/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader"); 201 GLES20.glAttachShader(program, pixelShader); 202 checkGlError("glAttachShader pixelShader");
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/hardware/libhardware/tests/hwc/ |
util.c | 86 glAttachShader(prog, vert); 87 glAttachShader(prog, frag);
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 71 GLES20.glAttachShader(program, vertexShader); 72 checkGlError("glAttachShader"); 73 GLES20.glAttachShader(program, pixelShader); 74 checkGlError("glAttachShader");
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/external/chromium_org/webkit/common/gpu/ |
gl_bindings_skia_cmd_buffer.cc | 22 interface->fAttachShader = glAttachShader;
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/external/chromium_org/content/browser/renderer_host/ |
compositing_iosurface_shader_programs_mac.cc | 296 glAttachShader(program, vertex_shader); 297 glAttachShader(program, fragment_shader);
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 115 glAttachShader(program, vertexShader); 116 checkGlError("glAttachShader"); 117 glAttachShader(program, pixelShader); 118 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 78 glAttachShader(program, vertexShader); 79 checkGlError("glAttachShader v"); 80 glAttachShader(program, pixelShader); 81 checkGlError("glAttachShader p");
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/frameworks/rs/driver/ |
rsdShaderCache.cpp | 142 glAttachShader(pgm, vID); 144 glAttachShader(pgm, fID);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 264 GLES20.glAttachShader(program, vertexShader); 265 checkGlError("glAttachShader"); 266 GLES20.glAttachShader(program, pixelShader); 267 checkGlError("glAttachShader");
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 238 glAttachShader(program, vertexShader); 241 glAttachShader(program, fragmentShader);
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 203 glAttachShader(programObject, vertexShader); 204 glAttachShader(programObject, fragmentShader);
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 396 GLES20.glAttachShader(program, vertexShader); 397 checkGlError("glAttachShader"); 398 GLES20.glAttachShader(program, pixelShader); 399 checkGlError("glAttachShader");
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 329 GLES20.glAttachShader(program, vertexShader); 330 checkGlError("glAttachShader"); 331 GLES20.glAttachShader(program, pixelShader); 332 checkGlError("glAttachShader");
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 278 glAttachShader(programs_[program], shaders[0]); 279 glAttachShader(programs_[program], shaders[program + 1]);
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 177 glAttachShader(g_programObj, g_vertexShader); 178 glAttachShader(g_programObj, g_fragmentShader);
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/external/eigen/unsupported/test/ |
openglsupport.cpp | 95 glAttachShader(prg_id, vtx_id); 96 glAttachShader(prg_id, frg_id);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 254 glAttachShader(program, vertexShader); 257 glAttachShader(program, fragmentShader);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 288 glAttachShader(program, vertexShader); 291 glAttachShader(program, fragmentShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 380 glAttachShader(program, vs); 381 glAttachShader(program, fs);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 411 GLES20.glAttachShader(program, vertexShader); 412 checkGlError("glAttachShader"); 413 GLES20.glAttachShader(program, pixelShader); 414 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 115 glAttachShader(program, vertexShader); 116 checkGlError("glAttachShader"); 117 glAttachShader(program, pixelShader); 118 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 131 glAttachShader(program, vertexShader); 132 checkGlError("glAttachShader"); 133 glAttachShader(program, pixelShader); 134 checkGlError("glAttachShader");
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/external/chromium_org/third_party/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 30 interface->fAttachShader = glAttachShader;
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/external/chromium_org/third_party/skia/src/gpu/gl/iOS/ |
GrGLCreateNativeInterface_iOS.cpp | 22 interface->fAttachShader = glAttachShader;
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