/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) [all...] |
/packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, 333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) [all...] |
/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 255 shader == 0 ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
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gles2_cmd_validation_implementation_autogen.h | 369 GL_FRAGMENT_SHADER,
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 248 GLenum fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 174 g_fragmentShader = compileShader(GL_FRAGMENT_SHADER, g_FShaderData);
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
Shader.cpp | 611 return GL_FRAGMENT_SHADER;
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/external/eigen/unsupported/test/ |
openglsupport.cpp | 76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 417 result = compileShaderLines(GL_FRAGMENT_SHADER,
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_print.c | 1104 if (shader->Type == GL_FRAGMENT_SHADER) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_program.c | [all...] |
/external/mesa3d/src/mesa/program/ |
prog_print.c | 1104 if (shader->Type == GL_FRAGMENT_SHADER) [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_program.c | [all...] |