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  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_PhysicsSpace.cpp 418 btVector3 m_hitNormalWorld;
423 m_hitNormalWorld = rayResult.m_hitNormalLocal;
425 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
429 jmeBulletUtil::addResult(env, resultlist, m_hitNormalWorld, m_hitPointWorld, rayResult.m_hitFraction, rayResult.m_collisionObject);

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