/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 556 setMatrix(params, x, y, width, height); 566 private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) { 744 setMatrix(mMeshParameters, x, y, 1, 1); [all...] |
/packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 556 setMatrix(params, x, y, width, height); 566 private void setMatrix(ShaderParameter[] params, float x, float y, float width, float height) { 744 setMatrix(mMeshParameters, x, y, 1, 1); [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkLayerDrawLooper.cpp | 171 canvas->setMatrix(m);
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/external/chromium_org/third_party/skia/src/utils/ |
SkCanvasStateUtils.cpp | 274 canvas->setMatrix(matrix);
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/external/chromium_org/third_party/skia/src/utils/debugger/ |
SkDebugCanvas.cpp | 404 void SkDebugCanvas::setMatrix(const SkMatrix& matrix) {
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/external/skia/src/effects/ |
SkLayerDrawLooper.cpp | 171 canvas->setMatrix(m);
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/external/skia/src/utils/ |
SkCanvasStateUtils.cpp | 271 canvas->setMatrix(matrix);
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/external/skia/src/utils/debugger/ |
SkDebugCanvas.cpp | 404 void SkDebugCanvas::setMatrix(const SkMatrix& matrix) {
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/frameworks/base/core/java/android/view/ |
GLES20DisplayList.java | 150 public void setMatrix(Matrix matrix) {
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/frameworks/base/libs/hwui/ |
DisplayListOp.h | 463 renderer.setMatrix(mMatrix); 468 OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix)); 470 OP_LOGS("SetMatrix (reset)"); 474 virtual const char* name() { return "SetMatrix"; } [all...] |
DisplayListRenderer.h | 89 virtual void setMatrix(SkMatrix* matrix);
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SkiaShader.cpp | 79 setMatrix(matrix);
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/frameworks/base/services/java/com/android/server/wm/ |
AppWindowAnimator.java | 176 thumbnail.setMatrix(tmpFloats[Matrix.MSCALE_X], tmpFloats[Matrix.MSKEW_Y],
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/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 382 canvas.setMatrix(mx);
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
GraphicsContext.h | 332 void setCTM(const AffineTransform& affine) { setMatrix(affine); } 333 void setMatrix(const SkMatrix&);
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/frameworks/base/docs/html/sdk/api_diff/14/changes/ |
alldiffs_index_removals.html | 233 <!-- Method setMatrix --> 234 <nobr><A HREF="android.view.Surface.html#android.view.Surface.setMatrix_removed(float, float, float, float)" class="hiddenlink" target="rightframe"><strike>setMatrix</strike>
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android.view.Surface.html | 144 <nobr><code>void</code> setMatrix(<code>float,</nobr> float<nobr>,</nobr> float<nobr>,</nobr> float<nobr><nobr></code>)</nobr>
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methods_index_removals.html | 118 <nobr><A HREF="android.view.Surface.html#android.view.Surface.setMatrix_removed(float, float, float, float)" class="hiddenlink" target="rightframe"><strike>setMatrix</strike>
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/external/skia/tests/ |
ReadPixelsTest.cpp | 125 canvas->setMatrix(SkMatrix::I());
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WritePixelsTest.cpp | 153 canvas->setMatrix(SkMatrix::I());
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/frameworks/base/core/jni/android/graphics/ |
Shader.cpp | 78 skiaShader->setMatrix(const_cast<SkMatrix*>(matrix));
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/frameworks/base/core/jni/ |
android_view_SurfaceControl.cpp | 300 status_t err = ctrl->setMatrix(dsdx, dtdx, dsdy, dtdy);
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/frameworks/base/services/input/ |
SpriteController.cpp | 282 status = update.state.surfaceControl->setMatrix(
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 264 cameraTransform.setMatrix(camPos);
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/frameworks/native/services/surfaceflinger/ |
Layer.h | 129 bool setMatrix(const layer_state_t::matrix22_t& matrix);
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