/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 42 import com.jme3.light.AmbientLight;
43 import com.jme3.light.Light;
505 private List<Light> lights;
534 lights = new ArrayList<Light>();
603 * This method adds a light to the result set.
604 * @param light
605 * light to be added to the result set
608 public void addLight(Light light) {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderModelLoader.java | 36 import com.jme3.light.Light; 69 }else if (object instanceof Light){ 70 modelRoot.addLight( (Light) object );
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
PointLight.java | 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light. [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 34 import com.jme3.light.LightList; 165 * @param lights The light list to set.
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/external/jmonkeyengine/engine/src/test/jme3test/export/ |
TestOgreConvert.java | 40 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloAnimation.java | 43 import com.jme3.light.DirectionalLight; 67 /** Add a light source so we can see the model */
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HelloAssets.java | 37 import com.jme3.light.DirectionalLight; 86 /** You must add a light to make the model visible */
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestEnvironmentMapping.java | 1 package jme3test.light;
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestNormalMapping.java | 36 import com.jme3.light.PointLight; 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestSimpleBumps.java | 36 import com.jme3.light.PointLight; 47 // phong cutoff for light to normal angle > 90? 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestBlenderAnim.java | 39 import com.jme3.light.DirectionalLight;
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TestBlenderObjectAnim.java | 39 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestSSAO.java | 35 import com.jme3.light.AmbientLight; 63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestBatchLod.java | 35 import com.jme3.light.DirectionalLight; 63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestReadWrite.java | 42 import com.jme3.light.DirectionalLight; 167 DirectionalLight light = new DirectionalLight(); local 168 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); 169 rootNode.addLight(light);
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/frameworks/base/opengl/java/android/opengl/ |
GLES11.java | 358 // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) 361 int light, 367 // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) 370 int light, 375 // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params ) 378 int light, 384 // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params ) 387 int light,
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL11.java | 300 int light, 307 int light, 313 int light, 320 int light,
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/frameworks/native/opengl/libagl/ |
light.cpp | 1 /* libs/opengles/light.cpp 21 #include "light.h" 27 #warning "light.cpp should not be compiled in thumb on ARM." 340 // now we can light our vertex as usual 381 // compute vertex-to-light vector 469 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local 477 light.spotExp = param; 484 light.spotCutoff = param; 485 light.spotCutoffCosine = 493 light.attenuation[0] = param 524 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES11.spec | 17 void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) 18 void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
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/prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon45902
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/prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon46877
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/prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon46929
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/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon47246
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/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon47639
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/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon50884
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