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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 /**
      6  * A TimelineGraphView displays a timeline graph on a canvas element.
      7  */
      8 var TimelineGraphView = (function() {
      9   'use strict';
     10 
     11   // Default starting scale factor, in terms of milliseconds per pixel.
     12   var DEFAULT_SCALE = 1000;
     13 
     14   // Maximum number of labels placed vertically along the sides of the graph.
     15   var MAX_VERTICAL_LABELS = 6;
     16 
     17   // Vertical spacing between labels and between the graph and labels.
     18   var LABEL_VERTICAL_SPACING = 4;
     19   // Horizontal spacing between vertically placed labels and the edges of the
     20   // graph.
     21   var LABEL_HORIZONTAL_SPACING = 3;
     22   // Horizintal spacing between two horitonally placed labels along the bottom
     23   // of the graph.
     24   var LABEL_LABEL_HORIZONTAL_SPACING = 25;
     25 
     26   // Length of ticks, in pixels, next to y-axis labels.  The x-axis only has
     27   // one set of labels, so it can use lines instead.
     28   var Y_AXIS_TICK_LENGTH = 10;
     29 
     30   var GRID_COLOR = '#CCC';
     31   var TEXT_COLOR = '#000';
     32   var BACKGROUND_COLOR = '#FFF';
     33 
     34   /**
     35    * @constructor
     36    */
     37   function TimelineGraphView(divId, canvasId) {
     38     this.scrollbar_ = {position_: 0, range_: 0};
     39 
     40     this.graphDiv_ = $(divId);
     41     this.canvas_ = $(canvasId);
     42 
     43     // Set the range and scale of the graph.  Times are in milliseconds since
     44     // the Unix epoch.
     45 
     46     // All measurements we have must be after this time.
     47     this.startTime_ = 0;
     48     // The current rightmost position of the graph is always at most this.
     49     this.endTime_ = 1;
     50 
     51     this.graph_ = null;
     52 
     53     // Initialize the scrollbar.
     54     this.updateScrollbarRange_(true);
     55   }
     56 
     57   TimelineGraphView.prototype = {
     58     // Returns the total length of the graph, in pixels.
     59     getLength_: function() {
     60       var timeRange = this.endTime_ - this.startTime_;
     61       // Math.floor is used to ignore the last partial area, of length less
     62       // than DEFAULT_SCALE.
     63       return Math.floor(timeRange / DEFAULT_SCALE);
     64     },
     65 
     66     /**
     67      * Returns true if the graph is scrolled all the way to the right.
     68      */
     69     graphScrolledToRightEdge_: function() {
     70       return this.scrollbar_.position_ == this.scrollbar_.range_;
     71     },
     72 
     73     /**
     74      * Update the range of the scrollbar.  If |resetPosition| is true, also
     75      * sets the slider to point at the rightmost position and triggers a
     76      * repaint.
     77      */
     78     updateScrollbarRange_: function(resetPosition) {
     79       var scrollbarRange = this.getLength_() - this.canvas_.width;
     80       if (scrollbarRange < 0)
     81         scrollbarRange = 0;
     82 
     83       // If we've decreased the range to less than the current scroll position,
     84       // we need to move the scroll position.
     85       if (this.scrollbar_.position_ > scrollbarRange)
     86         resetPosition = true;
     87 
     88       this.scrollbar_.range_ = scrollbarRange;
     89       if (resetPosition) {
     90         this.scrollbar_.position_ = scrollbarRange;
     91         this.repaint();
     92       }
     93     },
     94 
     95     /**
     96      * Sets the date range displayed on the graph, switches to the default
     97      * scale factor, and moves the scrollbar all the way to the right.
     98      */
     99     setDateRange: function(startDate, endDate) {
    100       this.startTime_ = startDate.getTime();
    101       this.endTime_ = endDate.getTime();
    102 
    103       // Safety check.
    104       if (this.endTime_ <= this.startTime_)
    105         this.startTime_ = this.endTime_ - 1;
    106 
    107       this.updateScrollbarRange_(true);
    108     },
    109 
    110     /**
    111      * Updates the end time at the right of the graph to be the current time.
    112      * Specifically, updates the scrollbar's range, and if the scrollbar is
    113      * all the way to the right, keeps it all the way to the right.  Otherwise,
    114      * leaves the view as-is and doesn't redraw anything.
    115      */
    116     updateEndDate: function() {
    117       this.endTime_ = (new Date()).getTime();
    118       this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
    119     },
    120 
    121     getStartDate: function() {
    122       return new Date(this.startTime_);
    123     },
    124 
    125     /**
    126      * Replaces the current TimelineDataSeries with |dataSeries|.
