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Searched
full:impulse
(Results
1 - 25
of
147
) sorted by null
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/external/replicaisland/src/com/replica/replicaisland/
SimplePhysicsComponent.java
43
final Vector2
impulse
= parentObject.getImpulse();
local
44
float velocityX = parentObject.getVelocity().x +
impulse
.x;
45
float velocityY = parentObject.getVelocity().y +
impulse
.y;
66
impulse
.zero();
PhysicsComponent.java
129
protected void resolveCollision(Vector2 velocity, Vector2
impulse
, Vector2 opposingNormal,
133
outputImpulse.set(
impulse
);
140
relativeVelocity.add(
impulse
);
149
// calculate an
impulse
to apply to the entity
159
entity1Adjust.add(
impulse
);
169
protected void resolveCollision(Vector2 velocity, Vector2
impulse
, Vector2 opposingNormal,
178
entity1Velocity.add(
impulse
);
194
// calculate an
impulse
to apply to both entities
202
entity1Adjust.add(
impulse
);
PlayerComponent.java
140
Vector2
impulse
= pool.allocate();
local
143
impulse
.set(dpad.getX(), 0.0f);
150
impulse
.y = AIR_VERTICAL_IMPULSE_SPEED_FROM_GROUND;
155
impulse
.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta;
165
||
impulse
.y > VERTICAL_IMPULSE_TOLERANCE;
171
impulse
.x = (
impulse
.x * horziontalSpeed * timeDelta);
175
final float newSpeed = Math.abs(currentSpeed +
impulse
.x);
178
currentSpeed = maxHorizontalSpeed * Utils.sign(
impulse
.x);
181
impulse
.x = (0.0f);
[
all
...]
GameComponent.java
29
PHYSICS, //
impulse
velocities are summed
GameObject.java
196
public final void setImpulse(Vector2
impulse
) {
197
mImpulse.set(
impulse
);
/external/chromium_org/third_party/WebKit/Source/core/platform/audio/
HRTFKernel.h
45
// HRTFKernel is a frequency-domain representation of an
impulse
-response used as part of the spatialized panning system.
47
// The leading delay (average group delay) for each
impulse
response is extracted:
48
// m_fftFrame is the frequency-domain representation of the
impulse
response with the delay removed
49
// m_frameDelay is the leading delay of the original
impulse
response.
75
// Converts back into
impulse
-response form.
ReverbConvolverStage.h
43
// A ReverbConvolverStage represents the convolution associated with a sub-section of a large
impulse
response.
44
// It incorporates a delay line to account for the offset of the sub-section within the larger
impulse
response.
HRTFKernel.cpp
44
// Takes the input AudioChannel as an input
impulse
response and calculates the average group delay.
45
// This represents the initial delay before the most energetic part of the
impulse
response.
46
// The sample-frame delay is removed from the impulseP
impulse
response, and this value is returned.
84
size_t truncatedResponseLength = min(responseLength, fftSize / 2); // truncate if necessary to max
impulse
response length allowed by FFT
Reverb.cpp
51
// Empirical gain calibration tested across many
impulse
responses to ensure perceived volume is same as dry (unprocessed) signal
55
// A minimum power value to when normalizing a silent (or very quiet)
impulse
response
117
// The reverb can handle a mono
impulse
response and still do stereo processing
206
// 1 -> 4 -> 2 (Processing mono with "True" stereo
impulse
response)
207
// This is an inefficient use of a four-channel
impulse
response, but we should handle the case.
HRTFElevation.cpp
54
// Number of frames in an individual
impulse
response.
57
// Sample-rate of the spatialization
impulse
responses as stored in the resource file.
58
// The
impulse
responses may be resampled to a different sample-rate (depending on the audio hardware) when they are loaded.
156
// The concatenated
impulse
response is a bus containing all
166
// Extract the individual
impulse
response from the concatenated
197
// Note that depending on the fftSize returned by the panner, we may be truncating the
impulse
response we just loaded in.
205
// The range of elevations for the IRCAM
impulse
responses varies depending on azimuth, but the minimum elevation appears to always be -45.
HRTFPanner.cpp
80
// The HRTF
impulse
responses (loaded as audio resources) are 512 sample-frames @44.1KHz.
81
// Currently, we truncate the
impulse
responses to half this size, but an FFT-size of twice
impulse
response size is needed (for convolution).
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
ConvolverNode.h
53
//
Impulse
responses
69
// This synchronizes dynamic changes to the convolution
impulse
response with process().
72
// Normalize the
impulse
response or not. Must default to true.
ConvolverNode.cpp
75
// Synchronize with possible dynamic changes to the
impulse
response.
