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  /frameworks/av/media/libstagefright/timedtext/
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  /frameworks/av/media/libstagefright/yuv/
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  /frameworks/av/media/mediaserver/
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  /frameworks/av/media/mtp/
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  /frameworks/av/services/audioflinger/
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  /frameworks/av/services/camera/libcameraservice/
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  /frameworks/base/cmds/am/
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  /frameworks/base/cmds/app_process/
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  /frameworks/base/cmds/backup/
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  /frameworks/base/cmds/bmgr/
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  /frameworks/base/cmds/bu/
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  /frameworks/base/cmds/content/
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  /frameworks/base/cmds/ime/
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  /frameworks/base/cmds/input/
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  /frameworks/base/cmds/media/
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  /frameworks/base/cmds/pm/
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  /frameworks/base/cmds/requestsync/
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  /frameworks/base/cmds/svc/
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  /frameworks/base/cmds/wm/
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  /frameworks/base/core/java/android/view/animation/
ScaleAnimation.java 241 protected void applyTransformation(float interpolatedTime, Transformation t) {
  /frameworks/base/core/java/android/widget/
Gallery.java 38 import android.view.animation.Transformation;
298 protected boolean getChildStaticTransformation(View child, Transformation t) {
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  /frameworks/base/core/jni/
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  /frameworks/base/core/res/
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  /frameworks/base/data/fonts/
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  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 263 matrix creates a transformation that renders objects from a specific eye position.</p>
292 <li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system
305 // Set GL_MODELVIEW transformation mode
346 <p class="note"><strong>Note:</strong> The example above defines a single transformation matrix
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