/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SkeletonLoader.java | 70 private ArrayList<Animation> animations; field in class:SkeletonLoader 125 assert elementStack.peek().equals("animations"); 131 } else if (qName.equals("animations")) { 133 animations = new ArrayList<Animation>(); 168 animations.add(animation); 236 if (animations != null) { 237 animations.clear(); 269 if (animations == null) { 270 animations = new ArrayList<Animation>(); 272 AnimData data = new AnimData(skeleton, animations); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/css/ |
CSSAnimations.cpp | 109 const CSSAnimationDataList* animations = style->animations(); local 112 return (display != NONE && animations && animations->size()) || (cssAnimations && !cssAnimations->isEmpty()); 142 RELEASE_ASSERT_WITH_MESSAGE(animationData->delay() > 0, "Web Animations not yet implemented: Negative delay"); 165 const CSSAnimationDataList* animationDataList = style->animations();
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/development/samples/devbytes/animation/ListViewCellInsertion/src/com/example/android/insertingcells/ |
InsertionListView.java | 132 ArrayList<Animator> animations = new ArrayList<Animator>(); 147 animations.add(textAlphaAnimator); 179 animations.add(imgViewTranslation); 180 animations.add(imgViewScaleAnimator); 205 animations.add(animation); 215 animations.add(animation); 260 animations.add(animation); 269 set.playTogether(animations);
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ |
Drawer.js | 111 var animations = [ 129 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this)); 152 var animations = [ 175 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this));
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/external/chromium_org/ui/compositor/ |
layer_animator.cc | 165 const std::vector<LayerAnimationSequence*>& animations) { 169 for (iter = animations.begin(); iter != animations.end(); ++iter) { 186 for (iter = animations.begin(); iter != animations.end(); ++iter) { 193 // running animations that affect any of these properties, as well as 200 for (iter = animations.begin(); iter != animations.end(); ++iter) 205 // These animations (provided they don't animate any common properties) will 207 for (iter = animations.begin(); iter != animations.end(); ++iter) [all...] |
layer_animator.h | 37 // all animations to complete immediately. The layer animation is ref counted 56 // No implicit animations when properties are set. 116 // Starts the animations to be run together, ensuring that the first elements 122 void StartTogether(const std::vector<LayerAnimationSequence*>& animations); 124 // Schedules the animations to be run together, ensuring that the first 130 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); 139 // Returns true if there is an animation in the queue (animations remain in 140 // the queue until they complete, so this includes running animations). 144 // property (animations remain in the queue until they complete, so this 145 // includes running animations) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 476 int ANIMATIONS = 0x00000004;
500 /** Animations of all objects. */
501 private List<AnimData> animations;
field in class:BlenderKey.LoadingResults 526 if ((featuresToLoad & FeaturesToLoad.ANIMATIONS) != 0) {
527 animations = new ArrayList<AnimData>();
647 * This method returns all loaded animations.
648 * @return all loaded animations
651 return animations;
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/external/chromium_org/third_party/WebKit/Source/core/page/animation/ |
KeyframeAnimation.cpp | 68 // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed. 75 if (!style->animations()) 78 size_t animationCount = style->animations()->size(); 80 if (name == style->animations()->animation(i)->name()) 81 return style->animations()->animation(i); 307 // animations are ended properly in the class destructor. 351 // This will override implicit animations that match the properties in the keyframe animation 359 // This will resume overridden implicit animations 456 // A return value of 0 means we need service. But if we only have accelerated animations we
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CompositeAnimation.cpp | 43 // Toss the refs to all animations, but make sure we remove them from 54 // Clear the renderers from all running animations, in case we are in the middle of 141 // For accelerated animations we need to return a new RenderStyle with the _current_ value 192 // Nothing to do if we don't have any animations, and didn't have any before 198 if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) { 199 // The current and target animations are the same so we just need to toss any 206 // Mark all existing animations as no longer active. 215 // Now mark any still active animations as active and add any new animations [all...] |
AnimationController.cpp | 251 // styleChange has happened (e.g. accelerated animations) 437 // This will synchronize all software and accelerated animations started in the same 502 if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions())) 509 // Fetch our current set of implicit animations from a hashtable. We then compare them 510 // against the animations in the style and make sure we're in sync. If destination values 520 if (renderer->parent() || newStyle->animations() || (oldStyle && oldStyle->animations())) { 525 // If the animations/transitions change opacity or transform, we need to update
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
CalculationBone.java | 1 package com.jme3.scene.plugins.blender.animations;
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Ipo.java | 1 package com.jme3.scene.plugins.blender.animations;
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IpoHelper.java | 1 package com.jme3.scene.plugins.blender.animations;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintShrinkWrap.java | 16 import com.jme3.scene.plugins.blender.animations.Ipo;
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Constraint.java | 11 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintDistLimit.java | 8 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintLocLike.java | 8 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintLocLimit.java | 8 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintRotLike.java | 8 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintSizeLike.java | 8 import com.jme3.scene.plugins.blender.animations.Ipo;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ArmatureModifier.java | 28 import com.jme3.scene.plugins.blender.animations.ArmatureHelper;
130 // read animations
131 ArrayList<Animation> animations = new ArrayList<Animation>();
local 152 animations.add(boneAnimation);
156 animData = new AnimData(skeleton, animations);
202 // applying animations
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ModifierHelper.java | 42 import com.jme3.scene.plugins.blender.animations.Ipo;
43 import com.jme3.scene.plugins.blender.animations.IpoHelper;
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimControl.java | 77 * List of animations
131 * @param animations Set the animations that this <code>AnimControl</code>
132 * will be capable of playing. The animations should be compatible
135 public void setAnimations(HashMap<String, Animation> animations) {
136 animationMap = animations;
140 * Retrieve an animation from the list of animations.
297 * @return The names of all animations that this <code>AnimControl</code>
351 oc.writeStringSavableMap(animationMap, "animations", null);
359 animationMap = (HashMap<String, Animation>) in.readStringSavableMap("animations", null); [all...] |
/external/chromium_org/ash/wm/ |
session_state_animator.cc | 270 std::vector<ui::LayerAnimationSequence*> animations; local 271 animations.push_back(brightness_sequence.release()); 272 animations.push_back(grayscale_sequence.release()); 275 animations[0]->AddObserver(observer); 280 animator->StartTogether(animations);
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window_animations.cc | 53 // Brightness/grayscale values for hide/show window animations. 352 // In tests |old_layer| is deleted here, as animations have zero duration. 494 std::vector<ui::LayerAnimationSequence*> animations; local 495 animations.push_back(brightness_sequence.release()); 496 animations.push_back(grayscale_sequence.release()); 498 return animations;
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