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  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 8 multisample state, scissoring and flat/smooth shading.
43 Shading
53 The actual interpolated shading algorithm is obviously
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
  /external/mesa3d/src/mesa/x86/
3dnow.c 82 * bad shading. Disable for now.
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd 31 shading, and other details for making all your icons fit in the Android system.
  /device/asus/flo/camera/QCamera2/stack/common/
cam_types.h 908 /* Control the amount of shading correction applied to the images */
927 /*Whether the hal needs to output the lens shading map*/
954 /* SHADING */
955 /* Quality of lens shading correction applied to the image data */
957 /* Control the amount of shading correction applied to the images.
958 * unitless: 1-10; 10 is full shading compensation */
984 * compensate for lens shading for this frame */
    [all...]
  /hardware/qcom/camera/QCamera2/stack/common/
cam_types.h 964 /* Control the amount of shading correction applied to the images */
983 /*Whether the hal needs to output the lens shading map*/
    [all...]
  /external/chromium_org/third_party/mesa/src/docs/
intro.html 133 and OpenGL Shading Language.
145 and version 1.30 of the OpenGL Shading Language.
192 of OpenGL 2.x is the OpenGL Shading Language.
relnotes-6.5.html 34 <li>OpenGL Shading language support
relnotes-7.1.html 48 <li>Support for the GL shading language with i965 driver (implemented by Intel)
relnotes-6.5.2.html 92 more testing of the shading language functions.
  /external/mesa3d/docs/
intro.html 133 and OpenGL Shading Language.
145 and version 1.30 of the OpenGL Shading Language.
192 of OpenGL 2.x is the OpenGL Shading Language.
relnotes-6.5.html 34 <li>OpenGL Shading language support
relnotes-7.1.html 48 <li>Support for the GL shading language with i965 driver (implemented by Intel)
  /pdk/apps/CameraITS/tests/
test_capture_result.py 129 # Lens shading map must be valid.
193 # Lens shading map must be valid.
197 # Lens shading map must take into account the manual color correction
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_exec.c 101 * by the given _mesa_prim command, assuming that no geometry shading is done
  /external/chromium_org/third_party/skia/src/pdf/
SkPDFResourceDict.h 32 // currently used by Skia: ColorSpace, Shading, Properties
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 27 // Activate shading along the tangent, instead of the normal
  /external/mesa3d/src/mesa/vbo/
vbo_exec.c 101 * by the given _mesa_prim command, assuming that no geometry shading is done
  /external/skia/src/pdf/
SkPDFResourceDict.h 32 // currently used by Skia: ColorSpace, Shading, Properties
  /system/media/camera/docs/
metadata_model.py 1007 name: The fully qualified name string, e.g. 'android.shading.mode'
1047 name: A string with the fully qualified name, e.g. 'android.shading.mode'
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_private.h 381 * Geometry shading code:
394 * Common shading code:
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 381 * Geometry shading code:
394 * Common shading code:
  /hardware/samsung_slsi/exynos5/original-kernel-headers/linux/
fimc-is-metadata.h 262 /* android.shading */
720 struct camera2_shading_ctl shading; member in struct:camera2_ctl
739 struct camera2_shading_dm shading; member in struct:camera2_dm
  /device/asus/flo/camera/
QCameraParameters.h 154 // Values for Lens Shading
  /device/lge/mako/camera/
QCameraParameters.h 154 // Values for Lens Shading
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
ANGLEWebKitBridge.cpp 98 // is a subset of Latin-1 as specified by the OpenGL ES Shading Language, Section 3.1 and

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