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  /frameworks/base/opengl/java/android/opengl/
GLU.java 101 * @param fovy specifies the field of view angle, in degrees, in the Y
111 public static void gluPerspective(GL10 gl, float fovy, float aspect,
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
Matrix.java 375 * @param fovy field of view in y direction, in degrees
381 float fovy, float aspect, float zNear, float zFar) {
382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0));
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 272 // derive fovY value
279 float fovY = FastMath.atan(h / near)
281 fovY += value * 0.1f;
283 h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near;
  /frameworks/rs/
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
rsRuntime.h 200 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
rsMatrix4x4.cpp 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) {
295 float top = near * tan((float) (fovy * M_PI / 360.0f));
  /external/eigen/demos/opengl/
camera.h 57 inline float fovY(void) const { return mFovY; }
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esTransform.c 138 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ)
142 frustumH = tanf( fovy / 360.0f * PI ) * nearZ;
esUtil.h 264 /// \param fovy Field of view y angle in degrees
269 void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ);
  /frameworks/rs/cpu_ref/
rsCpuRuntimeMath.cpp 83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
84 m->loadPerspective(fovy, aspect, near, far);
  /frameworks/rs/scriptc/
rs_matrix.rsh 263 * @param fovy Field of view, in degrees along the Y axis.
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 263 * @param fovy Field of view, in degrees along the Y axis.
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /frameworks/base/graphics/java/android/renderscript/
Matrix4f.java 306 * @param fovy vertical field of view angle in degrees
311 public void loadPerspective(float fovy, float aspect, float near, float far) {
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix4f.java 306 * @param fovy vertical field of view angle in degrees
311 public void loadPerspective(float fovy, float aspect, float near, float far) {
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
mat4-spec.js 521 var fovy = Math.PI * 0.5;
522 beforeEach(function() { result = mat4.perspective(out, fovy, 1, 0, 1); });
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
  /frameworks/native/opengl/tests/angeles/
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
mat4.js 742 * @param {number} fovy Vertical field of view in radians
748 mat4.perspective = function (out, fovy, aspect, near, far) {
749 var f = 1.0 / Math.tan(fovy / 2),
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 759 * @param fovY Frame of view angle along the Y in degrees.
764 public void setFrustumPerspective(float fovY, float aspect, float near,
772 float h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * near;
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  /external/opencv/cv/src/
cvcalibration.cpp     [all...]
  /frameworks/base/docs/html/reference/renderscript/
rs__matrix_8rsh.html 67 <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="rs__matrix_8rsh.html#aa404c34d7478f2921f7415d2da95d02b">rsMatrixLoadPerspective</a> (<a class="el" href="structrs__matrix4x4.html">rs_matrix4x4</a> *m, float fovy, float aspect, float near, float far)</td></tr>
    [all...]
rs__matrix_8rsh_source.html 116 <a name="l00269"></a>00269 <a class="code" href="rs__matrix_8rsh.html#aa404c34d7478f2921f7415d2da95d02b">rsMatrixLoadPerspective</a>(<a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a>* m, <span class="keywordtype">float</span> fovy, <span class="keywordtype">float</span> aspect, <span class="keywordtype">float</span> near, <span class="keywordtype">float</span> far);
  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 458 static void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
461 float top = near * tan((float) (fovy * M_PI / 360.0f));
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  /external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
gl-matrix.js     [all...]
  /external/opencv/cv/include/
cv.h     [all...]

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