HomeSort by relevance Sort by last modified time
    Searched full:matrix (Results 76 - 100 of 3296) sorted by null

1 2 34 5 6 7 8 91011>>

  /external/eigen/test/eigen2/
eigen2_geometry.cpp 21 typedef Matrix<Scalar,2,2> Matrix2;
22 typedef Matrix<Scalar,3,3> Matrix3;
23 typedef Matrix<Scalar,4,4> Matrix4;
24 typedef Matrix<Scalar,2,1> Vector2;
25 typedef Matrix<Scalar,3,1> Vector3;
26 typedef Matrix<Scalar,4,1> Vector4;
90 // rotation matrix conversion
141 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
142 t0.matrix().setZero();
144 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity())
    [all...]
eigen2_geometry_with_eigen2_prefix.cpp 23 typedef Matrix<Scalar,2,2> Matrix2;
24 typedef Matrix<Scalar,3,3> Matrix3;
25 typedef Matrix<Scalar,4,4> Matrix4;
26 typedef Matrix<Scalar,2,1> Vector2;
27 typedef Matrix<Scalar,3,1> Vector3;
28 typedef Matrix<Scalar,4,1> Vector4;
92 // rotation matrix conversion
143 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity());
144 t0.matrix().setZero();
146 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity())
    [all...]
gsl_helper.h 26 typedef gsl_matrix* Matrix;
28 static Matrix createMatrix(int rows, int cols) { return gsl_matrix_alloc(rows,cols); }
30 static void free(Matrix& m) { gsl_matrix_free(m); m=0; }
32 static void prod(const Matrix& m, const Vector& v, Vector& x) { gsl_blas_dgemv(CblasNoTrans,1,m,v,0,x); }
33 static void cholesky(Matrix& m) { gsl_linalg_cholesky_decomp(m); }
34 static void cholesky_solve(const Matrix& m, const Vector& b, Vector& x) { gsl_linalg_cholesky_solve(m,b,x); }
35 static void eigen_symm(const Matrix& m, Vector& eval, Matrix& evec)
38 Matrix a = createMatrix(m->size1, m->size2);
45 static void eigen_symm_gen(const Matrix& m, const Matrix& _b, Vector& eval, Matrix& evec
    [all...]
  /frameworks/base/core/java/android/gesture/
OrientedBoundingBox.java 19 import android.graphics.Matrix;
60 Matrix matrix = new Matrix(); local
61 matrix.setRotate(orientation);
62 matrix.postTranslate(centerX, centerY);
63 matrix.mapPoints(point);
68 matrix.mapPoints(point);
73 matrix.mapPoints(point);
78 matrix.mapPoints(point)
    [all...]
  /packages/apps/Gallery/src/com/android/camera/
RotateBitmap.java 20 import android.graphics.Matrix;
53 public Matrix getRotateMatrix() {
54 // By default this is an identity matrix.
55 Matrix matrix = new Matrix(); local
62 matrix.preTranslate(-cx, -cy);
63 matrix.postRotate(mRotation);
64 matrix.postTranslate(getWidth() / 2, getHeight() / 2);
66 return matrix;
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrSimpleTextureEffect.h 19 * can have a matrix applied in the VS in both the local and position cases but not with a custom
27 const SkMatrix& matrix,
30 AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, GrTextureParams::kNone_FilterMode, coordsType)));
36 const SkMatrix& matrix,
41 SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, filterMode, coordsType)));
46 const SkMatrix& matrix,
50 AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, p, coordsType)));
55 the source of the coords. No matrix is allowed in this mode. */
76 const SkMatrix& matrix,
79 : GrSingleTextureEffect(texture, matrix, filterMode, coordsType)
    [all...]
  /external/eigen/bench/btl/generic_bench/
bench_parameter.hh 33 // min matrix size for matrix vector product bench
35 // max matrix size for matrix vector product bench
37 // min matrix size for matrix matrix product bench
39 // max matrix size for matrix matrix product benc
    [all...]
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.h 19 * can have a matrix applied in the VS in both the local and position cases but not with a custom
27 const SkMatrix& matrix,
30 AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, GrTextureParams::kNone_FilterMode, coordsType)));
36 const SkMatrix& matrix,
41 SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, filterMode, coordsType)));
46 const SkMatrix& matrix,
50 AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, p, coordsType)));
55 the source of the coords. No matrix is allowed in this mode. */
76 const SkMatrix& matrix,
79 : GrSingleTextureEffect(texture, matrix, filterMode, coordsType)
    [all...]
  /frameworks/native/include/ui/
TMatHelpers.h 46 * Matrix utilities
49 namespace matrix { namespace in namespace:android
59 template<typename MATRIX>
60 MATRIX PURE inverse(const MATRIX& src) {
62 COMPILE_TIME_ASSERT_FUNCTION_SCOPE( MATRIX::COL_SIZE == MATRIX::ROW_SIZE );
64 typename MATRIX::value_type t;
65 const size_t N = MATRIX::col_size();
67 MATRIX tmp(src)
    [all...]
  /external/eigen/Eigen/src/Core/
Matrix.h 16 /** \class Matrix
