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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
GammaCorrection.frag 6 vec3 gamma(vec3 L,float gamma)
8 return pow(L, vec3(1.0 / gamma));
16 texVal.rgb = gamma(texVal.rgb , m_gamma);
GammaCorrection15.frag 8 vec3 gamma(vec3 L,float gamma)
10 return pow(L, vec3(1.0 / gamma));
18 texVal.rgb = gamma(texVal.rgb , m_gamma);
GammaCorrection.j3md 6 Float gamma
Posterization.j3md 7 Float Gamma;
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetGamma.3 3 SDL_SetGamma \- Sets the color gamma function for the display
11 Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&.
13 This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&.
15 Not all display hardware is able to change gamma\&.
18 Returns -1 on error (or if gamma adjustment is not supported)\&.
SDL_SetGammaRamp.3 3 SDL_SetGammaRamp \- Sets the color gamma lookup tables for the display
11 Sets the gamma lookup tables for the display for each color component\&. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel\&. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision\&. You may pass NULL to any of the channels to leave them unchanged\&.
13 This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with \fISDL_SetGamma\fR\&.
15 Not all display hardware is able to change gamma\&.
18 Returns -1 on error (or if gamma adjustment is not supported)\&.
SDL_GetGamma.3 3 SDL_GetGamma \- Gets the gamma of the display
11 Gets the color gamma of the display\&. The gamma value for each color component will be place in the parameters \fBred\fR, \fBgreen\fR and \fBblue\fR\&. The values can range from 0\&.1 to 10\&.
SDL_GetGammaRamp.3 3 SDL_GetGammaRamp \- Gets the color gamma lookup tables for the display
11 Gets the gamma translation lookup tables currently used by the display\&. Each table is an array of 256 Uint16 values\&.
13 Not all display hardware is able to change gamma\&.
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
GammaCorrectionFilter.java 17 private float gamma = 2.0f; field in class:GammaCorrectionFilter
25 public GammaCorrectionFilter(float gamma)
28 this.setGamma(gamma);
43 material.setFloat("gamma", gamma);
49 return gamma;
53 * set to 0.0 to disable gamma correction
54 * @param gamma
56 public void setGamma(float gamma)
60 material.setFloat("gamma", gamma)
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PosterizationFilter.java 55 private float gamma = 0.6f; field in class:PosterizationFilter
75 * Creates a posterization Filter with the given number of colors and gamma
77 * @param gamma
79 public PosterizationFilter(int numColors, float gamma) {
81 this.gamma = gamma;
88 material.setFloat("Gamma", gamma);
108 * Sets gamma level used to enhange visual quality
110 public void setGamma(float gamma) {
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  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_gamma.c 24 /* Gamma correction support */
27 #include <math.h> /* Used for calculating gamma ramps */
41 static void CalculateGammaRamp(float gamma, Uint16 *ramp)
45 /* 0.0 gamma is all black */
46 if ( gamma <= 0.0f ) {
52 /* 1.0 gamma is identity */
53 if ( gamma == 1.0f ) {
59 /* Calculate a real gamma ramp */
61 gamma = 1.0f / gamma;
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  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11gamma.c 37 SDL_NAME(XF86VidModeGamma) gamma;
40 /* Clamp the gamma values */
42 gamma.red = MIN_GAMMA;
45 gamma.red = MAX_GAMMA;
47 gamma.red = red;
50 gamma.green = MIN_GAMMA;
53 gamma.green = MAX_GAMMA;
55 gamma.green = green;
58 gamma.blue = MIN_GAMMA;
61 gamma.blue = MAX_GAMMA
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  /external/qemu/distrib/sdl-1.2.15/test/
testgamma.c 2 /* Bring up a window and manipulate the gamma on it */
18 /* Turn a normal gamma value into an appropriate gamma ramp */
19 void CalculateGamma(double gamma, Uint16 *ramp)
23 gamma = 1.0 / gamma;
25 value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
77 float gamma; local
104 SDL_WM_SetCaption("SDL gamma test", "testgamma");
106 /* Set the desired gamma, if any *
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  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 62 // Get the gamma
65 INIT_LOGD(" Setting text gamma to %s", property);
68 INIT_LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
71 // Get the black gamma threshold
74 INIT_LOGD(" Setting text black gamma threshold to %s", property);
77 INIT_LOGD(" Using default text black gamma threshold of %d",
81 // Get the white gamma threshold
