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  /frameworks/rs/driver/
rsdShaderCache.cpp 43 UniformQueryData **uniformList, uint32_t uniListSize) {
49 if (prog->getUniformName(ct) == uniformList[ui]->name) {
50 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
183 UniformQueryData **uniformList = NULL;
192 uniformList = new UniformQueryData*[numUniforms];
196 uniformList[ct] = new UniformQueryData(maxNameLength);
197 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
198 &uniformList[ct]->arraySize, &uniformList[ct]->type,
199 uniformList[ct]->name)
    [all...]
rsdShaderCache.h 154 UniformQueryData **uniformList, uint32_t uniListSize);

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