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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestPhysicsCharacter.java 104 // Add a physics character to the world
  /external/jmonkeyengine/engine/src/test/jme3test/input/
TestChaseCamera.java 93 //Uncomment this to look 3 world units above the target
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 140 // After changing skeleton transforms, must update world data
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 108 // convert triangle to world space
  /external/jsilver/src/com/google/clearsilver/jsilver/compiler/
CompilingClassLoader.java 50 * " System.out.println(\"Hello world\");\n" +
  /external/llvm/docs/HistoricalNotes/
2001-02-06-TypeNotationDebateResp4.txt 8 > (preferably) humor. It be a curious world and it always beed."
  /external/llvm/test/Analysis/Profiling/
edge-profiling.ll 6 @.str = private constant [12 x i8] c"hello world\00", align 1 ; <[12 x i8]*> [#uses=1]
  /external/llvm/test/CodeGen/X86/
fast-isel.ll 23 call void asm sideeffect "hello world", ""()
  /external/llvm/test/Feature/
constexpr.ll 38 @somestr = constant [11x i8] c"hello world"
  /external/llvm/test/Integer/
constexpr_bt.ll 40 @somestr = constant [11x i8] c"hello world"
  /external/llvm/test/MC/ARM/
eh-directive-integrated-test.s 3 @ This is a simplified real world test case generated from this C++ code
  /external/llvm/test/Transforms/InstCombine/
fprintf-1.ll 10 @hello_world = constant [13 x i8] c"hello world\0A\00"
sprintf-1.ll 8 @hello_world = constant [13 x i8] c"hello world\0A\00"
  /external/mesa3d/docs/
games.html 47 world
  /external/mesa3d/src/mapi/mapi/
u_thread.h 83 * POSIX threads. This should be your choice in the Unix world
  /external/mesa3d/src/mesa/state_tracker/
st_context.h 212 * This is an opaque type to the outside world.
  /external/opencv/cvaux/src/
cv3dtracker.cpp 82 CvPoint3D32f *object_points = NULL; // real-world coordinates of checkerboard points
130 // fill in the real-world coordinates of the checkerboard points
270 // change the transformation of the cameras to put them in the world coordinate
308 // fill in the real-world coordinates of the checkerboard points
  /external/openssh/
umac.h 9 * world-wide-web page at http://www.cs.ucdavis.edu/~rogaway/umac
  /external/proguard/docs/
testimonials.html 16 obfuscator world-wide. It is being used by developers at companies and
  /external/protobuf/src/google/protobuf/io/
zero_copy_stream_unittest.cc 205 WriteString(output, "Hello world!\n");
221 ReadString(input, "Hello world!\n");
237 WriteString(output, "Hello world!\n");
253 ReadString(input, "Hello world!\nSome text. ");
  /external/protobuf/src/google/protobuf/
unittest_micro.proto 134 optional bytes default_bytes = 75 [default = "world"];
unittest_nano.proto 140 optional bytes default_bytes = 75 [default = "world"];
  /external/replicaisland/src/com/replica/replicaisland/
GameObject.java 22 * GameObject defines any object that resides in the game world (character, background, special
GameObjectManager.java 30 * larger regions so that they can leave the visible area of the game world and not be immediately
  /external/skia/src/gpu/
GrTexture.cpp 152 // can be drawn to by the outside world without the client having

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