88
// Too bad - the tryLock() failed. We must be in the middle of setting a new
impulse
response.
127
// The current implementation supports up to four channel
impulse
responses, which are interpreted as true-stereo (see Reverb class).
141
// Create the reverb with the given
impulse
response.
/external/webrtc/src/common_audio/vad/
vad_filterbank.c
46
// The sum of the absolute values of the
impulse
response:
48
//
Impulse
response: 0.4047 -0.6179 -0.0266 0.1993 0.1035 -0.0194
50
//
Impulse
response: 0.4047 -0.8094 0.4047 0 0 0
52
//
Impulse
response: 1.0000 0.4734 -0.1189 -0.2187 -0.0627 0.04532
80
// has the the same sign as the
impulse
responses first taps.
81
// First 6 taps of the
impulse
response: 0.6399 0.5905 -0.3779
/external/libvorbis/lib/
highlevel.h
56
highlevel_byblocktype block[4]; /* padding,
impulse
, transition, long */
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/
pit_shrp.c
28
Word16 * x, /* in/out:
impulse
response (or algebraic code) */
pitch_f4.c
40
Word16 h[], /* (i) Q15 :
impulse
response of synth/wgt filters */
50
Word16 h[], /* (i) Q15 :
impulse
response of synth/wgt filters */
67
Word16 h[], /* (i) Q15 :
impulse
response of synth/wgt filters */
164
Word16 h[], /* (i) Q15 :
impulse
response of synth/wgt filters */
/external/libvorbis/doc/vorbisenc/
vorbis_encode_ctl.html
86
<dd><b>Argument: double *</b><br> Returns the current encoder
impulse
90
the
impulse
block bias to the the value pointed to by arg; valid range
91
is -15.0 to 0.0 [default]. A negative
impulse
block bias will direct
93
strong impulses, thus improving the accuracy of
impulse
encoding.</dd><p>
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_imgfile.py
67
# scaling. The filter forms supported are '
impulse
', 'box',
74
print 'Filtering with "
impulse
"'
75
simage = imgfile.readscaled (name, sizes[0]/2, sizes[1]/2, '
impulse
', 2.0)
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_imgfile.py
67
# scaling. The filter forms supported are '
impulse
', 'box',
74
print 'Filtering with "
impulse
"'
75
simage = imgfile.readscaled (name, sizes[0]/2, sizes[1]/2, '
impulse
', 2.0)
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
496
* To apply an
impulse
, use applyImpulse, use applyContinuousForce to apply continuous force.
510
* To apply an
impulse
, use applyImpulse.
524
* To apply an
impulse
, use applyImpulse.
536
* Apply an
impulse
to the PhysicsRigidBody in the next physics update.
537
* @param
impulse
applied
impulse
540
public void applyImpulse(Vector3f
impulse
, Vector3f rel_pos) {
541
applyImpulse(objectId,
impulse
, rel_pos);
545
private native void applyImpulse(long objectId, Vector3f
impulse
, Vector3f rel_pos);
548
* Apply a torque
impulse
to the PhysicsRigidBody in the next physics update
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
460
* To apply an
impulse
, use applyImpulse, use applyContinuousForce to apply continuous force.
472
* To apply an
impulse
, use applyImpulse.
484
* To apply an
impulse
, use applyImpulse.
494
* Apply an
impulse
to the PhysicsRigidBody in the next physics update.
495
* @param
impulse
applied
impulse
498
public void applyImpulse(final Vector3f
impulse
, final Vector3f rel_pos) {
499
rBody.applyImpulse(Converter.convert(
impulse
, tempVec), Converter.convert(rel_pos, tempVec2));
504
* Apply a torque
impulse
to the PhysicsRigidBody in the next physics update.
/frameworks/av/media/libstagefright/codecs/amrnb/enc/src/
convolve.h
74
Word16 h[], /* (i) :
impulse
response */
/external/speex/include/speex/
speex_echo.h
55
/** Get size of
impulse
response (int32) */
59
/** Get
impulse
response (int32[]) */
/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/
acelp.h
252
Word16 h[], /* (i) Q15 :
impulse
response */
259
Word16 h[], /* (i) Q15 :
impulse
response */
349
Word16 h[], /* (i) Q15 :
impulse
response of synth/wgt filters */
424
Word16 h[], /* (i) Q12 :
impulse
response of weighted synthesis filter */
431
Word16 H[], /* (i) Q12:
impulse
response of weighted synthesis filter */
440
Word16 H[], /* (i) Q12:
impulse
response of weighted synthesis filter */
455
Word16 * x, /* in/out:
impulse
response (or algebraic code) */
Completed in 657 milliseconds
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