/external/skia/src/gpu/gl/unix/ |
GrGLCreateNativeInterface_unix.cpp | 134 interface->fTexImage2D = glTexImage2D;
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/frameworks/base/libs/hwui/ |
TextureCache.cpp | 225 // force a glTexImage2D to discard the mipmap levels 310 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
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LayerRenderer.cpp | 428 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
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PathCache.cpp | 328 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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/frameworks/native/opengl/tests/gl_basic/ |
gl_basic.cpp | 330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
GLDispatch.h | 158 glTexImage2D_t glTexImage2D;
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_client_context.h | 116 glTexImage2D_client_proc_t glTexImage2D; 325 virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;} [all...] |
/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 289 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 292 checkGlError("glTexImage2D mColorTargetID");
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/external/chromium_org/gpu/command_buffer/service/ |
async_pixel_transfer_manager_share_group.cc | 321 TRACE_EVENT0("gpu", "glTexImage2D"); 322 glTexImage2D(GL_TEXTURE_2D,
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async_pixel_transfer_manager_egl.cc | 47 // Regular glTexImage2D call. 49 glTexImage2D( 64 // Full glTexSubImage2D call, from glTexImage2D params. 272 TRACE_EVENT0("gpu", "glTexImage2D no data"); 593 // - glTexImage2D defers a swizzle/stall until draw-time 620 TRACE_EVENT0("gpu", "glTexImage2D with data"); 655 // same thread. To work around this we do glTexImage2D instead. Since
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 202 glTexImage2D(GL_TEXTURE_2D,
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
stw_context.c | 620 &glTexImage2D,
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
TextureUtil.java | 504 glTexImage2D(target,
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_context.c | 620 &glTexImage2D,
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 453 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.h | 146 void (GLAPIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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/sdk/emulator/opengl/tests/translator_tests/GLES_CM/ |
triangleCM.cpp | 227 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 622 public void glTexImage2D(int target, int level, int internalformat, 625 mgl.glTexImage2D(target, level, internalformat, width, height, border,
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/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 353 glTexImage2D = 327;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 99 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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GLES20.spec | 107 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
gl_client_context.h | 145 glTexImage2D_client_proc_t glTexImage2D; [all...] |
/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
gles_dispatch.h | 158 glTexImage2D_t glTexImage2D; 430 glTexImage2D_t set_glTexImage2D(glTexImage2D_t f) { glTexImage2D_t retval = glTexImage2D; glTexImage2D = f; return retval;} [all...] |
/external/chromium_org/content/browser/renderer_host/ |
compositing_iosurface_transformer_mac_unittest.cc | 138 EXPECT_NO_GL_ERROR(glTexImage2D(
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/external/qemu/distrib/sdl-1.2.15/test/ |
testgl.c | 232 glTexImage2D(GL_TEXTURE_2D,
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