/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Sphere.java | 58 public enum TextureMode {
82 protected TextureMode textureMode = TextureMode.Original;
133 * @return Returns the textureMode.
135 public TextureMode getTextureMode() {
136 return textureMode;
226 if (textureMode == TextureMode.Original) {
229 } else if (textureMode == TextureMode.Projected) { [all...] |
/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestUnshadedModel.java | 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
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TestNormalMapping.java | 62 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestUnshadedModel.java | 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
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TestNormalMapping.java | 60 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestCollisionListener.java | 43 import com.jme3.scene.shape.Sphere.TextureMode;
66 bullet.setTextureMode(TextureMode.Projected);
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TestCcd.java | 53 import com.jme3.scene.shape.Sphere.TextureMode;
85 bullet.setTextureMode(TextureMode.Projected);
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PhysicsTestHelper.java | 25 import com.jme3.scene.shape.Sphere.TextureMode; 182 bullet.setTextureMode(TextureMode.Projected);
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TestBrickTower.java | 57 import com.jme3.scene.shape.Sphere.TextureMode; 100 bullet.setTextureMode(TextureMode.Projected);
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TestBrickWall.java | 54 import com.jme3.scene.shape.Sphere.TextureMode;
91 bullet.setTextureMode(TextureMode.Projected);
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TestBoneRagdoll.java | 61 import com.jme3.scene.shape.Sphere.TextureMode; 97 bullet.setTextureMode(TextureMode.Projected);
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TestWalkingChar.java | 69 import com.jme3.scene.shape.Sphere.TextureMode; 198 bullet.setTextureMode(TextureMode.Projected);
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 58 import com.jme3.scene.shape.Sphere.TextureMode; 108 bullet.setTextureMode(TextureMode.Projected);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 49 import com.jme3.scene.shape.Sphere.TextureMode;
88 sphere.setTextureMode(TextureMode.Projected);
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HelloMaterial.java | 93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTangentGen.java | 69 sphereMesh.setTextureMode(Sphere.TextureMode.Projected);
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/external/llvm/test/Transforms/InstCombine/ |
shufflemask-undef.ll | 50 %struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.LightModel, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }> 56 %struct.TextureMode = type { %struct.IColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float, i16, i16, i16, i16, i16, i16, [4 x i16], i8, i8, i8, i8, [3 x float], [4 x float], float, float }
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