84 INIT_LOGD(" Setting text white gamma threshold to %s", property);
87 INIT_LOGD(" Using default white black gamma threshold of %d",
100 INIT_LOGD("Creating shader gamma font renderer")
146 const float gamma = 1.0f \/ mGamma; local
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  /external/chromium_org/content/browser/device_orientation/
orientation.h 16 // alpha, beta, gamma and absolute are the rotations around the axes as
19 // can_provide_{alpha,beta,gamma,absolute} is true if data can be provided
41 void set_gamma(double gamma) {
43 gamma_ = gamma;
46 double gamma() const { return gamma_; } function in class:content::Orientation
  /external/chromium_org/third_party/skia/include/effects/
SkTableMaskFilter.h 17 Helper methods create some common tables (e.g. gamma, clipping)
25 /** Utility that sets the gamma table
27 static void MakeGammaTable(uint8_t table[256], SkScalar gamma);
34 static SkTableMaskFilter* CreateGamma(SkScalar gamma) {
36 MakeGammaTable(table, gamma);
  /external/skia/include/effects/
SkTableMaskFilter.h 17 Helper methods create some common tables (e.g. gamma, clipping)
25 /** Utility that sets the gamma table
27 static void MakeGammaTable(uint8_t table[256], SkScalar gamma);
34 static SkTableMaskFilter* CreateGamma(SkScalar gamma) {
36 MakeGammaTable(table, gamma);
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
math_testcases.txt 170 -- lgamma: log of absolute value of the gamma function --
250 -- inputs for which gamma(x) is tiny
275 -- gamma: Gamma function --
279 gam0000 gamma 0.0 -> inf divide-by-zero
280 gam0001 gamma -0.0 -> -inf divide-by-zero
281 gam0002 gamma inf -> inf
282 gam0003 gamma -inf -> nan invalid
283 gam0004 gamma nan -> nan
286 gam0010 gamma -1 -> nan invali
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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
math_testcases.txt 170 -- lgamma: log of absolute value of the gamma function --
250 -- inputs for which gamma(x) is tiny
275 -- gamma: Gamma function --
279 gam0000 gamma 0.0 -> inf divide-by-zero
280 gam0001 gamma -0.0 -> -inf divide-by-zero
281 gam0002 gamma inf -> inf
282 gam0003 gamma -inf -> nan invalid
283 gam0004 gamma nan -> nan
286 gam0010 gamma -1 -> nan invali
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  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/
ToneMap.j3md 9 Float Gamma
  /external/libpng/
TODO 5 Finish work on the no-floating-point version (including gamma compensation)
13 Complete sRGB transformation (presently it simply uses gamma=0.45455).
21 Build gamma tables using fixed point (and do away with floating point entirely).
22 Use greater precision when changing to linear gamma for compositing against
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
weight_a.c 21 * ap[i] = a[i] * (gamma ** i) *
31 Word16 gamma, /* (i) Q15 : Spectral expansion factor. */
37 fac = gamma;
40 fac = (vo_L_mult(fac, gamma) + 0x8000) >> 16;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
TextGammaActivity.java 40 final GammaTextView gamma = new GammaTextView(this); local
41 layout.addView(gamma, new LinearLayout.LayoutParams(
49 Bitmap b = Bitmap.createBitmap(gamma.getWidth(), gamma.getHeight(),
53 gamma.draw(c);
91 final GammaTextView gamma = new GammaTextView(this); local
96 layout.addView(gamma, lp);
  /external/chromium_org/third_party/skia/src/core/
SkMaskGamma.cpp 15 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE {
16 SkASSERT(SK_Scalar1 == gamma);
19 virtual SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const SK_OVERRIDE {
20 SkASSERT(SK_Scalar1 == gamma);
26 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const SK_OVERRIDE {
27 return SkScalarPow(luminance, gamma);
29 virtual SkScalar fromLuma(SkScalar gamma, SkScalar luma) const SK_OVERRIDE {
30 return SkScalarPow(luma, SkScalarInvert(gamma));
35 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE {
36 SkASSERT(0 == gamma);
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  /external/skia/src/core/
SkMaskGamma.cpp 15 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE {
16 SkASSERT(SK_Scalar1 == gamma);
19 virtual SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const SK_OVERRIDE {
20 SkASSERT(SK_Scalar1 == gamma);
26 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const SK_OVERRIDE {
27 return SkScalarPow(luminance, gamma);
29 virtual SkScalar fromLuma(SkScalar gamma, SkScalar luma) const SK_OVERRIDE {
30 return SkScalarPow(luma, SkScalarInvert(gamma));
35 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE {
36 SkASSERT(0 == gamma);
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