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  /external/chromium_org/third_party/mesa/src/docs/
MESA_shader_debug.spec 37 The extension is written against the OpenGL Shading Language 1.10
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specificatio
    [all...]
postprocess.html 16 Example filters include morphological antialiasing and cell shading.
48 <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
shading.html 5 <title>Shading Language Support</title>
10 <h1>Shading Language Support</h1>
15 OpenGL Shading Language</a>.
63 The GLSL compiler currently supports version 1.20 of the shading language.
82 The following features of the shading language are not yet fully supported
96 All other major features of the shading language should function.
103 <li>Shading language programs are compiled into low-level programs
179 The source code for Mesa's shading language compiler is in the
perf.html 17 <li> Turn off smooth shading when you don't need it (glShadeModel)
32 flat or smooth shading
39 flat shading
developers.html 28 <li>Shading language compiler and OpenGL 2.0 support
relnotes-6.5.3.html 51 <li>Entirely new Shading Language code generator. See the
52 <a href="shading.html">Shading Language</a> page for more information.
81 <li>Massive changes to the Shading Language compiler and related state.
relnotes-7.0.4.html 33 <li>define #extension GL_ARB_texture_rectangle in shading language
53 <li>Added support for GL shading language in I965 driver
envvars.html 72 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
149 vertex shading procesing.
  /external/mesa3d/docs/
MESA_shader_debug.spec 37 The extension is written against the OpenGL Shading Language 1.10
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specificatio
    [all...]
postprocess.html 16 Example filters include morphological antialiasing and cell shading.
48 <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
shading.html 5 <title>Shading Language Support</title>
10 <h1>Shading Language Support</h1>
15 OpenGL Shading Language</a>.
63 The GLSL compiler currently supports version 1.20 of the shading language.
82 The following features of the shading language are not yet fully supported
96 All other major features of the shading language should function.
103 <li>Shading language programs are compiled into low-level programs
179 The source code for Mesa's shading language compiler is in the
perf.html 17 <li> Turn off smooth shading when you don't need it (glShadeModel)
32 flat or smooth shading
39 flat shading
developers.html 28 <li>Shading language compiler and OpenGL 2.0 support
relnotes-6.5.3.html 51 <li>Entirely new Shading Language code generator. See the
52 <a href="shading.html">Shading Language</a> page for more information.
81 <li>Massive changes to the Shading Language compiler and related state.
relnotes-7.0.4.html 33 <li>define #extension GL_ARB_texture_rectangle in shading language
53 <li>Added support for GL shading language in I965 driver
envvars.html 72 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
149 vertex shading procesing.
  /external/chromium_org/chrome/browser/ui/cocoa/autofill/
autofill_section_view.mm 12 // Slight shading for mouse hover.
37 // Shading color is specified as a alpha component color, so premultiply.
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.j3md 11 // Activate shading along the tangent, instead of the normal
  /external/chromium_org/third_party/lcov/contrib/galaxy/
README 21 conglomerate_functions.pl - Replacement file - Generates shading
22 genflat.pl - Generates info for shading from .info files
  /external/chromium_org/third_party/lcov-1.9/contrib/galaxy/
README 21 conglomerate_functions.pl - Replacement file - Generates shading
22 genflat.pl - Generates info for shading from .info files
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
glossary.rst 34 GL Shading Language. The official, common high-level shader language used
  /external/mesa3d/src/gallium/docs/source/
glossary.rst 34 GL Shading Language. The official, common high-level shader language used
  /external/chromium_org/chrome/common/extensions/docs/static/css/
prettify.css 46 /* Alternate shading for lines */
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
rasterizer.rst 8 multisample state, scissoring and flat/smooth shading.
43 Shading
53 The actual interpolated shading algorithm is obviously
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
  /external/chromium_org/third_party/mesa/src/src/mesa/x86/
3dnow.c 82 * bad shading. Disable for now.

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