/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ParticlesModifier.java | 1 package com.jme3.scene.plugins.blender.modifiers;
7 import com.jme3.scene.Geometry;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.Node;
10 import com.jme3.scene.Spatial;
11 import com.jme3.scene.plugins.blender.BlenderContext;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.Pointer;
14 import com.jme3.scene.plugins.blender.file.Structure;
15 import com.jme3.scene.plugins.blender.materials.MaterialHelper; [all...] |
Modifier.java | 1 package com.jme3.scene.plugins.blender.modifiers;
3 import com.jme3.scene.Node;
4 import com.jme3.scene.plugins.blender.BlenderContext;
5 import com.jme3.scene.plugins.blender.file.Pointer;
6 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
TranslucentBucketFilter.java | 16 import com.jme3.scene.Node; 18 import com.jme3.scene.Spatial; 26 * A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter 68 for (Spatial scene : vp.getScenes()) { 69 makeSoftParticleEmitter(scene, enabledSP && enabled); 84 * Override this method and return false if your Filter does not need the scene texture 130 private void makeSoftParticleEmitter(Spatial scene, boolean enabled) { 131 if (scene instanceof Node) { 132 Node n = (Node) scene; 137 if (scene instanceof ParticleEmitter) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_rast_priv.h | 85 struct lp_scene *scene; member in struct:lp_rasterizer_task 119 /** The scene currently being rasterized by the threads */ 152 const struct lp_scene *scene = task->scene; local 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 160 if (!scene->zsbuf.map) { 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT) 185 const struct lp_scene *scene = task->scene; local 257 const struct lp_scene *scene = task->scene; local [all...] |
lp_rast.c | 56 * Begin rasterizing a scene. 57 * Called once per scene by one thread. 61 struct lp_scene *scene ) 64 rast->curr_scene = scene; 68 lp_scene_begin_rasterization( scene ); 69 lp_scene_bin_iter_begin( scene ); 82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n", 97 const struct lp_scene *scene = task->scene; local 111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf 153 const struct lp_scene *scene = task->scene; local 215 const struct lp_scene *scene = task->scene; local 305 const struct lp_scene *scene = task->scene; local 336 const struct lp_scene *scene = task->scene; local 399 const struct lp_scene *scene = task->scene; local 432 const struct lp_scene *scene = task->scene; local 581 const struct lp_scene *scene = task->scene; local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast_priv.h | 85 struct lp_scene *scene; member in struct:lp_rasterizer_task 119 /** The scene currently being rasterized by the threads */ 152 const struct lp_scene *scene = task->scene; local 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 160 if (!scene->zsbuf.map) { 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT) 185 const struct lp_scene *scene = task->scene; local 257 const struct lp_scene *scene = task->scene; local [all...] |
lp_rast.c | 56 * Begin rasterizing a scene. 57 * Called once per scene by one thread. 61 struct lp_scene *scene ) 64 rast->curr_scene = scene; 68 lp_scene_begin_rasterization( scene ); 69 lp_scene_bin_iter_begin( scene ); 82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n", 97 const struct lp_scene *scene = task->scene; local 111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf 153 const struct lp_scene *scene = task->scene; local 215 const struct lp_scene *scene = task->scene; local 305 const struct lp_scene *scene = task->scene; local 336 const struct lp_scene *scene = task->scene; local 399 const struct lp_scene *scene = task->scene; local 432 const struct lp_scene *scene = task->scene; local 581 const struct lp_scene *scene = task->scene; local [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/ |
ReferenceRenderer.h | 17 #include "scene/Scene.h" 35 Scene* mScenes[NUM_SCENES]; 36 Scene* mCurrentScene;
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
Octree.java | 44 import com.jme3.scene.Geometry; 45 import com.jme3.scene.Mesh; 46 import com.jme3.scene.Node; 47 import com.jme3.scene.Spatial; 48 import com.jme3.scene.debug.WireBox; 63 private static List<Geometry> getGeometries(Spatial scene){ 64 if (scene instanceof Geometry){ 66 geomList.add((Geometry) scene); 68 }else if (scene instanceof Node){ 69 Node n = (Node) scene; [all...] |
/external/chromium_org/third_party/sqlite/src/tool/ |
soak1.tcl | 19 set scene [lindex $argv 2] 21 if {$scene==""} {set scene all} 55 global makefilename target scene 56 if {$scene!="all" && $scene!=$id && $scene!=$title} return
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
