/external/mesa3d/src/gallium/docs/source/cso/ |
rasterizer.rst | 8 multisample state, scissoring and flat/smooth shading. 43 Shading 53 The actual interpolated shading algorithm is obviously 62 :ref:`Draw` can implement flat shading by copying the provoking vertex
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/external/mesa3d/src/mesa/x86/ |
3dnow.c | 82 * bad shading. Disable for now.
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
index.jd | 31 shading, and other details for making all your icons fit in the Android system.
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/device/asus/flo/camera/QCamera2/stack/common/ |
cam_types.h | 908 /* Control the amount of shading correction applied to the images */ 927 /*Whether the hal needs to output the lens shading map*/ 954 /* SHADING */ 955 /* Quality of lens shading correction applied to the image data */ 957 /* Control the amount of shading correction applied to the images. 958 * unitless: 1-10; 10 is full shading compensation */ 984 * compensate for lens shading for this frame */ [all...] |
/hardware/qcom/camera/QCamera2/stack/common/ |
cam_types.h | 964 /* Control the amount of shading correction applied to the images */ 983 /*Whether the hal needs to output the lens shading map*/ [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
intro.html | 133 and OpenGL Shading Language. 145 and version 1.30 of the OpenGL Shading Language. 192 of OpenGL 2.x is the OpenGL Shading Language.
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relnotes-6.5.html | 34 <li>OpenGL Shading language support
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relnotes-7.1.html | 48 <li>Support for the GL shading language with i965 driver (implemented by Intel)
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relnotes-6.5.2.html | 92 more testing of the shading language functions.
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/external/mesa3d/docs/ |
intro.html | 133 and OpenGL Shading Language. 145 and version 1.30 of the OpenGL Shading Language. 192 of OpenGL 2.x is the OpenGL Shading Language.
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relnotes-6.5.html | 34 <li>OpenGL Shading language support
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relnotes-7.1.html | 48 <li>Support for the GL shading language with i965 driver (implemented by Intel)
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/pdk/apps/CameraITS/tests/ |
test_capture_result.py | 129 # Lens shading map must be valid. 193 # Lens shading map must be valid. 197 # Lens shading map must take into account the manual color correction
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_exec.c | 101 * by the given _mesa_prim command, assuming that no geometry shading is done
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/external/chromium_org/third_party/skia/src/pdf/ |
SkPDFResourceDict.h | 32 // currently used by Skia: ColorSpace, Shading, Properties
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Lighting.j3md | 27 // Activate shading along the tangent, instead of the normal
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/external/mesa3d/src/mesa/vbo/ |
vbo_exec.c | 101 * by the given _mesa_prim command, assuming that no geometry shading is done
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/external/skia/src/pdf/ |
SkPDFResourceDict.h | 32 // currently used by Skia: ColorSpace, Shading, Properties
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/system/media/camera/docs/ |
metadata_model.py | 1007 name: The fully qualified name string, e.g. 'android.shading.mode' 1047 name: A string with the fully qualified name, e.g. 'android.shading.mode' [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_private.h | 381 * Geometry shading code: 394 * Common shading code:
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_private.h | 381 * Geometry shading code: 394 * Common shading code:
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/hardware/samsung_slsi/exynos5/original-kernel-headers/linux/ |
fimc-is-metadata.h | 262 /* android.shading */ 720 struct camera2_shading_ctl shading; member in struct:camera2_ctl 739 struct camera2_shading_dm shading; member in struct:camera2_dm
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/device/asus/flo/camera/ |
QCameraParameters.h | 154 // Values for Lens Shading
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/device/lge/mako/camera/ |
QCameraParameters.h | 154 // Values for Lens Shading
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
ANGLEWebKitBridge.cpp | 98 // is a subset of Latin-1 as specified by the OpenGL ES Shading Language, Section 3.1 and
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