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  /external/chromium_org/remoting/host/
continue_window_mac.mm 91 // Generate window shade
95 NSWindow* shade =
101 [shade setReleasedWhenClosed:NO];
102 [shade setAlphaValue:0.8];
103 [shade setOpaque:NO];
104 [shade setBackgroundColor:[NSColor blackColor]];
105 // Raise the window shade above just about everything else.
108 [shade setLevel:NSModalPanelWindowLevel - 1];
109 [shade orderFront:nil];
110 [shades_ addObject:shade];
    [all...]
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Vignette.java 36 private float shade = 0.5f; field in class:Vignette
51 t.setText("Shade");
80 shade = progress / 100.0f;
102 center_y, scale, shade, slope); local
107 center_y, scale, shade, slope); local
112 scale, shade, slope); local
117 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Vignette.java 32 private float shade = 0.5f; field in class:Vignette
47 t.setText("Shade");
76 shade = progress / 100.0f;
98 center_y, scale, shade, slope); local
103 center_y, scale, shade, slope); local
108 scale, shade, slope); local
113 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Vignette.java 36 private float shade = 0.5f; field in class:Vignette
51 t.setText("Shade");
80 shade = progress / 100.0f;
102 center_y, scale, shade, slope); local
107 center_y, scale, shade, slope); local
112 scale, shade, slope); local
117 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * exp(sloped_dist_ratio));
  /frameworks/base/core/res/res/values/
colors.xml 170 <!-- A light Holo shade of blue -->
172 <!-- A light Holo shade of gray -->
174 <!-- A light Holo shade of green -->
176 <!-- A light Holo shade of red -->
178 <!-- A dark Holo shade of blue -->
180 <!-- A dark Holo shade of green -->
182 <!-- A dark Holo shade of red -->
184 <!-- A Holo shade of purple -->
186 <!-- A light Holo shade of orange -->
188 <!-- A dark Holo shade of orange --
    [all...]
  /system/core/libpixelflinger/
scanline.cpp 640 r = (xs * c->shade.drdx) + ci.ydrdy;
641 g = (xs * c->shade.dgdx) + ci.ydgdy;
642 b = (xs * c->shade.dbdx) + ci.ydbdy;
643 a = (xs * c->shade.dadx) + ci.ydady;
644 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
645 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
646 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
647 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
656 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
657 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy
    [all...]
pixelflinger.cpp 221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade.dgdy = grad[ 5]
    [all...]
  /ndk/sources/host-tools/sed-4.2.1/testsuite/
distrib.good 20 In the core of one pearl all the shade and the
22 Breath and bloom, shade and shine, -- wonder,
distrib.inp 19 In the core of one pearl all the shade and the
21 Breath and bloom, shade and shine, -- wonder,
  /external/chromium_org/skia/ext/
paint_simplifier.cc 32 // Uncomment this line to shade simplified tiles pink during debugging.
  /external/chromium_org/chrome/browser/resources/ntp_android/
mostvisited.css 20 .thumbnail-cell-shade {
28 .thumbnail-cell-shade-active {
bookmarks.css 177 .favicon-box.document .active-shade {
178 /* Shade overlay for favicon's when pressed */
188 .favicon-box.document .active-shade:active {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_quad_pipe.c 56 insert_stage_at_head( sp, sp->quad.shade );
61 insert_stage_at_head( sp, sp->quad.shade );
sp_context.c 105 if (softpipe->quad.shade)
106 softpipe->quad.shade->destroy( softpipe->quad.shade );
271 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_pipe.c 56 insert_stage_at_head( sp, sp->quad.shade );
61 insert_stage_at_head( sp, sp->quad.shade );
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
VignetteFilter.java 53 "uniform float shade;\n" +
60 " float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade);\n" +
108 mProgram.setHostValue("shade", mShade);
  /external/chromium_org/third_party/skia/src/core/
SkColor.cpp 44 if (0 == delta) { // we're a shade of gray
90 if (0 == s) { // shade of gray
  /external/skia/src/core/
SkColor.cpp 44 if (0 == delta) { // we're a shade of gray
90 if (0 == s) { // shade of gray
  /packages/apps/Dialer/res/layout/
show_all_contacts_fragment.xml 25 - paddingTop should be here to show "shade" effect correctly. -->

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