    127      */
    128     setDataSeries: function(dataSeries) {
    129       // Simply recreates the Graph.
    130       this.graph_ = new Graph();
    131       for (var i = 0; i < dataSeries.length; ++i)
    132         this.graph_.addDataSeries(dataSeries[i]);
    133       this.repaint();
    134     },
    135 
    136     /**
    137     * Adds |dataSeries| to the current graph.
    138     */
    139     addDataSeries: function(dataSeries) {
    140       if (!this.graph_)
    141         this.graph_ = new Graph();
    142       this.graph_.addDataSeries(dataSeries);
    143       this.repaint();
    144     },
    145 
    146     /**
    147      * Draws the graph on |canvas_|.
    148      */
    149     repaint: function() {
    150       this.repaintTimerRunning_ = false;
    151 
    152       var width = this.canvas_.width;
    153       var height = this.canvas_.height;
    154       var context = this.canvas_.getContext('2d');
    155 
    156       // Clear the canvas.
    157       context.fillStyle = BACKGROUND_COLOR;
    158       context.fillRect(0, 0, width, height);
    159 
    160       // Try to get font height in pixels.  Needed for layout.
    161       var fontHeightString = context.font.match(/([0-9]+)px/)[1];
    162       var fontHeight = parseInt(fontHeightString);
    163 
    164       // Safety check, to avoid drawing anything too ugly.
    165       if (fontHeightString.length == 0 || fontHeight <= 0 ||
    166           fontHeight * 4 > height || width < 50) {
    167         return;
    168       }
    169 
    170       // Save current transformation matrix so we can restore it later.
    171       context.save();
    172 
    173       // The center of an HTML canvas pixel is technically at (0.5, 0.5).  This
    174       // makes near straight lines look bad, due to anti-aliasing.  This
    175       // translation reduces the problem a little.
    176       context.translate(0.5, 0.5);
    177 
    178       // Figure out what time values to display.
    179       var position = this.scrollbar_.position_;
    180       // If the entire time range is being displayed, align the right edge of
    181       // the graph to the end of the time range.
    182       if (this.scrollbar_.range_ == 0)
    183         position = this.getLength_() - this.canvas_.width;
    184       var visibleStartTime = this.startTime_ + position * DEFAULT_SCALE;
    185 
    186       // Make space at the bottom of the graph for the time labels, and then
    187       // draw the labels.
    188       var textHeight = height;
    189       height -= fontHeight + LABEL_VERTICAL_SPACING;
    190       this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
    191 
    192       // Draw outline of the main graph area.
    193       context.strokeStyle = GRID_COLOR;
    194       context.strokeRect(0, 0, width - 1, height - 1);
    195 
    196       if (this.graph_) {
    197         // Layout graph and have them draw their tick marks.
    198         this.graph_.layout(
    199             width, height, fontHeight, visibleStartTime, DEFAULT_SCALE);
    200         this.graph_.drawTicks(context);
    201 
    202         // Draw the lines of all graphs, and then draw their labels.
    203         this.graph_.drawLines(context);
    204         this.graph_.drawLabels(context);
    205       }
    206 
    207       // Restore original transformation matrix.
    208       context.restore();
    209     },
    210 
    211     /**
    212      * Draw time labels below the graph.  Takes in start time as an argument
    213      * since it may not be |startTime_|, when we're displaying the entire
    214      * time range.
    215      */
    216     drawTimeLabels: function(context, width, height, textHeight, startTime) {
    217       // Draw the labels 1 minute apart.
    218       var timeStep = 1000 * 60;
    219 
    220       // Find the time for the first label.  This time is a perfect multiple of
    221       // timeStep because of how UTC times work.
    222       var time = Math.ceil(startTime / timeStep) * timeStep;
    223 
    224       context.textBaseline = 'bottom';
    225       context.textAlign = 'center';
    226       context.fillStyle = TEXT_COLOR;
    227       context.strokeStyle = GRID_COLOR;
    228 
    229       // Draw labels and vertical grid lines.
    230       while (true) {
    231         var x = Math.round((time - startTime) / DEFAULT_SCALE);
    232         if (x >= width)
    233           break;
    234         var text = (new Date(time)).toLocaleTimeString();
    235         context.fillText(text, x, textHeight);
    236         context.beginPath();
    237         context.lineTo(x, 0);
    238         context.lineTo(x, height);
    239         context.stroke();
    240         time += timeStep;
    241       }
    242     },
    243 
    244     getDataSeriesCount: function() {
    245       if (this.graph_)
    246         return this.graph_.dataSeries_.length;
    247       return 0;
    248     },
    249 
    250     hasDataSeries: function(dataSeries) {
    251       if (this.graph_)
    252         return this.graph_.hasDataSeries(dataSeries);
    253       return false;
    254     },
    255 
    256   };
    257 
    258   /**
    259    * A Graph is responsible for drawing all the TimelineDataSeries that have
    260    * the same data type.  Graphs are responsible for scaling the values, laying
    261    * out labels, and drawing both labels and lines for its data series.
