HomeSort by relevance Sort by last modified time
    Searched full:setmatrix (Results 101 - 125 of 167) sorted by null

1 2 3 45 6 7

  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 556 setMatrix(params, x, y, width, height);
566 private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) {
744 setMatrix(mMeshParameters, x, y, 1, 1);
    [all...]
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 556 setMatrix(params, x, y, width, height);
566 private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) {
744 setMatrix(mMeshParameters, x, y, 1, 1);
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkLayerDrawLooper.cpp 171 canvas->setMatrix(m);
  /external/chromium_org/third_party/skia/src/utils/
SkCanvasStateUtils.cpp 274 canvas->setMatrix(matrix);
  /external/chromium_org/third_party/skia/src/utils/debugger/
SkDebugCanvas.cpp 404 void SkDebugCanvas::setMatrix(const SkMatrix& matrix) {
  /external/skia/src/effects/
SkLayerDrawLooper.cpp 171 canvas->setMatrix(m);
  /external/skia/src/utils/
SkCanvasStateUtils.cpp 271 canvas->setMatrix(matrix);
  /external/skia/src/utils/debugger/
SkDebugCanvas.cpp 404 void SkDebugCanvas::setMatrix(const SkMatrix& matrix) {
  /frameworks/base/core/java/android/view/
GLES20DisplayList.java 150 public void setMatrix(Matrix matrix) {
  /frameworks/base/libs/hwui/
DisplayListOp.h 463 renderer.setMatrix(mMatrix);
468 OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
470 OP_LOGS("SetMatrix (reset)");
474 virtual const char* name() { return "SetMatrix"; }
    [all...]
DisplayListRenderer.h 89 virtual void setMatrix(SkMatrix* matrix);
SkiaShader.cpp 79 setMatrix(matrix);
  /frameworks/base/services/java/com/android/server/wm/
AppWindowAnimator.java 176 thumbnail.setMatrix(tmpFloats[Matrix.MSCALE_X], tmpFloats[Matrix.MSKEW_Y],
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 382 canvas.setMatrix(mx);
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
GraphicsContext.h 332 void setCTM(const AffineTransform& affine) { setMatrix(affine); }
333 void setMatrix(const SkMatrix&);
  /frameworks/base/docs/html/sdk/api_diff/14/changes/
alldiffs_index_removals.html 233 <!-- Method setMatrix -->
234 <nobr><A HREF="android.view.Surface.html#android.view.Surface.setMatrix_removed(float, float, float, float)" class="hiddenlink" target="rightframe"><strike>setMatrix</strike>
android.view.Surface.html 144 <nobr><code>void</code>&nbsp;setMatrix(<code>float,</nobr> float<nobr>,</nobr> float<nobr>,</nobr> float<nobr><nobr></code>)</nobr>
methods_index_removals.html 118 <nobr><A HREF="android.view.Surface.html#android.view.Surface.setMatrix_removed(float, float, float, float)" class="hiddenlink" target="rightframe"><strike>setMatrix</strike>
  /external/skia/tests/
ReadPixelsTest.cpp 125 canvas->setMatrix(SkMatrix::I());
WritePixelsTest.cpp 153 canvas->setMatrix(SkMatrix::I());
  /frameworks/base/core/jni/android/graphics/
Shader.cpp 78 skiaShader->setMatrix(const_cast<SkMatrix*>(matrix));
  /frameworks/base/core/jni/
android_view_SurfaceControl.cpp 300 status_t err = ctrl->setMatrix(dsdx, dtdx, dsdy, dtdy);
  /frameworks/base/services/input/
SpriteController.cpp 282 status = update.state.surfaceControl->setMatrix(
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 264 cameraTransform.setMatrix(camPos);
  /frameworks/native/services/surfaceflinger/
Layer.h 129 bool setMatrix(const layer_state_t::matrix22_t& matrix);

Completed in 1790 milliseconds

1 2 3 45 6 7