/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/ |
gl-matrix-manifest.js | 1 //= require 'gl-matrix/common.js' 3 //= require 'gl-matrix/vec2.js' 4 //= require 'gl-matrix/vec3.js' 5 //= require 'gl-matrix/vec4.js' 7 //= require 'gl-matrix/mat2.js' 8 //= require 'gl-matrix/mat2d.js' 9 //= require 'gl-matrix/mat3.js' 10 //= require 'gl-matrix/mat4.js' 12 //= require 'gl-matrix/quat.js'
|
/external/eigen/doc/snippets/ |
MatrixBase_identity.cpp | 1 cout << Matrix<double, 3, 4>::Identity() << endl;
|
ComplexSchur_matrixU.cpp | 2 cout << "Here is a random 4x4 matrix, A:" << endl << A << endl << endl; 4 cout << "The unitary matrix U is:" << endl << schurOfA.matrixU() << endl;
|
Tridiagonalization_decomposeInPlace.cpp | 3 cout << "Here is a random symmetric 5x5 matrix:" << endl << A << endl << endl; 8 cout << "The orthogonal matrix Q is:" << endl << A << endl; 9 cout << "The diagonal of the tridiagonal matrix T is:" << endl << diag << endl; 10 cout << "The subdiagonal of the tridiagonal matrix T is:" << endl << subdiag << endl;
|
Tutorial_Map_rowmajor.cpp | 3 cout << "Column-major:\n" << Map<Matrix<int,2,4> >(array) << endl; 4 cout << "Row-major:\n" << Map<Matrix<int,2,4,RowMajor> >(array) << endl; 6 Map<Matrix<int,2,4>, Unaligned, Stride<1,4> >(array) << endl;
|
tut_arithmetic_transpose_conjugate.cpp | 2 cout << "Here is the matrix a\n" << a << endl; 4 cout << "Here is the matrix a^T\n" << a.transpose() << endl; 10 cout << "Here is the matrix a^*\n" << a.adjoint() << endl;
|
FullPivLU_solve.cpp | 0 Matrix<float,2,3> m = Matrix<float,2,3>::Random(); 3 cout << "Here is the matrix m:" << endl << m << endl; 4 cout << "Here is the matrix y:" << endl << y << endl; 5 Matrix<float,3,2> x = m.fullPivLu().solve(y);
|
/external/eigen/bench/btl/data/ |
action_settings.txt | 1 aat ; "{/*1.5 A x A^T}" ; "matrix size" ; 4:3000 2 ata ; "{/*1.5 A^T x A}" ; "matrix size" ; 4:3000 3 atv ; "{/*1.5 matrix^T x vector}" ; "matrix size" ; 4:3000 6 matrix_matrix ; "{/*1.5 matrix matrix product}" ; "matrix size" ; 4:3000 7 matrix_vector ; "{/*1.5 matrix vector product}" ; "matrix size" ; 4:3000 8 trmm ; "{/*1.5 triangular matrix matrix product}" ; "matrix size" ; 4:300 [all...] |
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/ |
SkiaImageFilterBuilder.cpp | 41 void getBrightnessMatrix(float amount, SkScalar matrix[20]) 43 memset(matrix, 0, 20 * sizeof(SkScalar)); 44 matrix[0] = matrix[6] = matrix[12] = amount; 45 matrix[18] = 1; 48 void getContrastMatrix(float amount, SkScalar matrix[20]) 50 memset(matrix, 0, 20 * sizeof(SkScalar)); 51 matrix[0] = matrix[6] = matrix[12] = amount 214 SkScalar matrix[20]; local [all...] |
/external/chromium_org/cc/test/ |
geometry_test_utils.cc | 19 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 0), 20 (actual).matrix().getDouble(0, 0)); 21 EXPECT_FLOAT_EQ((expected).matrix().getDouble(1, 0), 22 (actual).matrix().getDouble(1, 0)); 23 EXPECT_FLOAT_EQ((expected).matrix().getDouble(2, 0), 24 (actual).matrix().getDouble(2, 0)); 25 EXPECT_FLOAT_EQ((expected).matrix().getDouble(3, 0), 26 (actual).matrix().getDouble(3, 0)); 27 EXPECT_FLOAT_EQ((expected).matrix().getDouble(0, 1), 28 (actual).matrix().getDouble(0, 1)) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Matrix.h | 17 class Matrix { 21 Matrix(); 22 Matrix(const Matrix& src); 24 bool equals(const Matrix& src); 25 // Loads this matrix with the identity matrix. 27 // Loads this matrix with the data from src. 28 void loadWith(const Matrix& src); 29 // Translates this matrix by the given amounts [all...] |
TransformationNode.cpp | 16 TransformationNode::TransformationNode(Matrix* matrix) : 17 mMatrix(matrix) { 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, 25 Matrix& projection) { 26 // Save the current Matrix. 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, 33 Matrix& projection) [all...] |
TransformationNode.h | 17 #include "Matrix.h" 23 TransformationNode(Matrix* matrix); 26 virtual void before(Program& program, Matrix& model, Matrix& view, 27 Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, 29 Matrix& projection); 31 Matrix mSavedModelMatrix [all...] |
Program.h | 17 #include "Matrix.h" 25 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
