233 switch (Matrix->checkInterference(VirtReg, PhysReg)) {
255 assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
  /external/llvm/test/Transforms/IndVarSimplify/
lftr-reuse.ll 85 define void @guardedloop([0 x double]* %matrix, [0 x double]* %vector,
105 %matrixp = getelementptr inbounds [0 x double]* %matrix, i32 0, i64 %diagidxw
120 define void @unguardedloop([0 x double]* %matrix, [0 x double]* %vector,
139 %matrixp = getelementptr inbounds [0 x double]* %matrix, i32 0, i64 %diagidxw
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_zscan.h 95 const uint8_t matrix[64], bool intra);
  /external/mesa3d/src/gallium/state_trackers/vega/
api_images.c 379 struct matrix *matrix = &ctx->state.vg.image_user_to_surface_matrix;
380 matrix_translate(matrix, dx, dy);
382 matrix_translate(matrix, -dx, -dy);
shader.c 52 struct matrix modelview;
53 struct matrix paint_matrix;
395 const struct matrix *mat)
403 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat)
  /external/mesa3d/src/glsl/
ir_expression_flattening.cpp 30 * This is used for breaking down matrix operations, where it's easier to
  /external/skia/gm/
gm.h 66 // Most GMs will return the identity matrix, but some PDFs tests
  /external/skia/include/utils/
SkCanvasStateUtils.h 60 * @return NULL or an SkCanvas* whose devices and matrix/clip state are
  /external/skia/src/animator/
SkAnimateSchema.xsd 456 A matrix computed from an offset along a path may include the point's position, the angle
462 <!-- @pattern normal Compute the matrix using the path's angle and position. -->
464 <!-- @pattern angle Compute the matrix using only the path's angle. -->
466 <!-- @pattern position Compute the matrix using only the path's position. -->
527 <!-- /** Matrix
528 The ID of a matrix element.
530 <xs:simpleType name="Matrix">
    [all...]
SkPathParts.h 160 SkDrawMatrix* matrix; member in class:SkAddPath
  /external/skia/src/core/
SkBBoxRecord.h 58 const SkPath& path, const SkMatrix* matrix,
SkBlitter_Sprite.cpp 59 since by definition there is no scale in the matrix. Ignoring antialiasing is

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