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Searched
full:optimalthreadnumber
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/cpu/arm/filters/
FELightingNEON.h
169
int
optimalThreadNumber
= ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
170
if (
optimalThreadNumber
> 1) {
172
ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&WebCore::FELighting::platformApplyNeonWorker,
optimalThreadNumber
);
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/
FEGaussianBlur.cpp
170
int
optimalThreadNumber
= (paintSize.width() * paintSize.height()) / (s_minimalRectDimension + extraHeight * paintSize.width());
172
if (
optimalThreadNumber
> 1) {
173
WTF::ParallelJobs<PlatformApplyParameters> parallelJobs(&platformApplyWorker,
optimalThreadNumber
);
FEMorphology.cpp
180
int
optimalThreadNumber
= (paintingData->width * paintingData->height) / s_minimalArea;
181
if (
optimalThreadNumber
> 1) {
182
ParallelJobs<PlatformApplyParameters> parallelJobs(&WebCore::FEMorphology::platformApplyWorker,
optimalThreadNumber
);
FETurbulence.cpp
372
int
optimalThreadNumber
= (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
373
if (
optimalThreadNumber
> 1) {
375
WTF::ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker,
optimalThreadNumber
);
FEConvolveMatrix.cpp
457
int
optimalThreadNumber
= (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
458
if (
optimalThreadNumber
> 1) {
459
WTF::ParallelJobs<InteriorPixelParameters> parallelJobs(&WebCore::FEConvolveMatrix::setInteriorPixelsWorker,
optimalThreadNumber
);
FELighting.cpp
259
int
optimalThreadNumber
= ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
260
if (
optimalThreadNumber
> 1) {
262
WTF::ParallelJobs<PlatformApplyGenericParameters> parallelJobs(&platformApplyGenericWorker,
optimalThreadNumber
);
Completed in 55 milliseconds