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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java 1 package com.jme3.scene.plugins.blender.modifiers;
7 import com.jme3.scene.Geometry;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.Node;
10 import com.jme3.scene.Spatial;
11 import com.jme3.scene.plugins.blender.BlenderContext;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.Pointer;
14 import com.jme3.scene.plugins.blender.file.Structure;
15 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
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Modifier.java 1 package com.jme3.scene.plugins.blender.modifiers;
3 import com.jme3.scene.Node;
4 import com.jme3.scene.plugins.blender.BlenderContext;
5 import com.jme3.scene.plugins.blender.file.Pointer;
6 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
TranslucentBucketFilter.java 16 import com.jme3.scene.Node;
18 import com.jme3.scene.Spatial;
26 * A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
68 for (Spatial scene : vp.getScenes()) {
69 makeSoftParticleEmitter(scene, enabledSP && enabled);
84 * Override this method and return false if your Filter does not need the scene texture
130 private void makeSoftParticleEmitter(Spatial scene, boolean enabled) {
131 if (scene instanceof Node) {
132 Node n = (Node) scene;
137 if (scene instanceof ParticleEmitter)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 17 #include "scene/Scene.h"
35 Scene* mScenes[NUM_SCENES];
36 Scene* mCurrentScene;
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 44 import com.jme3.scene.Geometry;
45 import com.jme3.scene.Mesh;
46 import com.jme3.scene.Node;
47 import com.jme3.scene.Spatial;
48 import com.jme3.scene.debug.WireBox;
63 private static List<Geometry> getGeometries(Spatial scene){
64 if (scene instanceof Geometry){
66 geomList.add((Geometry) scene);
68 }else if (scene instanceof Node){
69 Node n = (Node) scene;
    [all...]
  /external/chromium_org/third_party/sqlite/src/tool/
soak1.tcl 19 set scene [lindex $argv 2]
21 if {$scene==""} {set scene all}
55 global makefilename target scene
56 if {$scene!="all" && $scene!=$id && $scene!=$title} return
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ChangingText.java 22 import android.transition.Scene;
30 Scene mScene1, mScene2;
33 Scene mCurrentScene;
43 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_1, this);
44 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_2, this);
ClippingText.java 23 import android.transition.Scene;
33 Scene mScene1, mScene2;
38 Scene mCurrentScene;
48 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_1, this);
49 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_2, this);
Demo3.java 25 import android.transition.Scene;
32 static Scene mCurrentScene;
33 Scene mSearchScreen, mResultsScreen;
44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTargets.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mResultsScreen, mSearchScreen;
45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
CrossFadeDemo.java 24 import android.transition.Scene;
33 Scene mScene1, mScene2;
44 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade, this);
45 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade_1, this);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
FullscreenBlur.java 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
90 scene.appendRenderPass(pass);
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
96 ArrayList<RenderableBase> allDraw = scene.getRenderables();
108 // Renders the scene off screen
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam,
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java 32 package com.jme3.scene.plugins.blender;
42 import com.jme3.scene.Node;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.plugins.blender.animations.ArmatureHelper;
45 import com.jme3.scene.plugins.blender.animations.IpoHelper;
46 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
47 import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
48 import com.jme3.scene.plugins.blender.curves.CurvesHelper;
49 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
50 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
    [all...]
AbstractBlenderLoader.java 32 package com.jme3.scene.plugins.blender;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
46 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
47 import com.jme3.scene.plugins.blender.file.Pointer;
48 import com.jme3.scene.plugins.blender.file.Structure;
49 import com.jme3.scene.plugins.blender.lights.LightHelper;
50 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 33 package jme3test.scene;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.shape.Sphere;
82 Spatial scene = assetManager.loadModel("main.scene"); local
85 scene.addLight(al);
90 scene.addLight(sun);
92 rootNode.attachChild(scene);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java 33 package com.jme3.scene.debug;
38 import com.jme3.scene.Mesh;
39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transitions.java 22 import android.transition.Scene;
31 * as well as a dynamically-configured scene.
35 Scene mScene1, mScene2, mScene3;
48 // Note that this is not the only way to create a Scene object, but that
53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this);
54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this);
55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this);
72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
package.html 11 in a scene.
19 they simply emit a constant color that is applied to the entire scene</li>
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
Cinematic.java 45 import com.jme3.scene.CameraNode;
46 import com.jme3.scene.Node;
47 import com.jme3.scene.control.CameraControl;
48 import com.jme3.scene.control.CameraControl.ControlDirection;
64 private Node scene; field in class:Cinematic
76 public Cinematic(Node scene) {
77 this.scene = scene;
80 public Cinematic(Node scene, float initialDuration) {
82 this.scene = scene
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  /development/samples/ApiDemos/res/layout/
transition.xml 30 android:text="Scene 1" />
36 android:text="Scene 2" />
42 android:text="Scene 3" />
48 android:text="Scene 4" />
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestManyLights.java 36 import com.jme3.scene.Node;
49 Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene"); local
50 rootNode.attachChild(scene);

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