    262    */
    263   var Graph = (function() {
    264     /**
    265      * @constructor
    266      */
    267     function Graph() {
    268       this.dataSeries_ = [];
    269 
    270       // Cached properties of the graph, set in layout.
    271       this.width_ = 0;
    272       this.height_ = 0;
    273       this.fontHeight_ = 0;
    274       this.startTime_ = 0;
    275       this.scale_ = 0;
    276 
    277       // At least the highest value in the displayed range of the graph.
    278       // Used for scaling and setting labels.  Set in layoutLabels.
    279       this.max_ = 0;
    280 
    281       // Cached text of equally spaced labels.  Set in layoutLabels.
    282       this.labels_ = [];
    283     }
    284 
    285     /**
    286      * A Label is the label at a particular position along the y-axis.
    287      * @constructor
    288      */
    289     function Label(height, text) {
    290       this.height = height;
    291       this.text = text;
    292     }
    293 
    294     Graph.prototype = {
    295       addDataSeries: function(dataSeries) {
    296         this.dataSeries_.push(dataSeries);
    297       },
    298 
    299       hasDataSeries: function(dataSeries) {
    300         for (var i = 0; i < this.dataSeries_.length; ++i) {
    301           if (this.dataSeries_[i] == dataSeries)
    302             return true;
    303         }
    304         return false;
    305       },
    306 
    307       /**
    308        * Returns a list of all the values that should be displayed for a given
    309        * data series, using the current graph layout.
    310        */
    311       getValues: function(dataSeries) {
    312         if (!dataSeries.isVisible())
    313           return null;
    314         return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
    315       },
    316 
    317       /**
    318        * Updates the graph's layout.  In particular, both the max value and
    319        * label positions are updated.  Must be called before calling any of the
    320        * drawing functions.
    321        */
    322       layout: function(width, height, fontHeight, startTime, scale) {
    323         this.width_ = width;
    324         this.height_ = height;
    325         this.fontHeight_ = fontHeight;
    326         this.startTime_ = startTime;
    327         this.scale_ = scale;
    328 
    329         // Find largest value.
    330         var max = 0;
    331         for (var i = 0; i < this.dataSeries_.length; ++i) {
    332           var values = this.getValues(this.dataSeries_[i]);
    333           if (!values)
    334             continue;
    335           for (var j = 0; j < values.length; ++j) {
    336             if (values[j] > max)
    337               max = values[j];
    338           }
    339         }
    340 
    341         this.layoutLabels_(max);
    342       },
    343 
    344       /**
    345        * Lays out labels and sets |max_|, taking the time units into
    346        * consideration.  |maxValue| is the actual maximum value, and
    347        * |max_| will be set to the value of the largest label, which
    348        * will be at least |maxValue|.
    349        */
    350       layoutLabels_: function(maxValue) {
    351         if (maxValue < 1024) {
    352           this.layoutLabelsBasic_(maxValue, 0);
    353           return;
    354         }
    355 
    356         // Find appropriate units to use.
    357         var units = ['', 'k', 'M', 'G', 'T', 'P'];
    358         // Units to use for labels.  0 is '1', 1 is K, etc.
    359         // We start with 1, and work our way up.
    360         var unit = 1;
    361         maxValue /= 1024;
    362         while (units[unit + 1] && maxValue >= 1024) {
    363           maxValue /= 1024;
    364           ++unit;
    365         }
    366 
    367         // Calculate labels.
    368         this.layoutLabelsBasic_(maxValue, 1);
    369 
    370         // Append units to labels.
    371         for (var i = 0; i < this.labels_.length; ++i)
    372           this.labels_[i] += ' ' + units[unit];
    373 
    374         // Convert |max_| back to unit '1'.
    375         this.max_ *= Math.pow(1024, unit);
    376       },
    377 
    378       /**
    379        * Same as layoutLabels_, but ignores units.  |maxDecimalDigits| is the
    380        * maximum number of decimal digits allowed.  The minimum allowed
    381        * difference between two adjacent labels is 10^-|maxDecimalDigits|.
    382        */
    383       layoutLabelsBasic_: function(maxValue, maxDecimalDigits) {
    384         this.labels_ = [];
    385         // No labels if |maxValue| is 0.
    386         if (maxValue == 0) {
    387           this.max_ = maxValue;
    388           return;
    389         }
    390 
    391         // The maximum number of equally spaced labels allowed.  |fontHeight_|
    392         // is doubled because the top two labels are both drawn in the same
    393         // gap.
