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  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_context.h 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context
131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
134 uint32_t instance_off; /* current base vertex for instanced arrays */
  /external/opencv/cxcore/src/
cxdatastructs.cpp 2931 CvGraphVtx *vertex = 0; local
3320 CvGraphVtx *vertex; local
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  /frameworks/base/libs/hwui/
Program.h 100 * determine the generation of both the vertex and fragment shaders.
137 bool isAA; // drawing with a per-vertex alpha
302 * A program holds a vertex and a fragment shader. It offers several utility
313 * Creates a new program with the specified vertex and fragment
316 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
PathTessellator.cpp 51 #include "Vertex.h"
69 inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
70 Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
78 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
79 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
164 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
165 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
188 void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs     [all...]
  /external/chromium_org/third_party/skia/src/gpu/
GrContext.cpp 801 // TODO: consider making static vertex buffers for these cases.
802 // Hairline could be done by just adding closing vertex to
816 GrPoint* vertex = geo.positions(); local
821 setStrokeRectStrip(vertex, rect, width);
826 vertex[0].set(rect.fLeft, rect.fTop);
827 vertex[1].set(rect.fRight, rect.fTop);
828 vertex[2].set(rect.fRight, rect.fBottom);
829 vertex[3].set(rect.fLeft, rect.fBottom);
830 vertex[4].set(rect.fLeft, rect.fTop);
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  /external/skia/src/gpu/
GrContext.cpp 801 // TODO: consider making static vertex buffers for these cases.
802 // Hairline could be done by just adding closing vertex to
816 GrPoint* vertex = geo.positions(); local
821 setStrokeRectStrip(vertex, rect, width);
826 vertex[0].set(rect.fLeft, rect.fTop);
827 vertex[1].set(rect.fRight, rect.fTop);
828 vertex[2].set(rect.fRight, rect.fBottom);
829 vertex[3].set(rect.fLeft, rect.fBottom);
830 vertex[4].set(rect.fLeft, rect.fTop);
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  /external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
PolygonShape.cpp 56 static inline bool isReflexVertex(const FloatPoint& prevVertex, const FloatPoint& vertex, const FloatPoint& nextVertex)
58 return leftSide(prevVertex, nextVertex, vertex) < 0;
122 const float arcSegmentCount = 6; // An even number so that one arc vertex will be eactly arcRadius from arcCenter.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_draw.c 322 /* modify vertex format for correct stride, and stub out unused ones */
383 draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
nv30_state_validate.c 439 if (!nv30->vertex)
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 77 protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>(100);
78 protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>(100);
91 protected static class Vertex {
106 final Vertex other = (Vertex) obj;
130 Vertex[] verticies;
179 protected void findVertexIndex(Vertex vert){
194 t[0].verticies = new Vertex[3]
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  /external/mesa3d/src/gallium/drivers/nv30/
nv30_draw.c 322 /* modify vertex format for correct stride, and stub out unused ones */
383 draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
nv30_state_validate.c 439 if (!nv30->vertex)
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 537 private int buildProgram(String vertex, String fragment) {
538 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /external/opencv/cxcore/include/
cxtypes.h     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_exec_draw.c 158 /* TODO: populate these as the vertex is defined:
188 /* The aliasing of attributes for NV vertex programs has already
189 * occurred. NV vertex programs cannot access material values,
223 (GLbyte *)exec->vtx.vertex;
296 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
vbo_save_api.c 36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
50 * The other case where fixup is required is when a vertex attribute
66 * Vertex commands are issued within a single primitive.
404 * the next vertex lists as well.
491 /* Emit a glEnd to close off the last vertex list.
566 * when the attribute already exists in the vertex and is having
583 for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) {
593 /* Copy from current to repopulate the vertex with correct values.
653 * an enlarged vertex format
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  /external/mesa3d/src/mesa/vbo/
vbo_exec_draw.c 158 /* TODO: populate these as the vertex is defined:
188 /* The aliasing of attributes for NV vertex programs has already
189 * occurred. NV vertex programs cannot access material values,
223 (GLbyte *)exec->vtx.vertex;
296 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
  /frameworks/rs/
rs_hal.h 245 } vertex; member in struct:android::renderscript::__anon32479
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_state_validate.c 308 if (!ctx_to->vertex)
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_state_validate.c 308 if (!ctx_to->vertex)
  /frameworks/native/opengl/libagl/
context.h 141 size_t index; // cache tag, and vertex index
197 array_t vertex; member in struct:android::gl::array_machine_t
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program_lexer.l 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
  /external/mesa3d/src/mesa/program/
program_lexer.l 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/cm/
clike.js 305 mimes(["x-shader/x-vertex", "x-shader/x-fragment"], {

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