ChangingText.java | 22 import android.transition.Scene; 30 Scene mScene1, mScene2; 33 Scene mCurrentScene; 43 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_1, this); 44 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_2, this);
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ClippingText.java | 23 import android.transition.Scene; 33 Scene mScene1, mScene2; 38 Scene mCurrentScene; 48 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_1, this); 49 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_2, this);
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Demo3.java | 25 import android.transition.Scene; 32 static Scene mCurrentScene; 33 Scene mSearchScreen, mResultsScreen; 44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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ScenesTestAutoTargets.java | 26 import android.transition.Scene; 33 static Scene mCurrentScene; 35 Scene mResultsScreen, mSearchScreen; 45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); 46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
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CrossFadeDemo.java | 24 import android.transition.Scene; 33 Scene mScene1, mScene2; 44 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade, this); 45 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade_1, this);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
FullscreenBlur.java | 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
90 scene.appendRenderPass(pass);
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
96 ArrayList<RenderableBase> allDraw = scene.getRenderables();
108 // Renders the scene off screen
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam, [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderLoader.java | 32 package com.jme3.scene.plugins.blender;
42 import com.jme3.scene.Node;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.plugins.blender.animations.ArmatureHelper;
45 import com.jme3.scene.plugins.blender.animations.IpoHelper;
46 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
47 import com.jme3.scene.plugins.blender.constraints.ConstraintHelper;
48 import com.jme3.scene.plugins.blender.curves.CurvesHelper;
49 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
50 import com.jme3.scene.plugins.blender.file.BlenderInputStream; [all...] |
AbstractBlenderLoader.java | 32 package com.jme3.scene.plugins.blender;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
46 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
47 import com.jme3.scene.plugins.blender.file.Pointer;
48 import com.jme3.scene.plugins.blender.file.Structure;
49 import com.jme3.scene.plugins.blender.lights.LightHelper;
50 import com.jme3.scene.plugins.blender.materials.MaterialHelper; [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/scene/ |
TestSceneLoading.java | 33 package jme3test.scene; 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Spatial; 44 import com.jme3.scene.shape.Sphere; 82 Spatial scene = assetManager.loadModel("main.scene"); local 85 scene.addLight(al); 90 scene.addLight(sun); 92 rootNode.attachChild(scene);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
SkeletonPoints.java | 33 package com.jme3.scene.debug; 38 import com.jme3.scene.Mesh; 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Type; 42 import com.jme3.scene.VertexBuffer.Usage;
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 22 import android.transition.Scene; 31 * as well as a dynamically-configured scene. 35 Scene mScene1, mScene2, mScene3; 48 // Note that this is not the only way to create a Scene object, but that 53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this); 54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this); 55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this); 72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
package.html | 11 in a scene. 19 they simply emit a constant color that is applied to the entire scene</li>
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
Cinematic.java | 45 import com.jme3.scene.CameraNode; 46 import com.jme3.scene.Node; 47 import com.jme3.scene.control.CameraControl; 48 import com.jme3.scene.control.CameraControl.ControlDirection; 64 private Node scene; field in class:Cinematic 76 public Cinematic(Node scene) { 77 this.scene = scene; 80 public Cinematic(Node scene, float initialDuration) { 82 this.scene = scene [all...] |
/development/samples/ApiDemos/res/layout/ |
transition.xml | 30 android:text="Scene 1" /> 36 android:text="Scene 2" /> 42 android:text="Scene 3" /> 48 android:text="Scene 4" />
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestManyLights.java | 36 import com.jme3.scene.Node; 49 Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene"); local 50 rootNode.attachChild(scene);
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