    394         var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
    395 
    396         // The + 1 is for the top label.
    397         var maxLabels = 1 + this.height_ / minLabelSpacing;
    398         if (maxLabels < 2) {
    399           maxLabels = 2;
    400         } else if (maxLabels > MAX_VERTICAL_LABELS) {
    401           maxLabels = MAX_VERTICAL_LABELS;
    402         }
    403 
    404         // Initial try for step size between conecutive labels.
    405         var stepSize = Math.pow(10, -maxDecimalDigits);
    406         // Number of digits to the right of the decimal of |stepSize|.
    407         // Used for formating label strings.
    408         var stepSizeDecimalDigits = maxDecimalDigits;
    409 
    410         // Pick a reasonable step size.
    411         while (true) {
    412           // If we use a step size of |stepSize| between labels, we'll need:
    413           //
    414           // Math.ceil(maxValue / stepSize) + 1
    415           //
    416           // labels.  The + 1 is because we need labels at both at 0 and at
    417           // the top of the graph.
    418 
    419           // Check if we can use steps of size |stepSize|.
    420           if (Math.ceil(maxValue / stepSize) + 1 <= maxLabels)
    421             break;
    422           // Check |stepSize| * 2.
    423           if (Math.ceil(maxValue / (stepSize * 2)) + 1 <= maxLabels) {
    424             stepSize *= 2;
    425             break;
    426           }
    427           // Check |stepSize| * 5.
    428           if (Math.ceil(maxValue / (stepSize * 5)) + 1 <= maxLabels) {
    429             stepSize *= 5;
    430             break;
    431           }
    432           stepSize *= 10;
    433           if (stepSizeDecimalDigits > 0)
    434             --stepSizeDecimalDigits;
    435         }
    436 
    437         // Set the max so it's an exact multiple of the chosen step size.
    438         this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
    439 
    440         // Create labels.
    441         for (var label = this.max_; label >= 0; label -= stepSize)
    442           this.labels_.push(label.toFixed(stepSizeDecimalDigits));
    443       },
    444 
    445       /**
    446        * Draws tick marks for each of the labels in |labels_|.
    447        */
    448       drawTicks: function(context) {
    449         var x1;
    450         var x2;
    451         x1 = this.width_ - 1;
    452         x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
    453 
    454         context.fillStyle = GRID_COLOR;
    455         context.beginPath();
    456         for (var i = 1; i < this.labels_.length - 1; ++i) {
    457           // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
    458           // lines.
    459           var y = Math.round(this.height_ * i / (this.labels_.length - 1));
    460           context.moveTo(x1, y);
    461           context.lineTo(x2, y);
    462         }
    463         context.stroke();
    464       },
    465 
    466       /**
    467        * Draws a graph line for each of the data series.
    468        */
    469       drawLines: function(context) {
    470         // Factor by which to scale all values to convert them to a number from
    471         // 0 to height - 1.
    472         var scale = 0;
    473         var bottom = this.height_ - 1;
    474         if (this.max_)
    475           scale = bottom / this.max_;
    476 
    477         // Draw in reverse order, so earlier data series are drawn on top of
    478         // subsequent ones.
    479         for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
    480           var values = this.getValues(this.dataSeries_[i]);
    481           if (!values)
    482             continue;
    483           context.strokeStyle = this.dataSeries_[i].getColor();
    484           context.beginPath();
    485           for (var x = 0; x < values.length; ++x) {
    486             // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
    487             // horizontal lines.
    488             context.lineTo(x, bottom - Math.round(values[x] * scale));
    489           }
    490           context.stroke();
    491         }
    492       },
    493 
    494       /**
    495        * Draw labels in |labels_|.
    496        */
    497       drawLabels: function(context) {
    498         if (this.labels_.length == 0)
    499           return;
    500         var x = this.width_ - LABEL_HORIZONTAL_SPACING;
    501 
    502         // Set up the context.
    503         context.fillStyle = TEXT_COLOR;
    504         context.textAlign = 'right';
    505 
    506         // Draw top label, which is the only one that appears below its tick
    507         // mark.
    508         context.textBaseline = 'top';
    509         context.fillText(this.labels_[0], x, 0);
    510 
    511         // Draw all the other labels.
    512         context.textBaseline = 'bottom';
    513         var step = (this.height_ - 1) / (this.labels_.length - 1);
    514         for (var i = 1; i < this.labels_.length; ++i)
    515           context.fillText(this.labels_[i], x, step * i);
    516       }
    517     };
    518 
    519     return Graph;
    520   })();
    521 
    522   return TimelineGraphView;
    523 })();
    524