/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
fragment_shader_es2.frag | 4 uniform sampler2D s_texture; 7 gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord.y) ) + vec4(v_color.x,v_color.y,v_color.z,1);
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/external/chromium_org/cc/output/ |
shader.cc | 621 "s_texture", 648 "s_texture", 676 "s_texture", 698 "s_texture", 719 uniform samplerExternalOES s_texture; local 721 vec4 texColor = texture2D(s_texture, v_texCoord); 732 uniform sampler2D s_texture; local 735 vec4 texColor = texture2D(s_texture, v_texCoord); 746 uniform sampler2D s_texture; local 751 vec4 texColor = texture2D(s_texture, v_texCoord) 768 uniform sampler2D s_texture; local 782 uniform sampler2D s_texture; local 828 uniform sampler2D s_texture; local 844 uniform sampler2D s_texture; local 861 uniform sampler2DRect s_texture; local 874 uniform sampler2D s_texture; local 887 uniform sampler2D s_texture; local 899 uniform sampler2D s_texture; local 914 uniform sampler2D s_texture; local 1079 uniform sampler2D s_texture; local 1332 uniform sampler2D s_texture; local [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 142 "uniform sampler2D s_texture;\n" 149 " p = texture2D(s_texture, v_texCoord);\n" 151 " p = texture2D(s_texture, v_texCoord);\n" 153 " p = texture2D(s_texture, v_texCoord);\n" 155 " p = texture2D(s_texture, v_texCoord);\n"
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WarpRenderer.h | 31 GLuint mTexHandle; // Handle to s_texture.
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WarpRenderer.cpp | 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 181 "uniform sampler2D s_texture; \n" 185 " color = texture2D(s_texture, v_texCoord); \n"
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 142 "uniform sampler2D s_texture;\n" 149 " p = texture2D(s_texture, v_texCoord);\n" 151 " p = texture2D(s_texture, v_texCoord);\n" 153 " p = texture2D(s_texture, v_texCoord);\n" 155 " p = texture2D(s_texture, v_texCoord);\n"
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WarpRenderer.h | 31 GLuint mTexHandle; // Handle to s_texture.
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WarpRenderer.cpp | 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 181 "uniform sampler2D s_texture; \n" 185 " color = texture2D(s_texture, v_texCoord); \n"
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 142 "uniform sampler2D s_texture;\n" 149 " p = texture2D(s_texture, v_texCoord);\n" 151 " p = texture2D(s_texture, v_texCoord);\n" 153 " p = texture2D(s_texture, v_texCoord);\n" 155 " p = texture2D(s_texture, v_texCoord);\n"
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WarpRenderer.h | 31 GLuint mTexHandle; // Handle to s_texture.
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WarpRenderer.cpp | 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); 181 "uniform sampler2D s_texture; \n" 185 " color = texture2D(s_texture, v_texCoord); \n"
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/external/chromium_org/content/common/gpu/client/ |
gl_helper_scaling.cc | 550 "uniform sampler2D s_texture;\n"); 567 " gl_FragColor = texture2D(s_texture, v_texcoord);\n"); 583 " gl_FragColor = (texture2D(s_texture, v_texcoords.xy) +\n" 584 " texture2D(s_texture, v_texcoords.zw)) / 2.0;\n"); 600 " gl_FragColor = (texture2D(s_texture, v_texcoords1.xy) +\n" 601 " texture2D(s_texture, v_texcoords1.zw) +\n" 602 " texture2D(s_texture, v_texcoords2)) / 3.0;\n"); 619 " texture2D(s_texture, v_texcoords[0].xy) +\n" 620 " texture2D(s_texture, v_texcoords[0].zw) +\n" 621 " texture2D(s_texture, v_texcoords[1].xy) +\n [all...] |
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/ |
Simple_Texture2D.c | 94 "uniform sampler2D s_texture; \n" 97 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" 108 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/ |
MultipleRenderTargets.c | 107 "uniform sampler2D s_texture; \n" 110 " vec4 color = texture2D( s_texture, v_texCoord ); \n" 120 "uniform sampler2D s_texture; \n" 123 " vec4 color = texture2D( s_texture, v_texCoord ); \n" 148 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 196 uniform sampler2D s_texture; local 199 vec4 texColor = texture2D(s_texture, 213 uniform sampler2D s_texture; local 216 vec4 texColor = texture2D(s_texture, v_texCoord); 296 int sTexLoc = glGetUniformLocationARB(program, "s_texture"); 432 int texLoc = glGetUniformLocationARB(prog, "s_texture");
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/external/chromium_org/third_party/angle_dx11/samples/angle/Simple_Instancing/ |
Simple_Instancing.c | 108 "uniform sampler2D s_texture; \n" 111 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" 130 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/ParticleSystem/ |
ParticleSystem.c | 116 "uniform sampler2D s_texture; \n" 120 " texColor = texture2D( s_texture, gl_PointCoord ); \n" 137 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_TextureCubemap/ |
Simple_TextureCubemap.c | 122 "uniform samplerCube s_texture; \n" 125 " gl_FragColor = textureCube( s_texture, v_normal );\n" 136 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/TextureWrap/ |
TextureWrap.c | 131 "uniform sampler2D s_texture; \n" 134 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" 145 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 136 "uniform samplerExternalOES s_texture;\n" + 139 " gl_FragColor = texture2D(s_texture, v_texCoord);\n" + 178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture");
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MipMap2D/ |
MipMap2D.c | 231 "uniform sampler2D s_texture; \n" 234 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" 245 userData->samplerLoc = glGetUniformLocation ( userData->programObject, "s_texture" );
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/external/chromium_org/ppapi/examples/video_decode/ |
video_decode.cc | 604 "uniform sampler2D s_texture; \n" 607 " gl_FragColor = texture2D(s_texture, v_texCoord); \n" 620 "uniform sampler2DRect s_texture; \n" 623 " gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" 644 context_->pp_resource(), shader.program, "s_texture"), 0);
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/external/chromium_org/third_party/mesa/src/src/mesa/ |
SConscript | 182 'swrast/s_texture.c',
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sources.mak | 155 $(SRCDIR)swrast/s_texture.c \
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/external/mesa3d/src/mesa/ |
SConscript | 182 'swrast/s_texture.c',
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