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  /development/ndk/platforms/android-14/samples/native-media/
default.properties 1 # Indicates whether an apk should be generated for each density.
2 split.density=false
  /device/sample/skins/WVGAMedDpi/
hardware.ini 2 hw.lcd.density=16
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
completion1-expected-completion5.txt 2 50dp : <b>Density-independent Pixels</b> - an abstract unit that is based on the physical density of the screen.
  /sdk/apps/DeviceConfig/res/values-hdpi/
strings.xml 3 <string name="density">HIGH</string>
  /sdk/apps/DeviceConfig/res/values-ldpi/
strings.xml 3 <string name="density">LOW</string>
  /sdk/apps/DeviceConfig/res/values-mdpi/
strings.xml 3 <string name="density">MEDIUM</string>
  /sdk/apps/DeviceConfig/res/values-nodpi/
strings.xml 3 <string name="density">NODPI</string>
  /sdk/apps/DeviceConfig/res/values-tvdpi/
strings.xml 3 <string name="density">TV</string>
  /sdk/apps/DeviceConfig/res/values-xhdpi/
strings.xml 3 <string name="density">XHIGH</string>
  /external/qemu/android/
hw-lcd.c 17 hwLcd_setBootProperty(int density)
21 /* Map density to one of our five bucket values.
22 The TV density is a bit particular (and not actually a bucket
25 if (density != LCD_DENSITY_TVDPI) {
26 if (density < (LCD_DENSITY_LDPI + LCD_DENSITY_MDPI)/2)
27 density = LCD_DENSITY_LDPI;
28 else if (density < (LCD_DENSITY_MDPI + LCD_DENSITY_HDPI)/2)
29 density = LCD_DENSITY_MDPI;
30 else if (density < (LCD_DENSITY_HDPI + LCD_DENSITY_XHDPI)/2)
31 density = LCD_DENSITY_HDPI
    [all...]
  /development/tools/emulator/skins/HVGA/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/QVGA/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WQVGA400/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WQVGA432/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WVGA800/
hardware.ini 2 hw.lcd.density=240
  /development/tools/emulator/skins/WVGA854/
hardware.ini 2 hw.lcd.density=240
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/lint/
InputDensityDialog.java 18 import com.android.resources.Density;
38 * Density value being chosen - static to keep most recently chosen value
41 private static int sDpi = Density.DEFAULT_DENSITY;
54 lblWhatIsThe.setText("What is the screen density the current px value works with?");
63 for (Density density : Density.values()) {
64 if (density == Density.NODPI) {
67 if (density.getDpiValue() == sDpi)
    [all...]
  /development/tools/emulator/skins/WSVGA/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/WXGA720/
hardware.ini 2 hw.lcd.density=320
  /development/tools/emulator/skins/WXGA800/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/WXGA800-7in/
hardware.ini 2 hw.lcd.density=213
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Fog.glsllib 9 // x == density
18 float density = g_FogParams.x;
28 float fogAmt2 = exp(-density * density * dist * dist);
  /frameworks/base/core/java/android/util/
DisplayMetrics.java 24 * size, density, and font scaling.
31 * Standard quantized DPI for low-density screens.
36 * Standard quantized DPI for medium-density screens.
41 * This is a secondary density, added for some common screen configurations.
43 * class density -- that is, don't supply specific graphics for this
44 * density, instead allow the platform to scale from other densities
51 * <p>This density was original introduced to correspond with a
52 * 720p TV screen: the density for 1080p televisions is
60 * Standard quantized DPI for high-density screens.
65 * Standard quantized DPI for extra-high-density screens
139 public float density; field in class:DisplayMetrics
    [all...]
  /development/ndk/platforms/android-9/samples/native-audio/
default.properties 12 # Indicates whether an apk should be generated for each density.
13 split.density=false
  /frameworks/base/docs/html/design/style/
metrics-grids.jd 5 <p>Devices vary not only in physical size, but also in screen density (<acronym title="Dots per
7 falling into a particular size bucket and density bucket:</p>
10 600<acronym title="Density-independent pixels: One dp is one pixel on a 160 dpi (mdpi)
12 <li>The density buckets are <acronym
13 title="Low density (120 dpi)">LDPI</acronym>, <acronym title="Medium density (160
14 dpi)">MDPI</acronym>, <acronym title="High density (240 dpi)">HDPI</acronym>, <acronym title
15 ="Extra-high density (320 dpi)">XHDPI</acronym>, <acronym title
16 ="Extra-extra!-high density (480 dpi)">XXHDPI</acronym>, and <acronym title
17 ="Extra-extra-extra!-high density (640 dpi)">XXXHDPI</acronym>.</li
    [all...]

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