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  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 42 import com.jme3.light.AmbientLight;
43 import com.jme3.light.Light;
505 private List<Light> lights;
534 lights = new ArrayList<Light>();
603 * This method adds a light to the result set.
604 * @param light
605 * light to be added to the result set
608 public void addLight(Light light) {
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderModelLoader.java 36 import com.jme3.light.Light;
69 }else if (object instanceof Light){
70 modelRoot.addLight( (Light) object );
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
PointLight.java 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light.
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 34 import com.jme3.light.LightList;
165 * @param lights The light list to set.
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestOgreConvert.java 40 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAnimation.java 43 import com.jme3.light.DirectionalLight;
67 /** Add a light source so we can see the model */
HelloAssets.java 37 import com.jme3.light.DirectionalLight;
86 /** You must add a light to make the model visible */
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 1 package jme3test.light;
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestNormalMapping.java 36 import com.jme3.light.PointLight;
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleBumps.java 36 import com.jme3.light.PointLight;
47 // phong cutoff for light to normal angle > 90?
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestBlenderAnim.java 39 import com.jme3.light.DirectionalLight;
TestBlenderObjectAnim.java 39 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestSSAO.java 35 import com.jme3.light.AmbientLight;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 35 import com.jme3.light.DirectionalLight;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestReadWrite.java 42 import com.jme3.light.DirectionalLight;
167 DirectionalLight light = new DirectionalLight(); local
168 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
169 rootNode.addLight(light);
  /frameworks/base/opengl/java/android/opengl/
GLES11.java 358 // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
361 int light,
367 // C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
370 int light,
375 // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
378 int light,
384 // C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
387 int light,
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11.java 300 int light,
307 int light,
313 int light,
320 int light,
  /frameworks/native/opengl/libagl/
light.cpp 1 /* libs/opengles/light.cpp
21 #include "light.h"
27 #warning "light.cpp should not be compiled in thumb on ARM."
340 // now we can light our vertex as usual
381 // compute vertex-to-light vector
469 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
477 light.spotExp = param;
484 light.spotCutoff = param;
485 light.spotCutoffCosine =
493 light.attenuation[0] = param
524 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES11.spec 17 void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
18 void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
  /prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon45902
  /prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon46877
  /prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon46929
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon47246
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon47639
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon50884

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