/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 3 import com.jme3.light.*; 65 private ArrayList<Light> lightList = new ArrayList<Light>(8); 487 Light l = list.get(i); 488 if (l.getType() == Light.Type.Ambient){ 524 Light light = lightList.get(i); local 525 Light.Type lightType = light.getType(); 526 ColorRGBA col = light.getColor() [all...] |
/device/generic/goldfish/opengl/system/GLESv1_enc/ |
gl_enc.h | 35 void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params); 41 void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param); 42 void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params); 108 void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params); 122 void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param); 123 void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params); 212 void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params); 218 void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param); 219 void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
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gl_entry.cpp | 20 void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); 26 void glLightf(GLenum light, GLenum pname, GLfloat param); 27 void glLightfv(GLenum light, GLenum pname, const GLfloat* params); 93 void glGetLightxv(GLenum light, GLenum pname, GLfixed* params); 107 void glLightx(GLenum light, GLenum pname, GLfixed param); 108 void glLightxv(GLenum light, GLenum pname, const GLfixed* params); 197 void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params); 203 void glLightxOES(GLenum light, GLenum pname, GLfixed param); 204 void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params); 375 void glGetLightfv(GLenum light, GLenum pname, GLfloat* params [all...] |
/external/qemu/android/ |
qemulator.c | 32 qemulator_light_brightness( void* opaque, const char* light, int value ) 36 VERBOSE_PRINT(hw_control,"%s: light='%s' value=%d window=%p", __FUNCTION__, light, value, emulator->window); 37 if ( !strcmp(light, "lcd_backlight") ) {
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.h | 87 void (GLAPIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat *params); 99 void (GLAPIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param); 100 void (GLAPIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat *params);
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/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 204 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 711 var light = scene.lights[i]; 715 light.position, 727 light.color, 780 light.position 795 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 861 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/jmonkeyengine/engine/src/android/jme3test/android/ |
SimpleTexturedTest.java | 13 import com.jme3.light.PointLight; 62 material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 68 materialMonkey = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestMousePick.java | 38 import com.jme3.light.DirectionalLight; 147 // We must add a light to make the model visible
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 36 import com.jme3.light.DirectionalLight; 90 /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */ 95 Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 107 /** Must add a light to make the lit object visible! */
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestParallax.java | 39 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestAnimBlendBug.java | 41 import com.jme3.light.DirectionalLight;
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TestOgreComplexAnim.java | 40 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestFog.java | 42 import com.jme3.light.DirectionalLight;
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TestMultiplesFilters.java | 40 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/tools/ |
TestOctree.java | 37 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSceneWater.java | 38 import com.jme3.light.DirectionalLight;
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/external/qemu/android/protocol/ |
ui-commands-impl.c | 102 cmd->light, cmd->brightness);
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/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/hardware/libhardware/include/hardware/ |
sensors.h | 188 * eg: proximity, light sensors 350 * The light sensor value is returned in SI lux units. 850 /* light in SI lux units */ 851 float light; member in union:sensors_event_t::__anon32972::__anon32973 [all...] |
/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); [all...] |
/external/chromium_org/chrome/common/extensions/docs/examples/extensions/catblock/ |
loldogs.js | 45 "http://ihasahotdog.files.wordpress.com/2011/06/funny-dog-pictures-green-light-red-light-green-light.jpg",
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