|
ProgramNode.h | 17 #include "Matrix.h" 25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection); 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/ |
README.chromium | 1 Name: gl-matrix 2 Short Name: gl-matrix 3 URL: https://github.com/toji/gl-matrix 12 Matrix math in javascript
|
package.json | 2 "name": "gl-matrix", 3 "description": "Javascript Matrix and Vector library for High Performance WebGL apps", 5 "main": "dist/gl-matrix.js", 8 "url": "https://github.com/toji/gl-matrix/issues" 12 "url": "https://github.com/toji/gl-matrix.git"
|
/external/chromium_org/cc/output/ |
render_surface_filters.cc | 25 void GetBrightnessMatrix(float amount, SkScalar matrix[20]) { 29 memset(matrix, 0, 20 * sizeof(SkScalar)); 30 matrix[0] = matrix[6] = matrix[12] = amount; 31 matrix[18] = 1.f; 34 void GetSaturatingBrightnessMatrix(float amount, SkScalar matrix[20]) { 37 memset(matrix, 0, 20 * sizeof(SkScalar)); 38 matrix[0] = matrix[6] = matrix[12] = matrix[18] = 1.f 325 SkScalar matrix[20]; local [all...] |
/external/ceres-solver/internal/ceres/ |
incomplete_lq_factorization_test.cc | 58 CompressedRowSparseMatrix matrix(1, 1, 1); 59 matrix.mutable_rows()[0] = 0; 60 matrix.mutable_rows()[1] = 1; 61 matrix.mutable_cols()[0] = 0; 62 matrix.mutable_values()[0] = 2; 65 IncompleteLQFactorization(matrix, 1, 0.0, 1, 0.0)); 66 ExpectMatricesAreEqual(matrix, *l, 1e-16); 83 CompressedRowSparseMatrix matrix(10, 10, 100); 84 int* rows = matrix.mutable_rows(); 85 int* cols = matrix.mutable_cols() [all...] |
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowColorMatrixColorFilter.java | 11 private ColorMatrix matrix; field in class:ShadowColorMatrixColorFilter 14 public void __constructor__(ColorMatrix matrix) { 15 this.matrix = matrix; 20 this.matrix = new ColorMatrix(array); 25 return "ColorMatrixColorFilter<" + matrix + ">";
|
/external/chromium_org/third_party/skia/src/gpu/ |
GrPaint.cpp | 13 void GrPaint::addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) { 14 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix); 18 void GrPaint::addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) { 19 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix); 24 const SkMatrix& matrix, 26 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params); 31 const SkMatrix& matrix, 33 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
|
/external/skia/src/gpu/ |
GrPaint.cpp | 13 void GrPaint::addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) { 14 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix); 18 void GrPaint::addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) { 19 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix); 24 const SkMatrix& matrix, 26 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params); 31 const SkMatrix& matrix, 33 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
|
/external/eigen/test/ |
geo_transformations.cpp | 20 typedef Matrix<Scalar,2,2> Matrix2; 21 typedef Matrix<Scalar,3,3> Matrix3; 22 typedef Matrix<Scalar,4,4> Matrix4; 23 typedef Matrix<Scalar,2,1> Vector2; 24 typedef Matrix<Scalar,3,1> Vector3; 25 typedef Matrix<Scalar,4,1> Vector4; 50 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity()); 69 VERIFY((t0 * t1).matrix().isIdentity(test_precision<Scalar>())); 72 VERIFY_IS_APPROX(t1.matrix(), t0.matrix()); [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
Transform3dActivity.java | 25 import android.graphics.Matrix; 41 private Matrix mMatrix; 48 mMatrix = new Matrix(); 61 final Matrix matrix = mMatrix; local 63 rotate(centerX, centerY, camera, matrix, 32.0f); 64 drawBitmap(canvas, centerX, centerY, 0.0f, matrix); 66 rotate(centerX, centerY, camera, matrix, 12.0f); 67 drawBitmap(canvas, centerX, centerY, -mBitmap1.getWidth(), matrix); 69 rotate(centerX, centerY, camera, matrix, 52.0f) [all...] |
/external/chromium_org/cc/layers/ |
video_frame_provider_client_impl.cc | 32 // This matrix is the default transformation for stream textures, and flips 80 void VideoFrameProviderClientImpl::DidUpdateMatrix(const float* matrix) { 82 matrix[0], matrix[4], matrix[8], matrix[12], 83 matrix[1], matrix[5], matrix[9], matrix[13] [all...] |