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full:shading
(Results
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186
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/frameworks/base/docs/html/training/graphics/opengl/
draw.jd
97
<p>Shaders contain OpenGL
Shading
Language (GLSL) code that must be compiled prior to using it in
/external/chromium_org/third_party/angle_dx11/extensions/
EXT_draw_buffers.txt
134
The OpenGL ES
Shading
Language specification describes the values
361
Changes to Chapter 3 of the OpenGL ES
Shading
Language 1.0.17 Specification (Basics)
370
The
shading
language preprocessor #define
/external/chromium/chrome/browser/ui/cocoa/
profile_menu_button.mm
246
//
Shading
for fill to make the bottom of the tab slightly darker.
/external/chromium/chrome/browser/ui/gtk/
tab_contents_drag_source.cc
107
// The image we get from WebKit makes heavy use of alpha-
shading
. This looks
/external/chromium_org/content/browser/web_contents/
web_drag_source_gtk.cc
110
// The image we get from WebKit makes heavy use of alpha-
shading
. This looks
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_vs_variant.c
158
/* FIXME: geometry
shading
? */
draw_context.c
213
* values between vertex
shading
and rasterization. It will vary
699
* \param flatshade should the rasterizer state use flat
shading
?
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_point.c
57
* Compute a0 for a constant-valued coefficient (GL_FLAT
shading
).
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_rss.c
207
* flat-
shading
PV first vertex.
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/
de.po
191
msgstr "Nachbearbeitungsfilter für Cell
Shading
"
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_sf_state.c
292
/* flat
shading
*/
/external/chromium_org/third_party/skia/include/gpu/
GrEffect.h
67
Ganesh
shading
pipeline.
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java
262
* and
shading
it based on the given vertex attributes.
/external/libvpx/libvpx/examples/includes/geshi/geshi/
lscript.php
76
'selected', 'setColor', 'setPattern', '
shading
', 'shadow', 'shadows',
/external/mesa3d/src/gallium/auxiliary/draw/
draw_vs_variant.c
158
/* FIXME: geometry
shading
? */
draw_context.c
213
* values between vertex
shading
and rasterization. It will vary
699
* \param flatshade should the rasterizer state use flat
shading
?
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c
57
* Compute a0 for a constant-valued coefficient (GL_FLAT
shading
).
/external/mesa3d/src/gallium/drivers/svga/
svga_state_rss.c
207
* flat-
shading
PV first vertex.
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
de.po
191
msgstr "Nachbearbeitungsfilter für Cell
Shading
"
/external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c
292
/* flat
shading
*/
/external/skia/include/gpu/
GrEffect.h
67
Ganesh
shading
pipeline.
/system/media/camera/docs/
docs.html
514
<span class="toc_section_header"><a href="#section_shading">
shading
</a></span>
519
<li><a href="#controls_android.
shading
.mode">android.
shading
.mode</a></li>
520
<li><a href="#controls_android.
shading
.strength">android.
shading
.strength</a></li>
526
<li><a href="#dynamic_android.
shading
.mode">android.
shading
.mode</a></li>
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
radeonsi_shader.c
284
/* XXX: Flat
shading
hangs the GPU */
300
/* XXX: Flat
shading
hangs the GPU */
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c
211
* Determine if we can defer texturing/
shading
until after Z/stencil
212
* testing. This potentially allows us to skip texturing/
shading
for
/external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_shader.c
284
/* XXX: Flat
shading
hangs the GPU */
300
/* XXX: Flat
shading
hangs the GPU */
Completed in 631 milliseconds
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