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Searched
full:vertexindex1
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
FloatPolygon.cpp
64
static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, unsigned
vertexIndex1
, bool clockwise)
67
unsigned vertexIndex2 = nextVertexIndex(
vertexIndex1
, nVertices, clockwise);
69
while (vertexIndex2 && areCoincidentPoints(polygon.vertexAt(
vertexIndex1
), polygon.vertexAt(vertexIndex2)))
74
if (!areCollinearPoints(polygon.vertexAt(
vertexIndex1
), polygon.vertexAt(vertexIndex2), polygon.vertexAt(vertexIndex3)))
107
unsigned
vertexIndex1
= 0;
109
m_boundingBox.extend(vertexAt(
vertexIndex1
));
110
unsigned vertexIndex2 = findNextEdgeVertexIndex(*this,
vertexIndex1
, clockwise);
112
m_edges[edgeIndex].m_vertexIndex1 =
vertexIndex1
;
116
vertexIndex1
= vertexIndex2;
117
} while (
vertexIndex1
);
[
all
...]
FloatPolygon.h
124
unsigned
vertexIndex1
() const { return m_vertexIndex1; }
/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
PolygonShape.cpp
216
prevVertex = polygon.vertexAt(thisEdge.previousEdge().
vertexIndex1
());
217
thisVertex = polygon.vertexAt(thisEdge.
vertexIndex1
());
220
prevVertex = polygon.vertexAt(thisEdge.
vertexIndex1
());
Completed in 754 milliseconds