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  /external/skia/src/views/
SkWidgets.cpp 242 SkEmbossMaskFilter::Light light; local
244 light.fDirection[0] = SK_Scalar1/2;
245 light.fDirection[1] = SK_Scalar1/2;
246 light.fDirection[2] = SK_Scalar1/3;
247 light.fAmbient = 0x48;
248 light.fSpecular = 0x80;
252 light.fDirection[0] = -light.fDirection[0];
253 light.fDirection[1] = -light.fDirection[1]
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 38 import com.jme3.light.AmbientLight;
39 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestTextureAtlas.java 35 import com.jme3.light.AmbientLight;
36 import com.jme3.light.DirectionalLight;
  /device/samsung/manta/libsensors/
sensors.cpp 64 { "BH1721fvc Light sensor",
127 light, enumerator in enum:sensors_poll_context_t::__anon2405
155 return light;
195 mSensors[light] = new LightSensor();
196 mPollFds[light].fd = mSensors[light]->getFd();
197 mPollFds[light].events = POLLIN;
198 mPollFds[light].revents = 0;
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 44 import com.jme3.light.DirectionalLight;
123 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
129 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
144 DirectionalLight light = new DirectionalLight(); local
145 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
146 light.setColor(ColorRGBA.White.mult(1.5f));
147 rootNode.addLight(light);
TestMotionPath.java 43 import com.jme3.light.DirectionalLight;
116 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
122 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
138 DirectionalLight light = new DirectionalLight(); local
139 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
140 light.setColor(ColorRGBA.White.mult(1.5f));
141 rootNode.addLight(light);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTest.java 39 import com.jme3.light.DirectionalLight;
40 import com.jme3.light.PointLight;
168 DirectionalLight light = new DirectionalLight(); local
169 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
170 rootNode.addLight(light);
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLight.java 33 package jme3test.light;
36 import com.jme3.light.AmbientLight;
37 import com.jme3.light.SpotLight;
80 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestTangentGen.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
TestTangentGenBadModels.java 1 package jme3test.light;
8 import com.jme3.light.DirectionalLight;
9 import com.jme3.light.PointLight;
43 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
88 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
116 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
TestTransparentShadow.java 33 package jme3test.light;
38 import com.jme3.light.AmbientLight;
39 import com.jme3.light.DirectionalLight;
  /frameworks/base/services/java/com/android/server/
LightsService.java 49 * Light brightness is managed by a user setting.
54 * Light brightness is managed by a light sensor.
58 private final Light mLights[] = new Light[LIGHT_ID_COUNT];
60 public final class Light {
62 private Light(int id) {
183 mLights[i] = new Light(i);
192 public Light getLight(int id) {
199 Light light = (Light)msg.obj
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 88 mData.light = mLight.getRSData().getAllocation();
89 mField.set_light(0, mData.light, true);
97 Log.e(TAG, "Invalid light index.");
138 mData.light = mLight.getRSData().getAllocation();
  /external/chromium_org/native_client_sdk/src/examples/demo/earth/
example.js 78 // light slider
79 var light = message_event.data['value'];
80 document.getElementById('lightRange').value = light;
  /device/lge/hammerhead/libsensors/
sensors.cpp 52 .name = "Light Sensor",
128 light, enumerator in enum:sensors_poll_context_t::__anon2018
163 return light;
214 mSensor[light] = new LightSensor();
215 mPollFds[light].fd = mSensor[light]->getFd();
216 mPollFds[light].events = POLLIN;
217 mPollFds[light].revents = 0;
224 if (mPollFds[light].fd < 0 || mPollFds[proximity].fd < 0) {
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestBumpModel.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
66 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
70 // flourescent main light
75 // sunset light
87 // white ambient light
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestMonkeyHead.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
63 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
67 // flourescent main light
72 // sunset light
84 // white ambient light
TestOgreLoading.java 35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.PointLight;
64 // sunset light
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimationFactory.java 6 import com.jme3.light.AmbientLight;
7 import com.jme3.light.DirectionalLight;
TestSpatialAnim.java 7 import com.jme3.light.AmbientLight;
8 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentSSAO.java 4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.DirectionalLight;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 328 public void glLightf(int light, int pname, float param) {
329 mgl.glLightf(light, pname, param);
332 public void glLightfv(int light, int pname, float[] params, int offset) {
333 mgl.glLightfv(light, pname, params, offset);
336 public void glLightfv(int light, int pname, FloatBuffer params) {
337 mgl.glLightfv(light, pname, params);
340 public void glLightx(int light, int pname, int param) {
341 mgl.glLightx(light, pname, param);
344 public void glLightxv(int light, int pname, int[] params, int offset) {
345 mgl.glLightxv(light, pname, params, offset)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
DirectionalLight.java 33 package com.jme3.light;
44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
45 * E.g sun or moon light.
50 public class DirectionalLight extends Light {
60 * Returns the direction vector of the light.
62 * @return The direction vector of the light.
71 * Sets the direction of the light.
73 * Represents the vector direction the light is coming from.
74 * (1, 0, 0) would represent a directional light coming from the X axis.
76 * @param dir the direction of the light
    [all...]
Light.java 33 package com.jme3.light;
41 * Abstract class for representing a light source.
43 * All light source types have a color.
45 public abstract class Light implements Savable, Cloneable {
48 * Describes the light type.
53 * Directional light
60 * Point light
67 * Spot light.
74 * Ambient light
87 * Returns an index for the light typ
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/blender/
TestBlenderLoader.java 36 import com.jme3.light.DirectionalLight;
60 // sunset light
72 // white ambient light

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