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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 70 private ArrayList<Animation> animations; field in class:SkeletonLoader
125 assert elementStack.peek().equals("animations");
131 } else if (qName.equals("animations")) {
133 animations = new ArrayList<Animation>();
168 animations.add(animation);
236 if (animations != null) {
237 animations.clear();
269 if (animations == null) {
270 animations = new ArrayList<Animation>();
272 AnimData data = new AnimData(skeleton, animations);
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  /external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSAnimations.cpp 109 const CSSAnimationDataList* animations = style->animations(); local
112 return (display != NONE && animations && animations->size()) || (cssAnimations && !cssAnimations->isEmpty());
142 RELEASE_ASSERT_WITH_MESSAGE(animationData->delay() > 0, "Web Animations not yet implemented: Negative delay");
165 const CSSAnimationDataList* animationDataList = style->animations();
  /development/samples/devbytes/animation/ListViewCellInsertion/src/com/example/android/insertingcells/
InsertionListView.java 132 ArrayList<Animator> animations = new ArrayList<Animator>();
147 animations.add(textAlphaAnimator);
179 animations.add(imgViewTranslation);
180 animations.add(imgViewScaleAnimator);
205 animations.add(animation);
215 animations.add(animation);
260 animations.add(animation);
269 set.playTogether(animations);
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
Drawer.js 111 var animations = [
129 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this));
152 var animations = [
175 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this));
  /external/chromium_org/ui/compositor/
layer_animator.cc 165 const std::vector<LayerAnimationSequence*>& animations) {
169 for (iter = animations.begin(); iter != animations.end(); ++iter) {
186 for (iter = animations.begin(); iter != animations.end(); ++iter) {
193 // running animations that affect any of these properties, as well as
200 for (iter = animations.begin(); iter != animations.end(); ++iter)
205 // These animations (provided they don't animate any common properties) will
207 for (iter = animations.begin(); iter != animations.end(); ++iter)
    [all...]
layer_animator.h 37 // all animations to complete immediately. The layer animation is ref counted
56 // No implicit animations when properties are set.
116 // Starts the animations to be run together, ensuring that the first elements
122 void StartTogether(const std::vector<LayerAnimationSequence*>& animations);
124 // Schedules the animations to be run together, ensuring that the first
130 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
139 // Returns true if there is an animation in the queue (animations remain in
140 // the queue until they complete, so this includes running animations).
144 // property (animations remain in the queue until they complete, so this
145 // includes running animations)
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  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 476 int ANIMATIONS = 0x00000004;
500 /** Animations of all objects. */
501 private List<AnimData> animations; field in class:BlenderKey.LoadingResults
526 if ((featuresToLoad & FeaturesToLoad.ANIMATIONS) != 0) {
527 animations = new ArrayList<AnimData>();
647 * This method returns all loaded animations.
648 * @return all loaded animations
651 return animations;
  /external/chromium_org/third_party/WebKit/Source/core/page/animation/
KeyframeAnimation.cpp 68 // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed.
75 if (!style->animations())
78 size_t animationCount = style->animations()->size();
80 if (name == style->animations()->animation(i)->name())
81 return style->animations()->animation(i);
307 // animations are ended properly in the class destructor.
351 // This will override implicit animations that match the properties in the keyframe animation
359 // This will resume overridden implicit animations
456 // A return value of 0 means we need service. But if we only have accelerated animations we
CompositeAnimation.cpp 43 // Toss the refs to all animations, but make sure we remove them from
54 // Clear the renderers from all running animations, in case we are in the middle of
141 // For accelerated animations we need to return a new RenderStyle with the _current_ value
192 // Nothing to do if we don't have any animations, and didn't have any before
198 if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
199 // The current and target animations are the same so we just need to toss any
206 // Mark all existing animations as no longer active.
215 // Now mark any still active animations as active and add any new animations
    [all...]
AnimationController.cpp 251 // styleChange has happened (e.g. accelerated animations)
437 // This will synchronize all software and accelerated animations started in the same
502 if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
509 // Fetch our current set of implicit animations from a hashtable. We then compare them
510 // against the animations in the style and make sure we're in sync. If destination values
520 if (renderer->parent() || newStyle->animations() || (oldStyle && oldStyle->animations())) {
525 // If the animations/transitions change opacity or transform, we need to update
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
CalculationBone.java 1 package com.jme3.scene.plugins.blender.animations;
Ipo.java 1 package com.jme3.scene.plugins.blender.animations;
IpoHelper.java 1 package com.jme3.scene.plugins.blender.animations;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 16 import com.jme3.scene.plugins.blender.animations.Ipo;
Constraint.java 11 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintDistLimit.java 8 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintLocLike.java 8 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintLocLimit.java 8 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintRotLike.java 8 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintSizeLike.java 8 import com.jme3.scene.plugins.blender.animations.Ipo;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 28 import com.jme3.scene.plugins.blender.animations.ArmatureHelper;
130 // read animations
131 ArrayList<Animation> animations = new ArrayList<Animation>(); local
152 animations.add(boneAnimation);
156 animData = new AnimData(skeleton, animations);
202 // applying animations
ModifierHelper.java 42 import com.jme3.scene.plugins.blender.animations.Ipo;
43 import com.jme3.scene.plugins.blender.animations.IpoHelper;
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimControl.java 77 * List of animations
131 * @param animations Set the animations that this <code>AnimControl</code>
132 * will be capable of playing. The animations should be compatible
135 public void setAnimations(HashMap<String, Animation> animations) {
136 animationMap = animations;
140 * Retrieve an animation from the list of animations.
297 * @return The names of all animations that this <code>AnimControl</code>
351 oc.writeStringSavableMap(animationMap, "animations", null);
359 animationMap = (HashMap<String, Animation>) in.readStringSavableMap("animations", null);
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  /external/chromium_org/ash/wm/
session_state_animator.cc 270 std::vector<ui::LayerAnimationSequence*> animations; local
271 animations.push_back(brightness_sequence.release());
272 animations.push_back(grayscale_sequence.release());
275 animations[0]->AddObserver(observer);
280 animator->StartTogether(animations);
window_animations.cc 53 // Brightness/grayscale values for hide/show window animations.
352 // In tests |old_layer| is deleted here, as animations have zero duration.
494 std::vector<ui::LayerAnimationSequence*> animations; local
495 animations.push_back(brightness_sequence.release());
496 animations.push_back(grayscale_sequence.release());
498 return animations;

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