19 * \brief The matrix class, also used for vectors and row-vectors
21 * The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors within Eigen.
24 * The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note").
42 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>)
43 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>)
44 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>)
46 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic>
    [all...]
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
RotationBase.h 15 // in 2D and 3D space excepted Matrix and Quaternion.
32 /** corresponding linear transformation matrix type */
33 typedef Matrix<Scalar,Dim,Dim> RotationMatrixType;
38 /** \returns an equivalent rotation matrix */
59 * Constructs a Dim x Dim rotation matrix from the rotation \a r
63 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
64 ::Matrix(const RotationBase<OtherDerived,ColsAtCompileTime>& r)
66 EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,int(OtherDerived::Dim),int(OtherDerived::Dim))
72 * Set a Dim x Dim rotation matrix from the rotation \a r
76 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
MeshNode.h 17 #include "Matrix.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
PerspectiveProgram.h 17 #include "Matrix.h"
28 virtual void before(Matrix& model, Matrix& view, Matrix& projection);
30 Matrix mMVMatrix;
31 Matrix mMVPMatrix;
32 Matrix mLightModelMatrix;
TexturedMeshNode.h 18 #include "Matrix.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
Matrix.cpp 15 #include "Matrix.h"
23 Matrix::Matrix() {
27 Matrix::Matrix(const Matrix& src) {
31 void Matrix::print(const char* label) {
39 bool Matrix::equals(const Matrix& src) {
50 void Matrix::loadWith(const Matrix& src)
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.h 17 #include <graphics/Matrix.h>
37 virtual Matrix* setUpModelMatrix() = 0;
38 virtual Matrix* setUpViewMatrix() = 0;
39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0;
47 Matrix* mModelMatrix;
48 Matrix* mViewMatrix;
49 Matrix* mProjectionMatrix;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 18 #include <graphics/Matrix.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /external/eigen/test/
corners.cpp 13 VERIFY_IS_EQUAL(matrix.A, matrix.B); \
25 MatrixType matrix = MatrixType::Random(rows,cols); local
48 MatrixType matrix = MatrixType::Random(); local
60 VERIFY_IS_EQUAL((matrix.template topLeftCorner<r,c>()), (matrix.template block<r,c>(0,0)));
61 VERIFY_IS_EQUAL((matrix.template topRightCorner<r,c>()), (matrix.template block<r,c>(0,cols-c)));
62 VERIFY_IS_EQUAL((matrix.template bottomLeftCorner<r,c>()), (matrix.template block<r,c>(rows-r,0)))
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
arc.h 33 struct matrix;
64 struct matrix *matrix);
69 struct matrix *matrix);
73 struct matrix *matrix);
77 struct matrix *matrix);
  /external/mesa3d/src/gallium/state_trackers/vega/
arc.h 33 struct matrix;
64 struct matrix *matrix);
69 struct matrix *matrix);
73 struct matrix *matrix);
77 struct matrix *matrix);
  /external/chromium-trace/trace-viewer/src/base/
gl_matrix.js 7 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/common.js');
8 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/mat2d.js');
9 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/mat4.js');
10 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec2.js');
11 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec3.js')
    [all...]
  /external/eigen/Eigen/src/Eigenvalues/
ComplexEigenSolver.h 26 * \tparam _MatrixType the type of the matrix of which we are
28 * instantiation of the Matrix class template.
30 * The eigenvalues and eigenvectors of a matrix \f$ A \f$ are scalars
32 * \f$. If \f$ D \f$ is a diagonal matrix with the eigenvalues on
33 * the diagonal, and \f$ V \f$ is a matrix with the eigenvectors as
34 * its columns, then \f$ A V = V D \f$. The matrix \f$ V \f$ is
78 typedef Matrix<ComplexScalar, ColsAtCompileTime, 1, Options&(~RowMajor), MaxColsAtCompileTime, 1> EigenvalueType;
80 /** \brief Type for matrix of eigenvectors as returned by eigenvectors().
82 * This is a square matrix with entries of type #ComplexScalar.
85 typedef Matrix<ComplexScalar, RowsAtCompileTime, ColsAtCompileTime, Options, MaxRowsAtCompileTime, MaxColsAtCompi (…)
    [all...]
  /external/eigen/doc/examples/
TutorialLinAlgRankRevealing.cpp 13 cout << "Here is the matrix A:\n" << A << endl;
16 cout << "Here is a matrix whose columns form a basis of the null-space of A:\n"
18 cout << "Here is a matrix whose columns form a basis of the column-space of A:\n"

Completed in 1512 milliseconds

1 2 34 5 6 7 8 91011>>