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full:transformation
(Results
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/external/chromium_org/skia/ext/
platform_device_mac.cc
87
// the current
transformation
matrix identity and only then load the new one.
119
const SkMatrix&
transformation
) {
131
bool did_invert =
transformation
.invert(&t);
134
// Do the
transformation
.
147
path.transform(
transformation
);
/external/chromium_org/third_party/mesa/src/src/mesa/math/
m_matrix.h
59
* Different kinds of 4x4
transformation
matrices.
60
* We use these to select specific optimized vertex
transformation
routines.
67
MATRIX_2D, /**< 2-D
transformation
*/
69
MATRIX_3D /**< 3-D
transformation
*/
73
* Matrix type to represent 4x4
transformation
matrices.
m_xform.h
78
* into a straight-forward matrix
transformation
, with asm acceleration
120
* Functions for
transformation
of normals in the VB.
129
/* Flags for selecting a normal
transformation
function.
133
#define NORM_TRANSFORM 0x4 /* apply the
transformation
matrix */
134
#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the
transformation
matrix */
/external/mesa3d/src/mesa/math/
m_matrix.h
59
* Different kinds of 4x4
transformation
matrices.
60
* We use these to select specific optimized vertex
transformation
routines.
67
MATRIX_2D, /**< 2-D
transformation
*/
69
MATRIX_3D /**< 3-D
transformation
*/
73
* Matrix type to represent 4x4
transformation
matrices.
m_xform.h
78
* into a straight-forward matrix
transformation
, with asm acceleration
120
* Functions for
transformation
of normals in the VB.
129
/* Flags for selecting a normal
transformation
function.
133
#define NORM_TRANSFORM 0x4 /* apply the
transformation
matrix */
134
#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the
transformation
matrix */
/frameworks/base/docs/html/sdk/api_diff/3/changes/
android.view.animation.Transformation.html
10
android.view.animation.
Transformation
74
Class android.view.animation.<A HREF="../../../../reference/android/view/animation/
Transformation
.html" target="_top"><font size="+2"><code>
Transformation
</code></font></A>
86
<A NAME="android.view.animation.
Transformation
.toShortString_added()"></A>
87
<nobr><code>String</code> <A HREF="../../../../reference/android/view/animation/
Transformation
.html#toShortString()" target="_top"><code>toShortString</code></A>()</nobr>
/libcore/luni/src/main/java/javax/xml/transform/stream/
StreamResult.java
28
* <p>Acts as an holder for a
transformation
result,
52
*
transformation
instructions to control the encoding.
64
*
transformation
instructions to control the encoding. However,
96
*
transformation
instructions to control the encoding.
118
*
transformation
instructions to control the encoding. However,
/packages/apps/Camera/jni/feature_mos/src/mosaic/
AlignFeatures.cpp
166
// Invert and multiple with previous
transformation
176
// Since we have already factored the current
transformation
192
// Get current
transformation
212
// logic here appends their
transformation
to Hprev to render them with the
213
// correct
transformation
. For the frames we do use for mosaicing, we already
/packages/apps/Camera2/jni/feature_mos/src/mosaic/
AlignFeatures.cpp
166
// Invert and multiple with previous
transformation
176
// Since we have already factored the current
transformation
192
// Get current
transformation
212
// logic here appends their
transformation
to Hprev to render them with the
213
// correct
transformation
. For the frames we do use for mosaicing, we already
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
AlignFeatures.cpp
166
// Invert and multiple with previous
transformation
176
// Since we have already factored the current
transformation
192
// Get current
transformation
212
// logic here appends their
transformation
to Hprev to render them with the
213
// correct
transformation
. For the frames we do use for mosaicing, we already
/external/chromium_org/android_webview/public/browser/
draw_gl.h
35
// Also the
transformation
matrix will contain at least a translation to the
45
// the provided
transformation
matrix. Translucency works normally.
50
// Input: current
transformation
matrix in surface pixels.
/external/chromium_org/cc/animation/
transform_operations.h
21
// Transform operations are a decomposed
transformation
matrix. It can be
36
// Returns a
transformation
matrix representing these transform operations.
40
// [0, 1], returns a
transformation
matrix representing the intermediate
/external/chromium_org/third_party/libjingle/source/talk/base/
transformadapter.h
43
// After the
transformation
, in_len contains the number of bytes consumed, and
60
// Note that the
transformation
is unidirectional, in the direction specified
73
// Apriori, we can't tell what the
transformation
does to the stream length.
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
NOTES
3
A generic, configurable software implementation of GL
transformation
&
23
the vtxfmt dispatch hooks, thus taking over the task of
transformation
61
- Direct the default vertex
transformation
stage to
/external/eigen/unsupported/Eigen/src/NonLinearOptimization/
r1updt.h
44
/* apply the
transformation
to v and store the information */
49
/* apply the
transformation
to s and extend the spike in w. */
70
/* apply the
transformation
to s and reduce the spike in w. */
/external/mesa3d/src/mesa/tnl/
NOTES
3
A generic, configurable software implementation of GL
transformation
&
23
the vtxfmt dispatch hooks, thus taking over the task of
transformation
61
- Direct the default vertex
transformation
stage to
/external/neven/Embedded/common/src/b_TensorEm/
Functions.h
34
bts_ALT_IDENTITY = 1, /* identity
transformation
*/
37
bts_ALT_RIGID, /* restricted to rigid
transformation
(translation + scale + rotation) */
38
bts_ALT_LINEAR, /* allows all degrees of freedom for affine linear
transformation
*/
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
AnimationTest.java
6
import android.view.animation.
Transformation
;
133
Transformation
t;
135
@Override protected void applyTransformation(float interpolatedTime,
Transformation
t) {
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/
isp_isf.c
21
* Isp_isf
Transformation
isp to isf *
22
* Isf_isp
Transformation
isf to isp *
24
* The
transformation
from isp[i] to isf[i] and isf[i] to isp[i] *
/frameworks/base/docs/html/training/graphics/opengl/
motion.jd
49
transformation
matrix (a rotation matrix) and then combine it with your projection and
50
camera view
transformation
matrices:</p>
56
// Create a rotation
transformation
for the triangle
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
PropertyChangeTransform.java
53
/** Apply the state
transformation
on the given OpenGL state. */
77
* state as it was before this
transformation
was applied. If this transform was never
89
/** Gets the property that will be affected by applying this
transformation
. */
/cts/tests/src/android/widget/cts/
MyGallery.java
26
import android.view.animation.
Transformation
;
48
protected boolean getChildStaticTransformation(View child,
Transformation
t) {
/external/apache-xml/src/main/java/org/apache/xalan/templates/
package.html
32
construction of the data (the org.apache.xalan.processor package) or with the
transformation
(the org.apache.xalan.transformer
39
methods that are called during the
transformation
.</p>
/external/apache-xml/src/main/java/org/apache/xalan/transformer/
package.html
26
of the
transformation
execution.</p>
32
transformation
to the appropriate output ContentHandler.</p>
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAnimation.java
6
import android.view.animation.
Transformation
;
142
new ShadowAnimationBridge(realAnimation).applyTransformation(1.0f, new
Transformation
());
Completed in 250 milliseconds
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