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  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestUnshadedModel.java 10 import com.jme3.scene.shape.Sphere;
22 Sphere sphMesh = new Sphere(32, 32, 1);
23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
27 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
32 sphere.setMaterial(mat);
33 rootNode.attachChild(sphere);
TestNormalMapping.java 45 import com.jme3.scene.shape.Sphere;
61 Sphere sphMesh = new Sphere(32, 32, 1);
62 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
66 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
68 sphere.setMaterial(mat);
69 rootNode.attachChild(sphere);
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestUnshadedModel.java 10 import com.jme3.scene.shape.Sphere;
22 Sphere sphMesh = new Sphere(32, 32, 1);
23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
27 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
32 sphere.setMaterial(mat);
33 rootNode.attachChild(sphere);
TestNormalMapping.java 43 import com.jme3.scene.shape.Sphere;
59 Sphere sphMesh = new Sphere(32, 32, 1);
60 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
64 Geometry sphere = new Geometry("Rock Ball", sphMesh); local
66 sphere.setMaterial(mat);
67 rootNode.attachChild(sphere);
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleBumps.java 44 import com.jme3.scene.shape.Sphere;
63 Geometry sphere = new Geometry("Rock Ball", quadMesh); local
65 sphere.setMaterial(mat);
66 TangentBinormalGenerator.generate(sphere);
67 rootNode.attachChild(sphere);
69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
cull.rs 41 float4 sphere;
42 sphere.x = (maxX + minX) * 0.5f;
43 sphere.y = (maxY + minY) * 0.5f;
44 sphere.z = (maxZ + minZ) * 0.5f;
46 radius.x = (maxX - sphere.x);
47 radius.y = (maxY - sphere.y);
48 radius.z = (maxZ - sphere.z);
50 sphere.w = length(radius);
51 obj->boundingSphere = sphere;
53 //rsDebug("Sphere", sphere)
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 17 import com.jme3.scene.shape.Sphere;
39 //creating a sphere
40 Sphere sphere = new Sphere(32, 32, 1); local
42 sphere.updateBound();
43 BoundingBox bb = (BoundingBox) sphere.getBound();
46 //we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box)
47 sphere.clearBuffer(Type.TexCoord);
48 VertexBuffer vb = sphere.getBuffer(Type.Position)
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 24 import com.jme3.scene.shape.Sphere;
25 import com.jme3.scene.shape.Sphere.TextureMode;
71 //immovable sphere with mesh collision shape
72 Sphere sphere = new Sphere(8, 8, 1); local
73 Geometry sphereGeometry = new Geometry("Sphere", sphere);
76 sphereGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0));
103 Sphere sphere = new Sphere(16, 16, .5f) local
149 Sphere sphere = new Sphere(8, 8, 0.25f); local
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TestKinematicAddToPhysicsSpaceIssue.java 17 import com.jme3.scene.shape.Sphere;
37 // Add a physics sphere to the world
49 // Add a physics sphere to the world using the collision shape from sphere one
64 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingSphere.java 49 * <code>BoundingSphere</code> defines a sphere that defines a container for a
50 * group of vertices of a particular piece of geometry. This sphere defines a
78 * the radius of the sphere.
80 * the center of the sphere.
88 return Type.Sphere;
92 * <code>getRadius</code> returns the radius of the bounding sphere.
94 * @return the radius of the bounding sphere.
101 * <code>setRadius</code> sets the radius of this bounding sphere.
104 * the new radius of the bounding sphere.
111 * <code>computeFromPoints</code> creates a new Bounding Sphere from a
386 BoundingSphere sphere; local
401 BoundingSphere sphere; local
471 BoundingSphere sphere = (BoundingSphere) volume; local
516 BoundingSphere sphere = (BoundingSphere) volume; local
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  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestSphere.java 39 import com.jme3.scene.shape.Sphere;
50 Sphere sphMesh = new Sphere(14, 14, 1);
55 Geometry sphere = new Geometry("sphere", sphMesh); local
56 sphere.setMaterial(solidColor);
57 sphere.setLocalTranslation(x * 2, 0, y * 2);
58 rootNode.attachChild(sphere);
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
FileA3DTest.java 31 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
36 FileA3D model = FileA3D.createFromAsset(mRS, mRes.getAssets(), "sphere.a3d");
41 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
47 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
54 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
71 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
81 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
90 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere);
  /external/chromium_org/third_party/skia/include/utils/
SkUnitMappers.h 36 /** This returns cos(x), to simulate lighting a sphere, where 0 maps to the
37 center of the sphere, and 1 maps to the edge.
