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  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 97 <p>Shaders contain OpenGL Shading Language (GLSL) code that must be compiled prior to using it in
  /external/chromium_org/third_party/angle_dx11/extensions/
EXT_draw_buffers.txt 134 The OpenGL ES Shading Language specification describes the values
361 Changes to Chapter 3 of the OpenGL ES Shading Language 1.0.17 Specification (Basics)
370 The shading language preprocessor #define
  /external/chromium/chrome/browser/ui/cocoa/
profile_menu_button.mm 246 // Shading for fill to make the bottom of the tab slightly darker.
  /external/chromium/chrome/browser/ui/gtk/
tab_contents_drag_source.cc 107 // The image we get from WebKit makes heavy use of alpha-shading. This looks
  /external/chromium_org/content/browser/web_contents/
web_drag_source_gtk.cc 110 // The image we get from WebKit makes heavy use of alpha-shading. This looks
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_vs_variant.c 158 /* FIXME: geometry shading? */
draw_context.c 213 * values between vertex shading and rasterization. It will vary
699 * \param flatshade should the rasterizer state use flat shading?
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_point.c 57 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_rss.c 207 * flat-shading PV first vertex.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/
de.po 191 msgstr "Nachbearbeitungsfilter für Cell Shading"
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_sf_state.c 292 /* flat shading */
  /external/chromium_org/third_party/skia/include/gpu/
GrEffect.h 67 Ganesh shading pipeline.
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 262 * and shading it based on the given vertex attributes.
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
lscript.php 76 'selected', 'setColor', 'setPattern', 'shading', 'shadow', 'shadows',
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_vs_variant.c 158 /* FIXME: geometry shading? */
draw_context.c 213 * values between vertex shading and rasterization. It will vary
699 * \param flatshade should the rasterizer state use flat shading?
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 57 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_rss.c 207 * flat-shading PV first vertex.
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
de.po 191 msgstr "Nachbearbeitungsfilter für Cell Shading"
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c 292 /* flat shading */
  /external/skia/include/gpu/
GrEffect.h 67 Ganesh shading pipeline.
  /system/media/camera/docs/
docs.html 514 <span class="toc_section_header"><a href="#section_shading">shading</a></span>
519 <li><a href="#controls_android.shading.mode">android.shading.mode</a></li>
520 <li><a href="#controls_android.shading.strength">android.shading.strength</a></li>
526 <li><a href="#dynamic_android.shading.mode">android.shading.mode</a></li>
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
radeonsi_shader.c 284 /* XXX: Flat shading hangs the GPU */
300 /* XXX: Flat shading hangs the GPU */
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c 211 * Determine if we can defer texturing/shading until after Z/stencil
212 * testing. This potentially allows us to skip texturing/shading for
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_shader.c 284 /* XXX: Flat shading hangs the GPU */
300 /* XXX: Flat shading hangs the GPU */

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