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  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
fragment_shader_es2.frag 4 uniform sampler2D s_texture;
7 gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord.y) ) + vec4(v_color.x,v_color.y,v_color.z,1);
  /external/chromium_org/cc/output/
shader.cc 621 "s_texture",
648 "s_texture",
676 "s_texture",
698 "s_texture",
719 uniform samplerExternalOES s_texture; local
721 vec4 texColor = texture2D(s_texture, v_texCoord);
732 uniform sampler2D s_texture; local
735 vec4 texColor = texture2D(s_texture, v_texCoord);
746 uniform sampler2D s_texture; local
751 vec4 texColor = texture2D(s_texture, v_texCoord)
768 uniform sampler2D s_texture; local
782 uniform sampler2D s_texture; local
828 uniform sampler2D s_texture; local
844 uniform sampler2D s_texture; local
861 uniform sampler2DRect s_texture; local
874 uniform sampler2D s_texture; local
887 uniform sampler2D s_texture; local
899 uniform sampler2D s_texture; local
914 uniform sampler2D s_texture; local
1079 uniform sampler2D s_texture; local
1332 uniform sampler2D s_texture; local
    [all...]
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
142 "uniform sampler2D s_texture;\n"
149 " p = texture2D(s_texture, v_texCoord);\n"
151 " p = texture2D(s_texture, v_texCoord);\n"
153 " p = texture2D(s_texture, v_texCoord);\n"
155 " p = texture2D(s_texture, v_texCoord);\n"
WarpRenderer.h 31 GLuint mTexHandle; // Handle to s_texture.
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
181 "uniform sampler2D s_texture; \n"
185 " color = texture2D(s_texture, v_texCoord); \n"
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
142 "uniform sampler2D s_texture;\n"
149 " p = texture2D(s_texture, v_texCoord);\n"
151 " p = texture2D(s_texture, v_texCoord);\n"
153 " p = texture2D(s_texture, v_texCoord);\n"
155 " p = texture2D(s_texture, v_texCoord);\n"
WarpRenderer.h 31 GLuint mTexHandle; // Handle to s_texture.
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
181 "uniform sampler2D s_texture; \n"
185 " color = texture2D(s_texture, v_texCoord); \n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
142 "uniform sampler2D s_texture;\n"
149 " p = texture2D(s_texture, v_texCoord);\n"
151 " p = texture2D(s_texture, v_texCoord);\n"
153 " p = texture2D(s_texture, v_texCoord);\n"
155 " p = texture2D(s_texture, v_texCoord);\n"
WarpRenderer.h 31 GLuint mTexHandle; // Handle to s_texture.
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
181 "uniform sampler2D s_texture; \n"
185 " color = texture2D(s_texture, v_texCoord); \n"
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.cc 550 "uniform sampler2D s_texture;\n");
567 " gl_FragColor = texture2D(s_texture, v_texcoord);\n");
583 " gl_FragColor = (texture2D(s_texture, v_texcoords.xy) +\n"
584 " texture2D(s_texture, v_texcoords.zw)) / 2.0;\n");
600 " gl_FragColor = (texture2D(s_texture, v_texcoords1.xy) +\n"
601 " texture2D(s_texture, v_texcoords1.zw) +\n"
602 " texture2D(s_texture, v_texcoords2)) / 3.0;\n");
619 " texture2D(s_texture, v_texcoords[0].xy) +\n"
620 " texture2D(s_texture, v_texcoords[0].zw) +\n"
621 " texture2D(s_texture, v_texcoords[1].xy) +\n
    [all...]
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/
Simple_Texture2D.c 94 "uniform sampler2D s_texture; \n"
97 " gl_FragColor = texture2D( s_texture, v_texCoord );\n"
108 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/
MultipleRenderTargets.c 107 "uniform sampler2D s_texture; \n"
110 " vec4 color = texture2D( s_texture, v_texCoord ); \n"
120 "uniform sampler2D s_texture; \n"
123 " vec4 color = texture2D( s_texture, v_texCoord ); \n"
148 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 196 uniform sampler2D s_texture; local
199 vec4 texColor = texture2D(s_texture,
213 uniform sampler2D s_texture; local
216 vec4 texColor = texture2D(s_texture, v_texCoord);
296 int sTexLoc = glGetUniformLocationARB(program, "s_texture");
432 int texLoc = glGetUniformLocationARB(prog, "s_texture");
  /external/chromium_org/third_party/angle_dx11/samples/angle/Simple_Instancing/
Simple_Instancing.c 108 "uniform sampler2D s_texture; \n"
111 " gl_FragColor = texture2D( s_texture, v_texCoord );\n"
130 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/ParticleSystem/
ParticleSystem.c 116 "uniform sampler2D s_texture; \n"
120 " texColor = texture2D( s_texture, gl_PointCoord ); \n"
137 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_TextureCubemap/
Simple_TextureCubemap.c 122 "uniform samplerCube s_texture; \n"
125 " gl_FragColor = textureCube( s_texture, v_normal );\n"
136 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/TextureWrap/
TextureWrap.c 131 "uniform sampler2D s_texture; \n"
134 " gl_FragColor = texture2D( s_texture, v_texCoord );\n"
145 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 136 "uniform samplerExternalOES s_texture;\n" +
139 " gl_FragColor = texture2D(s_texture, v_texCoord);\n" +
178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture");
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/MipMap2D/
MipMap2D.c 231 "uniform sampler2D s_texture; \n"
234 " gl_FragColor = texture2D( s_texture, v_texCoord );\n"
245 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
  /external/chromium_org/ppapi/examples/video_decode/
video_decode.cc 604 "uniform sampler2D s_texture; \n"
607 " gl_FragColor = texture2D(s_texture, v_texCoord); \n"
620 "uniform sampler2DRect s_texture; \n"
623 " gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n"
644 context_->pp_resource(), shader.program, "s_texture"), 0);
  /external/chromium_org/third_party/mesa/src/src/mesa/
SConscript 182 'swrast/s_texture.c',
sources.mak 155 $(SRCDIR)swrast/s_texture.c \
  /external/mesa3d/src/mesa/
SConscript 182 'swrast/s_texture.c',

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