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    Searched refs:GL_FRAGMENT_SHADER (Results 76 - 100 of 199) sorted by null

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  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
    [all...]
  /packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
    [all...]
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 255 shader == 0 ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
gles2_cmd_validation_implementation_autogen.h 369 GL_FRAGMENT_SHADER,
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 248 GLenum fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 174 g_fragmentShader = compileShader(GL_FRAGMENT_SHADER, g_FShaderData);
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Shader.cpp 611 return GL_FRAGMENT_SHADER;
  /external/eigen/unsupported/test/
openglsupport.cpp 76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
  /frameworks/native/cmds/flatland/
GLHelper.cpp 417 result = compileShaderLines(GL_FRAGMENT_SHADER,
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_print.c 1104 if (shader->Type == GL_FRAGMENT_SHADER)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_program.c     [all...]
  /external/mesa3d/src/mesa/program/
prog_print.c 1104 if (shader->Type == GL_FRAGMENT_SHADER)
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_program.c     [all...]

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