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLeakingGL.java 42 import com.jme3.scene.shape.Sphere;
55 private Sphere original;
63 original = new Sphere(4, 4, 1);
83 Geometry sphere = new Geometry("sphere", sphMesh); local
85 sphere.setMaterial(solidColor);
86 sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f);
87 rootNode.attachChild(sphere);
  /external/skia/include/utils/
SkUnitMappers.h 36 /** This returns cos(x), to simulate lighting a sphere, where 0 maps to the
37 center of the sphere, and 1 maps to the edge.
  /frameworks/rs/scriptc/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
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  /prebuilts/sdk/renderscript/include/
rs_math.rsh 152 * Checks if a sphere is withing the 6 frustum planes
153 * @param sphere float4 representing the sphere
162 rsIsSphereInFrustum(float4 *sphere,
167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w;
168 if (distToCenter < -sphere->w) {
171 distToCenter = dot(right->xyz, sphere->xyz) + right->w;
172 if (distToCenter < -sphere->w) {
175 distToCenter = dot(top->xyz, sphere->xyz) + top->w;
176 if (distToCenter < -sphere->w)
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  /frameworks/base/opengl/java/android/opengl/
Visibility.java 78 * world-space coordinates. R is the radius of the sphere.
82 * @param spheres a float array containing the sphere data.
83 * @param spheresOffset an offset into the sphere array where the sphere
107 * Compute a bounding sphere for a set of points. It is approximately the
108 * minimal bounding sphere of an axis-aligned box that bounds the points.
113 * @param sphere array containing the output as (x, y, z, r)
114 * @param sphereOffset offset where the sphere data will be written
118 * sphere is null, sphereOffset < 0, sphereOffset > sphere.length - 4
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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 41 import com.jme3.scene.shape.Sphere;
77 Sphere sphMesh = new Sphere(20, 20, 1);
80 Geometry sphere = new Geometry("sphere", sphMesh); local
81 sphere.setMaterial(solidColor);
82 fbNode.attachChild(sphere);
  /packages/apps/Dialer/res/drawable/
seek_bar_thumb.xml 19 <!-- First item is the outer transparent sphere. -->
33 <!-- Second item is the inner almost-opaque sphere.
35 Looks like using left, right, top and bottom on the item is best to fix inner sphere. -->
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 44 import com.jme3.scene.shape.Sphere;
50 private Sphere sphereMesh = new Sphere(32, 32, 10, false, true);
51 private Geometry sphere = new Geometry("Sky", sphereMesh); field in class:TestSceneLoading
62 sphere.setLocalTranslation(cam.getLocation());
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Sphere.java 32 // $Id: Sphere.java 4163 2009-03-25 01:14:55Z matt.yellen $
50 * <code>Sphere</code> represents a 3D object with all points equidistance
56 public class Sphere extends Mesh {
87 public Sphere() {
91 * Constructs a sphere. All geometry data buffers are updated automatically.
93 * sphere.
100 * The radius of the sphere.
102 public Sphere(int zSamples, int radialSamples, float radius) {
107 * Constructs a sphere. Additional arg to evenly space latitudinal slices
114 * The radius of the sphere.
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 26 * Class for generating a sphere model for given input params
30 * Indices store vertex indices for the whole sphere.
31 * Formula for generating sphere is originally coming from source code of
36 public class Sphere {
49 * @param x,y,z the origin of the sphere
50 * @param r the radius of the sphere
52 public Sphere(int nSlices, float x, float y, float z, float r, int numIndexBuffers) {
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 82 // Load a file that constains two pieces of geometry, a sphere and a cube
157 // Draw a sphere
158 Renderable sphere = mScene.appendNewRenderable(); local
159 // Use the sphere geometry loaded earlier
160 sphere.setMesh(mSphereMesh);
161 // Make a transform to position the sphere
165 sphere.setTransform(t);
169 sphere.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "red.jpg")));
170 sphere.setRenderState(diffuseRS);
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Optics.glsllib 11 // texel from a sphere map

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