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  /external/chromium_org/skia/ext/
platform_device_mac.cc 87 // the current transformation matrix identity and only then load the new one.
119 const SkMatrix& transformation) {
131 bool did_invert = transformation.invert(&t);
134 // Do the transformation.
147 path.transform(transformation);
  /external/chromium_org/third_party/mesa/src/src/mesa/math/
m_matrix.h 59 * Different kinds of 4x4 transformation matrices.
60 * We use these to select specific optimized vertex transformation routines.
67 MATRIX_2D, /**< 2-D transformation */
69 MATRIX_3D /**< 3-D transformation */
73 * Matrix type to represent 4x4 transformation matrices.
m_xform.h 78 * into a straight-forward matrix transformation, with asm acceleration
120 * Functions for transformation of normals in the VB.
129 /* Flags for selecting a normal transformation function.
133 #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
134 #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
  /external/mesa3d/src/mesa/math/
m_matrix.h 59 * Different kinds of 4x4 transformation matrices.
60 * We use these to select specific optimized vertex transformation routines.
67 MATRIX_2D, /**< 2-D transformation */
69 MATRIX_3D /**< 3-D transformation */
73 * Matrix type to represent 4x4 transformation matrices.
m_xform.h 78 * into a straight-forward matrix transformation, with asm acceleration
120 * Functions for transformation of normals in the VB.
129 /* Flags for selecting a normal transformation function.
133 #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
134 #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
  /frameworks/base/docs/html/sdk/api_diff/3/changes/
android.view.animation.Transformation.html 10 android.view.animation.Transformation
74 Class android.view.animation.<A HREF="../../../../reference/android/view/animation/Transformation.html" target="_top"><font size="+2"><code>Transformation</code></font></A>
86 <A NAME="android.view.animation.Transformation.toShortString_added()"></A>
87 <nobr><code>String</code>&nbsp;<A HREF="../../../../reference/android/view/animation/Transformation.html#toShortString()" target="_top"><code>toShortString</code></A>()</nobr>
  /libcore/luni/src/main/java/javax/xml/transform/stream/
StreamResult.java 28 * <p>Acts as an holder for a transformation result,
52 * transformation instructions to control the encoding.
64 * transformation instructions to control the encoding. However,
96 * transformation instructions to control the encoding.
118 * transformation instructions to control the encoding. However,
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
AlignFeatures.cpp 166 // Invert and multiple with previous transformation
176 // Since we have already factored the current transformation
192 // Get current transformation
212 // logic here appends their transformation to Hprev to render them with the
213 // correct transformation. For the frames we do use for mosaicing, we already
  /packages/apps/Camera2/jni/feature_mos/src/mosaic/
AlignFeatures.cpp 166 // Invert and multiple with previous transformation
176 // Since we have already factored the current transformation
192 // Get current transformation
212 // logic here appends their transformation to Hprev to render them with the
213 // correct transformation. For the frames we do use for mosaicing, we already
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
AlignFeatures.cpp 166 // Invert and multiple with previous transformation
176 // Since we have already factored the current transformation
192 // Get current transformation
212 // logic here appends their transformation to Hprev to render them with the
213 // correct transformation. For the frames we do use for mosaicing, we already
  /external/chromium_org/android_webview/public/browser/
draw_gl.h 35 // Also the transformation matrix will contain at least a translation to the
45 // the provided transformation matrix. Translucency works normally.
50 // Input: current transformation matrix in surface pixels.
  /external/chromium_org/cc/animation/
transform_operations.h 21 // Transform operations are a decomposed transformation matrix. It can be
36 // Returns a transformation matrix representing these transform operations.
40 // [0, 1], returns a transformation matrix representing the intermediate
  /external/chromium_org/third_party/libjingle/source/talk/base/
transformadapter.h 43 // After the transformation, in_len contains the number of bytes consumed, and
60 // Note that the transformation is unidirectional, in the direction specified
73 // Apriori, we can't tell what the transformation does to the stream length.
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
NOTES 3 A generic, configurable software implementation of GL transformation &
23 the vtxfmt dispatch hooks, thus taking over the task of transformation
61 - Direct the default vertex transformation stage to
  /external/eigen/unsupported/Eigen/src/NonLinearOptimization/
r1updt.h 44 /* apply the transformation to v and store the information */
49 /* apply the transformation to s and extend the spike in w. */
70 /* apply the transformation to s and reduce the spike in w. */
  /external/mesa3d/src/mesa/tnl/
NOTES 3 A generic, configurable software implementation of GL transformation &
23 the vtxfmt dispatch hooks, thus taking over the task of transformation
61 - Direct the default vertex transformation stage to
  /external/neven/Embedded/common/src/b_TensorEm/
Functions.h 34 bts_ALT_IDENTITY = 1, /* identity transformation */
37 bts_ALT_RIGID, /* restricted to rigid transformation (translation + scale + rotation) */
38 bts_ALT_LINEAR, /* allows all degrees of freedom for affine linear transformation */
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
AnimationTest.java 6 import android.view.animation.Transformation;
133 Transformation t;
135 @Override protected void applyTransformation(float interpolatedTime, Transformation t) {
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
isp_isf.c 21 * Isp_isf Transformation isp to isf *
22 * Isf_isp Transformation isf to isp *
24 * The transformation from isp[i] to isf[i] and isf[i] to isp[i] *
  /frameworks/base/docs/html/training/graphics/opengl/
motion.jd 49 transformation matrix (a rotation matrix) and then combine it with your projection and
50 camera view transformation matrices:</p>
56 // Create a rotation transformation for the triangle
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
PropertyChangeTransform.java 53 /** Apply the state transformation on the given OpenGL state. */
77 * state as it was before this transformation was applied. If this transform was never
89 /** Gets the property that will be affected by applying this transformation. */
  /cts/tests/src/android/widget/cts/
MyGallery.java 26 import android.view.animation.Transformation;
48 protected boolean getChildStaticTransformation(View child, Transformation t) {
  /external/apache-xml/src/main/java/org/apache/xalan/templates/
package.html 32 construction of the data (the org.apache.xalan.processor package) or with the transformation (the org.apache.xalan.transformer
39 methods that are called during the transformation.</p>
  /external/apache-xml/src/main/java/org/apache/xalan/transformer/
package.html 26 of the transformation execution.</p>
32 transformation to the appropriate output ContentHandler.</p>
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAnimation.java 6 import android.view.animation.Transformation;
142 new ShadowAnimationBridge(realAnimation).applyTransformation(1.0f, new Transformation());

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